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Author Topic: Kerbal Space Program - Bay12 Community Station Round 2 - Kerbonauts Wanted!  (Read 38894 times)

ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #180 on: January 24, 2013, 03:13:31 pm »

Now i've tried to build the mining rig at the orbital dock about 20 times, and my rig keeps blowing up when it does that super acceleration thing.

Any suggestions?

I'm this close to just launching this 250 ton beast into orbit with rockets.

EDIT: Figured it out. the answer was to cheat and enable unbreakable joints during the orbital warp thingy.
« Last Edit: January 24, 2013, 03:22:21 pm by ank »
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #181 on: January 24, 2013, 03:14:34 pm »

Now i've tried to built the mining rig at the orbital dock about 20 times, and my rig keeps blowing up when it does that super acceleration thing.

Any suggestions?

I'm this close to just launching this 250 ton beast into orbit with rockets.
I had best results when the station was right overhead, but really its a chance based thing. I also zoomed out to the map first, but I doubt that had any effect.
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #182 on: January 24, 2013, 03:21:45 pm »

I've not been added on the turn list :P
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #183 on: January 24, 2013, 03:27:10 pm »

I've not been added on the turn list :P
You have now
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #184 on: January 24, 2013, 03:29:22 pm »

You have my thanks!  :D
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Azated

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #185 on: January 24, 2013, 04:33:34 pm »

I look through all the designs and discussion you people have going on, and I feel ashamed that I still struggle to get off the ground without spontaneously combusting.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #186 on: January 24, 2013, 06:21:29 pm »

I finished my mission, it was semi successfully.

There is now a huge Kethane driller on the Mun, with plenty of kethane.

I will do a picture story tomorrow, it's getting too late.

Here is the file:
https://docs.google.com/file/d/0BxTfm5mm5_SwTnlkRlEyOWlHMVU/edit
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #187 on: January 25, 2013, 07:17:19 am »

I finished my mission, it was semi successfully.

There is now a huge Kethane driller on the Mun, with plenty of kethane.

I will do a picture story tomorrow, it's getting too late.

Here is the file:
https://docs.google.com/file/d/0BxTfm5mm5_SwTnlkRlEyOWlHMVU/edit

Very nice! The mun is pretty busy now.

Spoiler (click to show/hide)

How do you use the drilling platform? When I engaged the drills they didn't quite reach the ground. Do you fold up the legs first?

Hugehead, are you ready for your turn? The save is in the OP and in Ank's post. Be sure to put the folders in the correct locations.

I look through all the designs and discussion you people have going on, and I feel ashamed that I still struggle to get off the ground without spontaneously combusting.
Blowing up on the launchpad is an important part of testing!

Hell, I blew up about a dozen rockets before finding a design that worked for lifting the station parts and pieces up.
« Last Edit: January 25, 2013, 07:39:41 am by forsaken1111 »
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Kaje

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #188 on: January 25, 2013, 07:39:54 am »

I just wish this wasn't so expensive! :'(
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #189 on: January 25, 2013, 07:41:39 am »

I just wish this wasn't so expensive! :'(
It costs about as much as two large pizzas. I mean you could cut a neighbor's yard to earn the money to buy this. Its not THAT expensive. And its well worth the price.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #190 on: January 25, 2013, 09:05:19 am »

Yeah, the drills don't reach the ground, but if you pull up the legs and tilt it on the side, 2 of the drills on each side can reach.

Very silly, I know, but very Kerbal at the same time.

The Rig has exhausted the deposit it's sitting on, but it's fuelled up and ready to move.
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forsaken1111

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #191 on: January 25, 2013, 09:06:54 am »

Yeah, the drills don't reach the ground, but if you pull up the legs and tilt it on the side, 2 of the drills on each side can reach.

Very silly, I know, but very Kerbal at the same time.

The Rig has exhausted the deposit it's sitting on, but it's fuelled up and ready to move.
O.o

Do you have the craft file for the drilling platform? I might make a mark 2 version to land on minmus when my turn comes.
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ank

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #192 on: January 25, 2013, 09:08:04 am »

It's in the save  8)

It's called Drill-Matronic 9001
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miauw62

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #193 on: January 25, 2013, 11:57:32 am »

Oh well, may as well not bother. Looks like all the stuff I'm actually capable of doing (i.e. getting to the mun and possibly minmas) has been done.
Hey, we aren't on minmus yet. And you can always learn.

The person that won't be able to do ANYTHING here is me.
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LoSboccacc

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Re: Kerbal Space Program - Bay12 Community Station
« Reply #194 on: January 25, 2013, 12:03:21 pm »

Oh well, may as well not bother. Looks like all the stuff I'm actually capable of doing (i.e. getting to the mun and possibly minmas) has been done.

Try out new stuff! The orbital mod makes somewhat easyer to just pop a interplanetary ship in orbit and venture to other planets.


You can also just design ships for kicks and fun in the meanwhile and do useful stuff in between as mapping another planet
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