The assassins guild? Yes, that should work. but finding the real strings is difficult when the puppeteer remains a legend. you will need a sort of plan before you can go assault them.
Still, you've got potential stuff to do. Like eating a soul. or something, you aren't really sure what you do with dead souls.
Eating them sounds cool enough, though.
So you enter Mongoose, then go ahead and attack his soul.
The first thing to happen is you falling into a pit and narrowly avoiding the occasional spike. The wooden spikes look rotten in many places, and if it hadn't taken so long you'd probably get something interesting up da but.
You attempt to climb out of the pit, but are greeted with a spiked boot to the face. You manage to hang on though and attempt to grab the attacker's leg(roll=16). You barely manage to grab the pant leg, and pull yourself out of the pit(roll=9) You roll onto the rough earth floor and take a look at your attacker. Predictably it's Mongoose, extremely pissed off. Look, this is rage that goes beyond what you ordinary see. This isn't just "revenge" rage. This is "I just saw my family getting their eyes scooped out with rusty spoons and I'm one of those people that gets angry when sad" rage. He is also holding on to two impressive looking daggers.Serrated goblin design, so this will hurt.
He throws out two assaults, one missing and the other gives a small tear in your armor and flesh. (rolls= 9 and 13)
It stings, but it's livable. You counterattack with a claw swipe, but get blocked by the flat of his dagger, getting one of your claws a bit stuck, but you get a decent swipe at his stomach(18). He counters with a headbutt, pushing you away and damaging your middle claw. He took a harder hit with it then you did, however.(6) He has a nasty head wound. You attempt to capitulate on his begin dazed, but miss rather badly.(4) He attempts to stab you, and you dodge(6). then something finally happens again and you slash him again.
The poison should do its work momentarily, but rage is a good anesthetic. He charges you, narrowly avoiding his own trap pit(10) as you dodge to the side(6) and stab his arm(15)
With him poisoned and dazed, you finish it off with a kick to his chest, throwing him into the pit. His midsection takes a nasty hit from his wooden spike, but he's still alive. He jumps up and pulls himself up, pulling you leg out from under you when you get closer(14) (counter roll= 4). You respond by kicking him in his family jewels(19). An odd little sound of air escaping emits from him, and you pull yourself up again. He does a weak lunge, which you dodge, and then you punch him in the stomach, knocking the air out.(again)
Your attempt to follow up fails miserably, as you stumble a bit(2). Mongoose then stabs you(17). It would hurt, but it'll be fine for now. He follows up with another stab, which makes it go from "concern" to "probably dead soon". So you improvise and grab him.(19) And then you throw him into the pit, impaling him on one of the spikes at long last.
You open Mongoose's eyes again and feel quite awesome.The first thing you do is somewhat less awesome then your first soulrip.
The crazy old wizard ended up leaving to greener pastures, soon after you left. He just babbled something about pickled eyeballs and left.
Name:Putris.
HP: 30/30
Fatigue:30/30
Status: Solid form
Currently using: steel-reinforced leather armor, steel bracers
Ways of doing damage: Poison Claws. Fangs. missile
Evil: 24,5/25
Bases: Underground complex inside city, tower, large temple.
Cult members: 68
Underlings :Goblin tribe. Basic workers(around 30? of them
Inventory: Artifact amulet, Sweeter protective clothing, 972 gold pieces, two firebombs,antique dragon-sword.
Spells
Illusion
Vessel empowerment.
Rot missile
Passive abilities
Empowering presence
Necrotic air
Cult supplies
Weapons and armor, Hammer of the Avatar. Basic food supplies, 2900 coins. A werewolf, magical loot, Seven dwarves.
Poisonous animals.
Trading:
Rotten fruits, Deathrot , goblin weaponry on occasions, cheap man-power