Ok, getting ready for bed, and figured I would look over the script. I can easily see why the new version of DF makes it so difficult to mod.
For my purposes, however, I see A TON of script that wont be useful/necessary.
Attributes->Will need em, but not randomized. Fixed works for me (again, uniform species pays out).
Identifying marks -> dont need em, every caste is uniform
Soul -> is it needed for something? I wouldn't know, but I don't need atm.
Modifiers-> Again, uniform. Don't need em imo.
Age-> Newborn, so..don't need?
500 lines of code, and no wonder you guys are struggling to make a working script
All I need
Race -> At first, I only need one, but I intend to add others (Like Meph, for hostiles). I have yet to 'complete' all of my goals on 99.9% of my 'projects' however. So...
Caste -> As specified by the reaction
EG -- Hatchery (workshop) - Reaction -> Hatch devolved worker (CASTE:T0WORKER)
Hostiles wouldn't need ALL of those details would they? I myself have never bothered to study the details of the corpses on my map. Beautiful script btw. Feels a bit overbuilt however.
I can clean it up, eventually, but was hoping someone else would have a simplified form available. Oh, is there a how-to-automate link out there?
EDIT:I have to look over Expwnents thing