A) oh, silly me, i thought that was what MILITARY COMMANDERS were for. as for healing, change them so they self heal/reconstruct and we're all set. And do we even need to heal them? they grow so fast they are almost disposable.
And what military commanders do we have? Saps? They are just stronger version, brutes, not commanders
B) The plants we already have grow in a day already, any more plants we make (probably variations of the melons) will also grow in a day. they also expand and spread very rapidly too. point is null and void.
And long term disposabilty will not help
Saps grow for 4-7 days, the rosebush grow even slower, corrupted trees and shrums - even slower: so another bad assumption - everything we make grow instantly. Even melons can benefit from getting accelerated. Raised in a day, good? Raised in a second is still better
C)What infrastructure would that be? Roads? already have enough of them. Shroom buildings? noone less than potent booner can do that effectively. I also think that to create a road of reasonable quality would need at least potent boon and a lot of skill too.
Again assumption based on nothing, that team of minor booners can't raise a shroom. ( I am sure that minor repair isn't a problem) Any roads need to be upgraded and maintained (and we need to build one to Ceres). Also our fence(s). Also ring of corrupted trees. Also our Tree of Fire. Also we may need some water supply, can be plant based. Also beautification. Also weed control. Also all that useful things that can grow
D) Fair point, although i'm not sure what more they could learn about plants. they arent exactly complex organisms tat have their own habits.....
Not about plants, about plant magic
E) Our people ARE important. Everything we are doing is to protect them or make their life better.
That sounds awfully similar to how bad parents treat their children.
F) I Sorta think thats the job of the priesthood (which i assume currently consists of Azula and Eldrich) not farmers.
Both Azula and Eldrich are... farmers. Yet, we chose to give them power
G) Fair point. Although, we wouldn't need ten. 5, probably, but 10 is too much. especially for our current size.
There are no such things like too much, when we talk about skilled mages. And not everone needs a talent. Oh, and we switched to 4minor\2major suggestion some time ago
H) Oh, silly me, i though that was the reason we were building an ARMY. Dragons, Chaos Golems, Firedrakes, Giant Spiders, Saps/Stems etc etc etc. In Short, we would be relying on them, not booned people.
In short - our people are kids and should be treated as such?
1) Booned people have advantages over natural beasts.
2) There are no such thing as too many combatants, I am not offering instead, I am offering in addition
3) Our villagers will have to fight sooner or later, when the village will get assaulted. Better give them ability to defend themselves
4) I never offered to threat our people like cannon fodder, they aren't front line troops, but support
5) Military role is a bonus to civilian one
6) Let's strip Azula's fire boon. It's useful only in combat and we spend 8 mana per turn to maintain it ( that's sarcasm, specially for you, kahn1234. Cause you missed all my sarcasm attempts before)
Look at Mahers major boon equipped priests?
Look at Major booned Maher's servant Laksus.... Who
singlehandedly killed all that golems and nearly killed Tiberius. Yep, he is vampire, but without that lightning boon he would be much, much weaker
As for the death of the priest, problem is that they had no decents support, as skeletons and zombies are meh, and they were unskilled priests from a backward village. When we'll meet his skilled and trained necromancers(lightningthrowers) from Maherport, then we will talk about their effectiveness. I quite expect that they'll like our life based troops without any life magic to support them
And had we got no "help" from the orcs, those priests would be enough to kill out our village
As for scouting - Ask Krait, Ask Krait, Ask Krait, Ask Krait
Hell, maybe we can even make him give us several hundreds of scouts if we do some favor for him (Or make some version of scout for us) . That's much more mana effective way to scout, then making flying scouts ourself..
I will be against making abything flying without Krait's assistance. That's what allies are for