HOLY SHIT WHY DID I ALLOW AND NOBODY ELSE TRY TO STOP THIS FROM HAPPENINGPunch back wall.
Yeah no, you're done here. Screw endless repetitive corridors, you're making your own exit.
[1]vs[5] For the record, these walls are stupidly well-built for holding nothing whatsoever of interest.
Cosmic burst lower snail.
[6][6][1]vs[4][4][4] You
almost burst it like a ripe tomato, but it just
mostly ruptures instead.
You lose 2 MP. The snail loses 2 HP.
Peace out of this overcrowded party and find something to stab that actually had blood. Stabbing ichor just isn't the same.
Well there's only two ways to go, and the way back doesn't lead anywhere. Soooooooo...!
Son of a bitch. Just how many of these rooms are there?
>OM:Apathetically beatstick something UNTIL IT IS DEAD.
[1][2]vs[4][4] You apathetically nudge the lower snail. You may be here a while.
Wand one. Doesn't even matter which.
[5]vs[4] You wand the lower snail, since you're slightly closer to the lower half of the room than the upper half. This kills it, but not before it rears back and mauls the other snail like a horrifying space zombie snail.
[6]vs[4] Wow, zombies are pretty good at their jobs.
Lower Snail is slain. Upper snail takes 1 damage.
ULTRA: Set fire to everything. Yes, everything.
Wait what
everyone has like 1 HP and crap defenses
surely someone will stop you
Time for a Ghost Jam
You start whistling out a jaunty tune as the world burns.
ULTRA: Set fire to everything. Yes, everything.
Where were we again?
Oh right, the murder.
[5+4] Haha wow you are very good at this.
Upper Snail: [4] It takes one damage.
Middle Bug: [5] It takes one damage.
Unearthly Specter (Derm): [Nothing!] Unearthly Specter takes in the healing damaging blast wave, but is already at full death.
Blood Stabber (Egan): Had wisely left already.
Prettiest Pugilist (Elephant): [1] Right to the face and groin. Lose 1 HP.
Explosive Decompression (Lenglon): [4] Nice try, but you are consumed by the fires of peace. Say, what did your armor do again?
Chosen One (RAM): [3] You get a third of the way to safety before being overwhelmed by dramatic fire. Lose 1 HP.
Angry Boot (ShadowHammer): [4] You knew how this had to end. You are slain, but may take one final action before falling.
Overkill Magician (TheBiggerFish):
[6] You do your best, but there's just no escaping this beautifully overkill wall of fire. You are slain. Wait, you don't even get a roll in the first place. You stand there helplessly and are consumed by this beautifully overkill wall of fire.
Buff Man (TherosPharae): [2] Nope. You take fire to the pecs. Meaning your boobs. It is painful. Lose 1 HP.
Unearthly Hypnotist (Whisperling): [3] You attempt to hypnotize the fire. It heeds your command, promising to burn you and all that you hold dear. You call this a partial success. Lose 1 HP.
Giant Fireball (WormArmy): [6] You do really just a stunning job of avoiding your own fiery apocalypse. It's still not enough, but it's the attempt that counts! Lose 1 HP.
Well that was-
Lamenter's Raiment: 1d6 Defense, on death deal 3d6 Damage to everyone
Oh no
[6+3+1] Not one to be outdone, Explosive Decompression one-ups her murderer's murder.
Upper Snail: [4] Nope. The last snail bursts.
Middle Bug: [2] The bug takes another point of damage.
Unearthly Specter (Derm): [Nothing!] Derm remains at full death. I'M SURE THIS SETUP HAS NO DOWNSIDES.
Blood Stabber (Egan): Has REALLY wisely already left.
Prettiest Pugilist (Elephant): [6] You do a really good job of outpunching the decompressive explosion, but in the end it overwhelms you. Lose another HP.
Explosive Decompression (Lenglon): [1] Being at the center of an explosion of his magnitude does a number on your corpse. As it should be.
Chosen One (RAM): [2] You live. You die. You live again. You come back from the dead, and all you lose is this lifesaving T-shirt. Actually you're not quite back yet, but soon. Like a lurking Jesus. Watching.
Waiting.Angry Boot (ShadowHammer): [4] Your tattered carcass is further savaged by another explosion. This does not, fortunately, hamper your resolve to act one last time.
Overkill Magician (TheBiggerFish): [Nothing] Your corpse is defiled by further wanton AoE damage. You appreciate the sentiment.
