A plugin that changes the background color of floor tiles relative to the ground type. Something would have to be done to retain the ability to discern floors from walls. Slightly darker, perhaps? Any object with a black background would need to inherit this background color. Not sure if the background of grassy tiles should take on a color similar to the grass itself or the hidden soil layer it covers.
I'm not entirely sure what you mean. There are only 16 colors in the game, and it would only be possible to have dark but non-black backgrounds for floors that are 8 of those colors. It does seem to be possible to interfere with construction drawing easily, though.
Not sure if this is the right place to ask. But I would really like a plugin that properly disables labors in fortress mode, that haven't been permitted in entity_default.
I've got a custom civ of animal people who I want to gather plants (herbalist) but not grow them (planter). But during gameplay I can select "farming (fields)" even though it's not permitted in entity_default.
If this has already been created, or is not actually a plugin but something else, could someone please direct me. I'm a DFhack nub
I'm not aware of anything that does that, although manipulator does respect labors in entity_default. Anything that interferes with the game UI has to be written in C++, although I could probably implement something like that (assuming it's small) in the tweak plugin.
(It's possible to implement in-game screens in Lua, actually, but not to interfere with existing screens.)