Right time to wait shit no I needed to
HORRIFIC CAMEOS ON THEIR WAYExplosive Decompression: Agree to truce whilst completely ignoring it: Eldritch Hand Cannon on bottom snail.
You graciously agree to lay down your arms, noting that peace is an absolute moral imperative for all living things.
[3]vs[4] You also shoot him right in the goddamned face, but he ducks slightly and you wing the shell. You begin to question the wisdom of peace.
NOT THE SHELL, THE BLOOD. THERE CAN BE NO PEACE. STAB THE BLOOD!
[8]vs[4] RIGHT IN THE BLOOD
The upper snail takes 1 damage but retains some of its blood. Ichor? Some of its internal liquid filling.
Chosen One.
Yellow, purple, green, and garish.
2MH
4PP
You catch up with the main gaggle of idiots. It idly occurs to you that nine people are just begging for some Ninja Syndrome.
>OM: USE THE MASHY SPIKE STICK! (on the top snail)
[2][3]vs[4][4] You miss with your spiked beatstick.
Practice singing.
[3]vs[4] Tough crowd. At least you get a hint as to the general action resolution mechanic.
Recover HP by reabsorbing the rainbow.
You're still not getting those points in cheating.
I CAST FIST
[3]vs[4] Despite your manly injuries empowering the attack (I should probably include the +X rather than rolling it into the final result) you fail to fist the snail. That sentence could sound peculiar taken out of context.
Wand the flipped one.
[4]vs[4] No dice. Well, mean dice, anyway.
Angry Boot: get angry! As soon as Overkill magician gets close enough to one of them, raging roundhouse 'em!
[1+6]vs[4] You kick that stupid snail right to death.
You lose 1MP. Upper snail has been slain.
Giant Fireball
Rainbow apparently
6HP
Set fire to all the things.
Well... there's just the one left, so:
[6][2]vs[4][6] You roast the last snail to death without singing yourself. It's a miracle!
The last snail is slain.
Peace in our time!
The loot is bug parts, though. Heavy, impractical to carry bug parts.
Speaking of which, you're not, like, The Room Connoisseur or anything, but you're
pretty sure the next room is
exactly the same as the room you just effortlessly crushed.
Unearthly Specter (Derm)
Transparent/Transparent
-6/-6 HP
12/12 MP
-
Spectral Wand: 1d6, -1d6 Damage
Tattered Shroud: Nothing!
Ethereal Cacophony: [1MP] 1d6, -1d6 Damage for everyone!
Blood Stabber (Egan_BW)
Red/Red
5/5 HP
1/1 MP
-
Bloody Spear: 1d6+2 Damage [+1 Damage, -1 Defense]
Bloody Hauberk: 1d6-2 Defense [+1 Damage, -1 Defense]
Crimson Flow: [1MP] Only useable against targets at 1 HP, [1d6+2]x3 Damage.
Prettiest Pugilist (Elephant)
Pink/Red
4/6 HP
0/0 MP
-
Rosepetal Gauntlets: 1d6 Damage [Both Weapon and Armor]
Rosepetal Gauntlets: 1d6 Defense [Allows nonArmor Item in Armor Slot]
Red Victory Headband: On death, recover all HP and Headband dissolves
Pretty Power Punch Attack: [1HP] 2d6 Damage to yourself and target.
Explosive Decompression (Lenglon)
Purple/Black
1/1 HP
3/5 MP
-
Eldritch Hand Cannon: 1d6 Damage, +1 MP on kill
Lamenter's Raiment: 1d6 Defense, on death deal 3d6 Damage to everyone
Cosmic Burst: [2MP] [1d6]x3 Damage, +1 MP on kill
Chosen One (RAM)
YellowPurpleGreenGarish
2/2 HP
4/4 MP
-
Chosen Sword: 1d6 Damage, +1 HP on kill
Chosen Tunic: 1d6 Defense, on death tunic dissolves and you revive at end of battle
Righteous Smite: [1MP] 2d6 Damage, you take 1 damage if the attack fails.
Angry Boot (ShadowHammer)
Pink/Black
0/0 HP
5/6 MP
-
Furious Boots: [1d6-1]x2 Damage
Leather Getup: 1d6 Defense, on death receive free final action
Raging Roundhouse: [1MP] 2d6 Damage
Overkill Magician (TheBiggerFish)
Octarine/Black
1/1 HP
0/5 MP
-
Steel Spiked Beatstick: [1d6]x2 Damage, +1MP per point of damage on kill
Sickening Robes: 0 Defense, double weapon Damage
Utmost Incantation of Cruel Crimson Murder: [All MP] [1d6+(MP Spent)]x(MP Spent) Damage
Buff Man (TherosPherae)
Pink/Pink
4/6 HP
0/0 MP
-
MANLY FISTS: 1d6 Damage, +1 per 2 points of HP missing
MANLY PECTORALS: 1d6 Defense, +1HP on taking 2 or more damage from one attack action
BUTTERFLY SUPLEX: [1HP] 2d6 Damage, -2 for each HP the target is missing.
Unearthly Hypnotist (Whisperling)
Blue/White
2/2 HP
4/4 MP
-
Mesmerizing Wand: 1d6 Damage, on kill target attacks target of your choice before dying
Swirling Garb: 1d6 Defense, +2 if at 1 HP
OOPS: [1MP] 1d6+3 Damage, on hit target attacks target of your choice instead of taking damage
Giant Fireball (WormArmy)
Rainbow/Rainbow
6/6 HP
0/0 MP
-
Maniac's Wand: 1d6 Damage to self and up to two enemies.
Maniac's Cloak: 1d6 Defense, +1 per 2 HP missing
ULTRA: [1HP] 2d6 Damage to everything. Yes, everything.