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Poll

Who's excited for Warrens' return?

me
- 8 (16%)
me
- 2 (4%)
me
- 5 (10%)
help i'm trapped in a poll i don't know why i'm here i'm so scared someone please help
- 29 (58%)
me
- 6 (12%)

Total Members Voted: 50


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Author Topic: (ISG) The Warrens of Oric the Awesome ???  (Read 3903591 times)

Eotyrannus

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16470 on: September 13, 2014, 10:20:23 am »

Freeform dun goof'd. :P

Anyway, engage in polite conversation with Dark Al. Then make out.
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TalonisWolf

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16471 on: September 13, 2014, 12:39:39 pm »

  Al X AL. Recalibrate Shipping Grid if necessary, this should be hilarious. I'm ALREADY laughing.
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Cerol Lenslens

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16472 on: September 13, 2014, 08:08:37 pm »

Freeform dun goof'd. :P

Anyway, engage in polite conversation with Dark Al. Then make out.

And by 'polite conversation', I assume you mean 'use Dark Al as a mirror to ensure coif perfection, then do your best Buddy Jesus pose.'

Quote
he mirrors your every move

Simple then. Walk towards the right, so Shadow-al walks towards the left and out of the room.

Afterwards, yeah, +1 to this.
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ShadowStrike

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16473 on: September 14, 2014, 04:46:42 am »

Freeform dun goof'd. :P

Anyway, engage in polite conversation with Dark Al. Then make out.

And by 'polite conversation', I assume you mean 'use Dark Al as a mirror to ensure coif perfection, then do your best Buddy Jesus pose.'

Quote
he mirrors your every move

Simple then. Walk towards the right, so Shadow-al walks towards the left and out of the room.

Afterwards, yeah, +1 to this.

I still suggest that we do some !!SCIENCE!! to answer a couple of questions before making Dark Al leave... Of course that, if it really works, then I guess we can assume Dark Al can't imitate us if he doesn't see us (he will be facing the door if we walk to the right, so he won't be able to see Al).

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.

« Last Edit: September 14, 2014, 09:53:58 am by ShadowStrike »
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Solymr

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16474 on: September 14, 2014, 04:51:55 am »

Do the fusion dance with Dark Al
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TheFlame52

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16475 on: September 14, 2014, 08:30:59 am »

I can't wait for the update. :P

Shadestyle

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16476 on: September 14, 2014, 10:39:28 am »

Do the fusion dance with Dark Al
+1 after making out.
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Cerol Lenslens

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16477 on: September 14, 2014, 09:51:42 pm »

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.


Hmmm... I was guessing just walking into the wall like an RPG character with the button held down would cause the duplicate to continue going the other way, and that doors didn't need to be opened.

Well, if it turns out to work that way, there's this tiny ledge around the pits. If Al sidles onto one of the ledges, Dark Al - being closer to the center - will be forced to sidle directly into the pit.
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"I've got a plan, hear me out on this one... I want to almost murder you."
"Boy, sure wish as Queen of the entire realm I had somebody to help me out with this. Advisor, tutor, anyone who knows what the hell they're looking at really.

Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

Eotyrannus

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16478 on: September 15, 2014, 10:31:34 am »

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.


Hmmm... I was guessing just walking into the wall like an RPG character with the button held down would cause the duplicate to continue going the other way, and that doors didn't need to be opened.

Well, if it turns out to work that way, there's this tiny ledge around the pits. If Al sidles onto one of the ledges, Dark Al - being closer to the center - will be forced to sidle directly into the pit.
What if he only copies us conceptually? Such as, 'Move horizontally to one side of the path', instead of 'take X many steps to reach X distance away'.
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Cerol Lenslens

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16479 on: September 15, 2014, 05:10:23 pm »

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.


Hmmm... I was guessing just walking into the wall like an RPG character with the button held down would cause the duplicate to continue going the other way, and that doors didn't need to be opened.

Well, if it turns out to work that way, there's this tiny ledge around the pits. If Al sidles onto one of the ledges, Dark Al - being closer to the center - will be forced to sidle directly into the pit.
What if he only copies us conceptually? Such as, 'Move horizontally to one side of the path', instead of 'take X many steps to reach X distance away'.

In that case we "Kill Dark Al", and he is forced to commit seppuku.
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"I've got a plan, hear me out on this one... I want to almost murder you."
"Boy, sure wish as Queen of the entire realm I had somebody to help me out with this. Advisor, tutor, anyone who knows what the hell they're looking at really.

Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

Eotyrannus

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16480 on: September 15, 2014, 05:14:20 pm »

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.


Hmmm... I was guessing just walking into the wall like an RPG character with the button held down would cause the duplicate to continue going the other way, and that doors didn't need to be opened.

Well, if it turns out to work that way, there's this tiny ledge around the pits. If Al sidles onto one of the ledges, Dark Al - being closer to the center - will be forced to sidle directly into the pit.
What if he only copies us conceptually? Such as, 'Move horizontally to one side of the path', instead of 'take X many steps to reach X distance away'.

In that case we "Kill Dark Al", and he is forced to commit seppuku.
'Kill other Al'. :P
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ShadowStrike

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16481 on: September 16, 2014, 08:04:04 am »

Dark Al is closer to the centre of the map than Al, which means that if Al tries to go right he will hit the wall, and Dark Al, in case he can guess what is happening with Al (or just use logic), will stop before even reaching the door. If Al pretends to be opening a door, there's no way Dark Al could imitate him in such way that would open it. It'd require Al to get his arm through the wall to get Dark Al opening the door, let alone getting Dark Al walking through it.


Hmmm... I was guessing just walking into the wall like an RPG character with the button held down would cause the duplicate to continue going the other way, and that doors didn't need to be opened.

Well, if it turns out to work that way, there's this tiny ledge around the pits. If Al sidles onto one of the ledges, Dark Al - being closer to the center - will be forced to sidle directly into the pit.

What you were guessing can happen... it just depends on wether Dark Al can imitate us while he is showing his back to Al (which means be unable to see Al) or not.

As for your plan in case the door situation doesn't work... great idea. +1
« Last Edit: September 16, 2014, 08:07:40 am by ShadowStrike »
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laularukyrumo

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16482 on: September 16, 2014, 07:08:24 pm »

This is too epic to fail. You have opened Pandora's Box, FFS.

Ship Al x Dark Al
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flabort

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16483 on: September 16, 2014, 08:21:09 pm »

Easiest solution: Walk past and high-five Dark Al on the way by, which takes advantage of the AlxAl Perfect Heart, avoids conflict, AND gets us out of the room faster.
And would look awesome animated.
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ShadowStrike

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Re: (ISG) The Warrens of Oric the Awesome:
« Reply #16484 on: September 17, 2014, 08:42:11 am »

Easiest solution: Walk past and high-five Dark Al on the way by, which takes advantage of the AlxAl Perfect Heart, avoids conflict, AND gets us out of the room faster.
And would look awesome animated.

Aren't doors in this new 2nd dungeon level locked until the "enemies" are defeated?
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