Seems like it's worth the investment to create an adventurer in this world. It will take some serious time, if we do the honorable thing and don't use DFhack, but then every time we have this problem, we can send in Urist McBA to clean out the voidspawn and the FBs.
HERESY TO THE VOID MAGIC!!!
but still does the adventure mode even still work if we use it at the same time as the fort? and will the adventurers actions on the fort remain with us untill the end?
and on the bunker thing, i think we should dig untill we hit magma and adamantine....and just fricken live on the level above the lava pits. make the fort there as the main base and close/collapse the rest of the old fort entrences to dust. finally i also suggest when we get strong enough (50 beards or more) we start making a temple to anima in the magma region. of course with "SOME" saftey...as much as i detest that in dwarf fortress, situational uses...then sacrifice a few useless dwarves in a ritual to bind VG to a champion dwarf (the best millitary dwarf we can get, preferably ultra-mighty across the board) and fashion masterwork adamantine weapons and armour and give him a sheild as well. also a backpack with a adamantine flask...that will give him the option to carry food so he wont have to be served by us lesser void wraiths.
finally when he gets a kill count over 100 (no FBS...we dont want a geko sauce situation again! is there a way to close the caverns off from the rest of the map so FBS cant wander in?) and were sutibly prepared for a clown rush, we invade hell to remake the fort UNDER hell itself....and then if deathgate 3 comes out by that time we just dug so deep we appeared (well a few of us) in another world near a volcano.
if not then armok was being an ass again (blocked us from Dwarf Valhalla last time jerk!) and just dumped us onto a new world. any new migrant dwarves that we get that are the ones each of us want got deported to another area...depending on whos alive by deathgate before deathgate 3.
(also end the fort marvilously if it does happen!)
good luck Kefka, hope the food situation works out for us...and if we can get some plump helmat spawn when the merchants come next time we will all be greatfull to the demon (hows that ironic?) that "saved" murdermachines...well more of murdermachines letting us back in so it can chew us up in the meat-grinder of insanity, depravity, voidspawn and goblin/troll filled muclhing blades of clown blooded teeth of adamantine death and chaos! essentially
TERRY'S back-yard.
(P.S:cant seem to find the little thing that'll let me make HIM more terrifying when you guys say it...you know the matrix-like coding covering HIS name?)