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Author Topic: Cops and Robbers: Turn 17  (Read 31335 times)

scapheap

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Re: Cops and Robbers: Turn 4
« Reply #75 on: January 13, 2013, 11:48:03 am »

Walk up behind to the bank robber and press the muzzle of my gun to his neck and tell him to drop his.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Cops and Robbers: Turn 4
« Reply #76 on: January 13, 2013, 11:52:03 am »

"Sori, Ah c'n't. Ah w's ask'ta...'raise funds.'"
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TCM

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Re: Cops and Robbers: Turn 4
« Reply #77 on: January 13, 2013, 11:57:14 am »

Stand up, grab the Katana and impale the Yakuza.
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Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

javierpwn

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Re: Cops and Robbers: Turn 4
« Reply #78 on: January 13, 2013, 12:03:53 pm »

DAMN YOU LACK OF OBLIGATION, AND DAMN YOU HUNGER!!

do what I was gonna do
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Persus13

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Re: Cops and Robbers: Turn 4
« Reply #79 on: January 13, 2013, 12:30:08 pm »

DAMN YOU LACK OF OBLIGATION, AND DAMN YOU HUNGER!!

do what I was gonna do
By the way, if any cop rolls a 1 on an obligation roll they have to fill out paperwork.
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javierpwn

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Re: Cops and Robbers: Turn 4
« Reply #80 on: January 13, 2013, 01:31:22 pm »

......Can't that earn me a raise, and eventually a promotion if I do enough paperwork?
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Persus13

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Re: Cops and Robbers: Turn 4
« Reply #81 on: January 13, 2013, 01:40:03 pm »

......Can't that earn me a raise, and eventually a promotion if I do enough paperwork?
raise maybe
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Unholy_Pariah

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Re: Cops and Robbers: Turn 4
« Reply #82 on: January 13, 2013, 08:27:19 pm »

take 9 lunatics back to the unconscious namer and move him to a secure location for interrogation.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NRDL

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Re: Cops and Robbers: Turn 4
« Reply #83 on: January 13, 2013, 11:08:46 pm »

Leave, quickly.  Go to guy's "adress" and wait nearby, unseen.  Wait for this guy to go home.
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Parsely

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Re: Cops and Robbers: Turn 4
« Reply #84 on: January 13, 2013, 11:25:01 pm »

Yes sir, I'm here about the threats that you've received. I saw the note.  I'd like to ask you a few questions:
What can you tell me about the persons who wrote it?
Who was working on the day that the note was found?
Do you know who owns the knife? Did it belong to the Grocery or the person(s) who delivered the note?
Do you think you or any of your employees have done anything to warrant such threats?
Who first discovered the note?
Have you or any of your employees seen anyone that may have seemed suspicious since the day the note was found?

Write down all of his answers.
(Why is "items I wish I could have" still in my sheet? ???)
« Last Edit: January 13, 2013, 11:29:07 pm by GUNINANRUNIN »
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Persus13

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Re: Cops and Robbers: Turn 4
« Reply #85 on: January 14, 2013, 05:08:10 pm »

Fniff? I'm waiting on you.
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Persus13

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Re: Cops and Robbers: Turn 5
« Reply #86 on: January 15, 2013, 08:11:02 pm »

Turn 5
Fniff is autoed this turn
Time: Monday, 2013
Place: Generic, New Jersey

Police:
Crimes Reported:
Friday-Bryson Grocery Store Robbery
Saturday- Arthur Guy’s house is vandalized
Sunday- Liberty Bank robbed, Little Joe murdered by Yakuza
Monday- Shootout between Namers and Lunatics

Javier:
DAMN YOU LACK OF OBLIGATION, AND DAMN YOU HUNGER!!

do what I was gonna do
(5) You head off to bob’s house, ignoring your hunger pains. They don’t affect you yet though. You find that no one at Bob’s house is home.

Currently: On lunch break (Current Suspect List: Bob, Sammy, and Alfred)
Current Orders: Take a lunch break; Find Liberty Bank robbers
0 Arrests
$150 money
Spoiler: Sheet (click to show/hide)


Trip Hazard:
Quote from: fniff
COntinue talking to girl.
You do.

