I really have lost a lot of faith in the game industry recently. DRM scandals on top of Pay2Win on top of the umpteenth World of Call of Gears of New Super Mario Battleduty: ZombieHalo on top of on-disc DLC have all but ruined this last generation for me, and I'm not that excited about the next one either.
Gaming is still a very expensive hobby, and the products are rapidly losing their longevity.
Lolwut.
1. Gaming can hardly be called expensive. For the past half a year or so, I've primarily played:
Minecraft ($15)
Planetside 2 ($0)
Kerbal Space Program ($13)
Cataclysm ($0)
Dwarf Fortress($0)
XCOM($50)
FTL($5)
Sim City 4($10)
Tribes Ascent($0)
Humble Bundles($5 total)
That's well under $100; a tiny fraction of the value of the time I spent playing them. There are literally no games I would play, old or new, that I am currently aware of (there are, of course, obscure indie games out there I've never heard of which would likely pique my interest), even if every game in the world were free. The monetary cost is tiny compared to the nearly 1000 hours I've gotten in total in that half year period. Or, as this webcomic succinctly puts it:
It comes down to how much you value your leisure time. Would I give $.10 for an hour of leisure time? (yes) In that case, my opportunity cost is at least $100. Would I give $1.00 for an hour of leisure time? (yes) In that case, my opportunity cost is at least $1000. Would I give $30.00 for an hour of leisure time? Apparently so; I could be doing additional freelance work for a company at a rate of $30.00 an hour, but chose to play video games instead. In that case, my opportunity cost is around $30,000.
Which compared to <$100 going to the developers of the games is a rather large portion of the sum costs. Particularly since most of those are free, and all but 1 are under $20. I've spent more on hardware over that time period than on software.
I also find this to be a bit funny:
World of Call of Gears of New Super Mario Battleduty: ZombieHalo
People love to be gamer-hipsters, and shit all over the more 'mainstream' games. The reason they are long lived franchises and genres with little innovation or change is
because it sells. Not because some evil overlord in some EA head office declares it to be, but
because it sells. Modern Warfare 3 made $1 billion in revenue in a mere 16 days. Apparently
someone wants these games. In fact, a several millions of someones want these games. To not like a genre or sort of game is one thing; that's perfectly alright. But to declare "bah! these games are evvvvviiilllll and terrible, and EA should spend its resources making cool games that people actually like!" is absolutely stupid; if people don't like them, then why are they selling 10 million plus copies within days of release, while <niche genre you would rather see EA making> are selling 10,000 copies? And why the goddamn hell should EA or any other company be construed as evil for making that which people are voting for with their wallets? Simply implying 'well my opinion is worth more because my subjects beliefs are better' is just as delusional as jehovah witnesses believing that buggering people at 10AM when they're trying to sleep is a good thing.
Another thing of note: when talking about those evul money-grubbing good-for-nothing franchises, people tend to conveniently forget the ones they happen to be fans of. Be it Pokemon (The game where to catch 'em all, you need to buy both versions at full price, and possible version for other generations too; and that's not even getting into their history of special handouts to real world event-goers), or some other sacred cow.