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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 829401 times)

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3570 on: September 25, 2014, 07:55:13 am »

Hey, I'd like to put this up to a vote. Next time the fortress dies we have an Adventurer succession mode where the quest is to take an artifact from somewhere in the world and bring it to MurderMachines. ( Kind of like Bralbaard's Museum ) Conversely, our quest could be to take an artifact from MurderMachines and bring it back to another fort.

Speaking of Dwarf stats. Is Grom alive?
So far the only dwarf that has died was the Berserk child, so you should still be alive.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3571 on: September 25, 2014, 07:59:58 am »

*raises hand for the proposition*

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3572 on: September 25, 2014, 05:06:22 pm »

Hey, I'd like to put this up to a vote. Next time the fortress dies we have an Adventurer succession mode where the quest is to take an artifact from somewhere in the world and bring it to MurderMachines. ( Kind of like Bralbaard's Museum ) Conversely, our quest could be to take an artifact from MurderMachines and bring it back to another fort.
+1

And do you say this because our lovely fort is about to perish again?
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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3573 on: September 25, 2014, 07:32:12 pm »

Hey, I'd like to put this up to a vote. Next time the fortress dies we have an Adventurer succession mode where the quest is to take an artifact from somewhere in the world and bring it to MurderMachines. ( Kind of like Bralbaard's Museum ) Conversely, our quest could be to take an artifact from MurderMachines and bring it back to another fort.
+1

And do you say this because our lovely fort is about to perish again?
No?

Anyways, instead of doing my turn, I slacked off by making a Bay12 Cards Against Humanity pack.

Blitzgamer

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3574 on: October 03, 2014, 03:40:44 am »

So, where's terry? after I kick his ass, I've got to go kill Mr. Popo
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Microline for everyone!

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3575 on: October 03, 2014, 01:11:15 pm »

So, where's terry? after I kick his ass, I've got to go kill Mr. Popo
Terry's dead. As is Talonis. I don't know exactly what happened, but I suspect it has to do with the three-year-old little girl that is Anima. Still trucking along... Sorry for the delays but college got really college-y over the past three days and all my work ended up being for nothing because all English professors are conclusively evil and unforgiving. So now I have this nice Masterwork Graphite Essay to burn. ;)
( On a side-note, Little Inferno, who's played it? )

Blitzgamer

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3576 on: October 05, 2014, 01:05:40 pm »

so it was popo that made me sick, good to know
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Microline for everyone!

Blitzgamer

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3577 on: October 05, 2014, 01:28:11 pm »

Love this series btw
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Microline for everyone!

kefkakrazy

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3578 on: October 13, 2014, 10:28:21 am »

Third page? Evil wizard has captured the princess? THIS. SHALL. NOT. BE.

*A lightning bolt strikes the third page*

WISE FROM YOUR GWAVE
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3579 on: October 14, 2014, 12:11:50 am »

I think this fort died with Terry

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3580 on: October 14, 2014, 06:48:47 am »

So...new fort?

I'd offer to play, but my computer gets slow when handling the arena. I don't want to know what Murdermachines would do to it. Is anyone willing to play right now? Without waiting?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3581 on: October 14, 2014, 07:15:15 am »

Give me thirteen hours and I'll go, if nobody else does.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3582 on: October 14, 2014, 08:15:35 am »

Anyways, instead of doing my turn, I slacked off by making a Bay12 Cards Against Humanity pack.
WANT

kefkakrazy

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3583 on: October 14, 2014, 02:40:43 pm »

Give me thirteen hours and I'll go, if nobody else does.

All Hail Lolfail009!

Seriously, though, we need to have a discussion about how to finish this. It seems like the fort's dying for real this time.

I say we crack the clown car and lore the slaughter as us joining them.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3584 on: October 14, 2014, 02:52:03 pm »

Give me thirteen hours and I'll go, if nobody else does.

All Hail Lolfail009!

Seriously, though, we need to have a discussion about how to finish this. It seems like the fort's dying for real this time.

I say we crack the clown car and lore the slaughter as us joining them.
+1
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