Currently: Interviewing witness Clair Stephens
Current Orders: Investigate Lead on Vandalism case
0 arrests
$150 Money
Spoiler: Sheet (click to show/hide)


Ben Icerink:
Walk up behind to the bank robber and press the muzzle of my gun to his neck and tell him to drop his.

4) You point the gun at the armed robber, and yell “put up you hands, slowly!” (5) The robber complies.

(Promotion Roll = 4) Not yet.

Currently: Apprehending Armed Robber
Current Orders: Guard Bank
1 arrests
$150 Money
Spoiler: Sheet (click to show/hide)


Logan Kane:
Yes sir, I'm here about the threats that you've received. I saw the note.  I'd like to ask you a few questions:
What can you tell me about the persons who wrote it?
Who was working on the day that the note was found?
Do you know who owns the knife? Did it belong to the Grocery or the person(s) who delivered the note?
Do you think you or any of your employees have done anything to warrant such threats?
Who first discovered the note?
Have you or any of your employees seen anyone that may have seemed suspicious since the day the note was found?

Write down all of his answers.
(Why is "items I wish I could have" still in my sheet? ???)
(2) “I don’t know, I just found it here this morning.”
(4) “Well today there is me, Joe, and Semper.
(3) The knife looks Japanese to me but I don’t know anything about it.
(6) Well, some guy came in here talking about how the Toughs and the Lunatics and all them were dangerous, and I should hire protection. You know I think he was a Ya-“ At this point in the discussion, a shot rings out and hits the grocery store owner in the chest. It appears that someone doesn’t want you to figure out who pinned the note. (2) The grocery store owner looks like he’s going to die in (1) turn.
(Because I just copied your sheet from your post. Also character appearance except for armor and stuff is up to the player's discretion)

Current Orders: Investigate Note found at Bryson Grocery
$140 Money
0 Arrests
Spoiler: Sheet (click to show/hide)

Robbers:

Joe Nix:
Leave, quickly.  Go to guy's "adress" and wait nearby, unseen.  Wait for this guy to go home.
(1) As you leave, you hear the teller shout, “ Stop, Thief!” You high-tail it out of there, (2) but no one seems to have responded to the shout.

Currently: Fleeing Bank Robbery
$785/5000
Spoiler: Sheet (click to show/hide)


Bob the Burglar:
take 9 lunatics back to the unconscious namer and move him to a secure location for interrogation.
(4) You do so. You are now in some Lunatic’s apartment.
Police are two turns away from the warehouse.

Currently: Moving Namer captive
Current Orders: Find the spy
$544/5000
Spoiler (click to show/hide)


Jimmy the Snitch:
"Sori, Ah c'n't. Ah w's ask'ta...'raise funds.'"
(3) “So you are raising funds? Well, we’ll send a guy to go with you. Remember, Tough life is…” It seems the Tough is testing you.

Current Orders: Rob Chinese Palace
Currently: pretending to be a Tough
$100/5000
Spoiler (click to show/hide)


Marcus "Tiger" Mau
Stand up, grab the Katana and impale the Yakuza.
(Yakuza selection: 2) (6 vs. 4-1) You impale the waiter up to the hilt in the chest.

The other two toughs gang up on the shruiken dude. (6 vs. 4-1) (5 vs. 4-1) The Yakuza guy gets a baseball bats in the head and the chest. He is knocked unconscious.

Current Orders: Kill Yakuza members
Currently: Injured in the shoulder. Two toughs dead, Two Yakuza dead, two Yakuza injured. 3 Toughs vs. 2 disabled Yakuza
$100/5000
Spoiler (click to show/hide)


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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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GreatWyrmGold

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Re: Cops and Robbers: Turn 4
« Reply #87 on: January 15, 2013, 08:12:57 pm »

Mutter something in my incomprehensible accent that sounds like it could be just about anything. See? I knew that would come in handy!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Cops and Robbers: Turn 5
« Reply #88 on: January 15, 2013, 08:26:58 pm »

take turns interrogating him
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

javierpwn

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Re: Cops and Robbers: Turn 5
« Reply #89 on: January 15, 2013, 08:32:55 pm »

Look for fingerprints on commonly used objects inside house
Look for suspicious things
Deduce if anyone has been here recently
Go to a cop's favorite lunch time break area, DOUGHNUT SHOP!!
« Last Edit: January 15, 2013, 09:04:19 pm by javierpwn »
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