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Author Topic: New thread using Vanigo's Computerized empire-builder game  (Read 29251 times)

GreatWyrmGold

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #165 on: January 28, 2013, 09:40:53 pm »

A new city is being founded. And there is much rejoicing.

...Yeah. Boring.

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Tsuchigumo550

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #166 on: January 28, 2013, 10:25:47 pm »

The three villagers worked hard to gain land, having already built a potato farm and prepared for an increase in population.

Actually, I visualize that population number multiplied by about 1000 to get an idea of how the zones look.

I thought about that. I was going to assume x100 though. I sort of imagined them planning a militia because they had the people for it?
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lemon10

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #167 on: January 29, 2013, 03:30:58 pm »

So, I have played this game quite a while, and have a few tips for those who care to listen, and aren't quite sure what to do:

1) Offensive wars aren't worth it for quite a long time. Little land grabs and pressure with a few spearmen (especially if it can get you the middle ridges) *might* be worth it, but taking any enemy city will almost certainly take a very long time and use up quite a lot of labor and resources, as well as letting those who aren't fighting get an advantage (since they aren't building tons of troops).

2) Put your effort into growing your civ early on rather then military (and military buildings) if possible. Obviously you will need a military at some point, but the longer you can delay it the stronger your civ will be otherwise.
    2a) If you just focus on growing (building farms, getting quarries/lumbermills if you need stone/wood, getting more labor), you will quickly outpace those who even put part of their focus on military. Its important to note that for most of the game the limiting resource is labor, and you should work as hard as you can to improve it. Eventually you will need a military, but if you have 15 labor per turn but no army, and they have 8 labor and a strong army, you will be able to grow your army fast enough to defeat them either way.
    2b) Each population uses up 2 food per turn. When you have half your pop in food, you gain another. That means that a population on regular plains without a farm will give no positive benefit, and a population on a swamp/forest will lose you a net food per turn. It is for this reason that farms/granaries are *very* important, and allow you to have a net gain of food and thus gain more population. (Sidenote: River/Bonus food plains are very good, you should try to get as many as you can, since the bonus food they get you is quite significant).

3) Troops eventually become obsolete (a massive army of spearmen and pikemen is pretty decent early game, but eventually they will become completely outclassed by stronger troops) it isn't that big of a concern in a single war, but that massive pikeman army you buildup will probably be quite weak in 20 turns, especially against someone who wasn't fighting and used that time to build to to be able to get stronger troops.
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tryrar

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #168 on: January 29, 2013, 04:42:46 pm »

Quick question: Can I build a docks if the only water is diagonal to the city, and will ships move diagonally?
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Tsuchigumo550

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #169 on: January 29, 2013, 05:05:20 pm »

I'm more building a single army unit then just... not touching it again.
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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lemon10

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #170 on: January 29, 2013, 06:37:26 pm »

You can build a dock on a diagonal just fine, as well as every unit being able to move diagonally without problems.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

tryrar

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #171 on: January 29, 2013, 06:39:35 pm »

Ok then, that makes things simpler
Spoiler: Blackrock Kingdom (click to show/hide)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Kashyyk

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #172 on: January 29, 2013, 06:53:46 pm »

Turn 5! I'm loving the pace guys.

Spoiler: Turn Results (click to show/hide)
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tryrar

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #173 on: January 29, 2013, 07:25:51 pm »

Putting in my own city by the mithral

Spoiler: Blackrock Kingdom (click to show/hide)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #174 on: January 29, 2013, 07:45:09 pm »

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GreatWyrmGold

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #175 on: January 29, 2013, 10:16:29 pm »

Spoiler: Orders (click to show/hide)
And so expansion continued, with new farms being plowed and a swamp being settled.
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Kashyyk

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #176 on: January 30, 2013, 07:37:46 pm »

Just Tsuchigumo550 now.
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Tsuchigumo550

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #177 on: January 30, 2013, 07:45:52 pm »

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New objective: Get enough people for 3 labor at a time! Create library! Be learned!
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Kashyyk

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #178 on: January 30, 2013, 07:50:29 pm »

Wooh, Turn 6:

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Tsuchigumo550

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Re: New thread using Vanigo's Computerized empire-builder game
« Reply #179 on: January 30, 2013, 07:53:49 pm »

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I don't know what a road does but I assume it will let me build a horse pasture despite the river >.<
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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