Buff Man (TherosPharae): [6] You tank the explosion in a very manly fashion, but in the end it's not enough. Take another point of damage.
Unearthly Hypnotist (Whisperling): [4+2] You do a pretty good job, but there ain't no stopping this train. You die.
Giant Fireball (WormArmy): [3] That other explosion kind of one-ups yours. Darn! Lose 1 HP.
WELL THEN
You- oh, right, the bugs get a turn. And Buff Man. OH! I almost forgot to subtract Giant Fireball's casting HP! Silly me.
[5+2]vs[1] Buff Man punches the bug. It takes one damage.
[1+3]vs[6+1] The bug tries to maul Giant Fireball, but is firmly rebuffed.
So. ONCE AGAIN you're all stuck in a scorched room full of shredded corpses.
Unearthly Specter (Derm)
Transparent/Transparent
-6/-6 HP
12/12 MP
-
Spectral Wand: 1d6, -1d6 Damage
Tattered Shroud: Nothing!
Ethereal Cacophony: [1MP] 1d6, -1d6 Damage for everyone!
Blood Stabber (Egan_BW)
Red/Red
5/5 HP
1/1 MP
-
Bloody Spear: 1d6+2 Damage [+1 Damage, -1 Defense]
Bloody Hauberk: 1d6-2 Defense [+1 Damage, -1 Defense]
Crimson Flow: [1MP] Only useable against targets at 1 HP, [1d6+2]x3 Damage.
Prettiest Pugilist (Elephant)
Pink/Red
2/6 HP
0/0 MP
-
Rosepetal Gauntlets: 1d6 Damage [Both Weapon and Armor]
Rosepetal Gauntlets: 1d6 Defense [Allows nonArmor Item in Armor Slot]
Red Victory Headband: On death, recover all HP and Headband dissolves
Pretty Power Punch Attack: [1HP] 2d6 Damage to yourself and target.
Buff Man (TherosPherae)
Pink/Pink
2/6 HP
0/0 MP
-
MANLY FISTS: 1d6 Damage, +1 per 2 points of HP missing
MANLY PECTORALS: 1d6 Defense, +1HP on taking 2 or more damage from one attack action
BUTTERFLY SUPLEX: [1HP] 2d6 Damage, -2 for each HP the target is missing.
Unearthly Hypnotist (Whisperling)
Blue/White
0/2 HP
4/4 MP
-
Mesmerizing Wand: 1d6 Damage, on kill target attacks target of your choice before dying
Swirling Garb: 1d6 Defense, +2 if at 1 HP
OOPS: [1MP] 1d6+3 Damage, on hit target attacks target of your choice instead of taking damage
Giant Fireball (WormArmy)
Rainbow/Rainbow
3/6 HP
0/0 MP
-
Maniac's Wand: 1d6 Damage to self and up to two enemies.
Maniac's Cloak: 1d6 Defense, +1 per 2 HP missing
ULTRA: [1HP] 2d6 Damage to everything. Yes, everything.
Explosive Decompression (Lenglon)
Purple/Black
-1/1 HP
1/5 MP
-
Eldritch Hand Cannon: 1d6 Damage, +1 MP on kill
Lamenter's Raiment: 1d6 Defense, on death deal 3d6 Damage to everyone
Cosmic Burst: [2MP] [1d6]x3 Damage, +1 MP on kill
Chosen One (RAM)
YellowPurpleGreenGarish
0/2 HP [Rez at end of battle]
4/4 MP
-
Chosen Sword: 1d6 Damage, +1 HP on kill
Chosen Tunic: 1d6 Defense, on death tunic dissolves and you revive at end of battle [slated for dissolving]
Righteous Smite: [1MP] 2d6 Damage, you take 1 damage if the attack fails.
Angry Boot (ShadowHammer)
Pink/Black
-2/0 HP
5/6 MP
-
Furious Boots: [1d6-1]x2 Damage
Leather Getup: 1d6 Defense, on death receive free final action
Raging Roundhouse: [1MP] 2d6 Damage
Overkill Magician (TheBiggerFish)
Octarine/Black
-1/1 HP
0/5 MP
-
Steel Spiked Beatstick: [1d6]x2 Damage, +1MP per point of damage on kill
Sickening Robes: 0 Defense, double weapon Damage
Utmost Incantation of Cruel Crimson Murder: [All MP] [1d6+(MP Spent)]x(MP Spent) Damage