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Author Topic: You are a new God  (Read 224156 times)

Remuthra

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Re: You are a new God
« Reply #1170 on: January 20, 2013, 04:10:33 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.

Donuts

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Re: You are a new God
« Reply #1171 on: January 20, 2013, 04:11:45 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.
And the more flamethrowers and things we can stick on it, the more dwarven.
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Remuthra

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Re: You are a new God
« Reply #1172 on: January 20, 2013, 04:12:19 pm »

Well said, sigged!

GreatWyrmGold

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Re: You are a new God
« Reply #1173 on: January 20, 2013, 04:12:29 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.
And the more flamethrowers and things we can stick on it, the more dwarven.
I'm having trouble imagining more than 6, maybe 8 arms fitting on someone. Unless our torso looks like an armtree.
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gman8181

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Re: You are a new God
« Reply #1174 on: January 20, 2013, 04:13:26 pm »

It doesn't matter if our host dies.  The orc god has had her hosts die multiple times without any apparent effect.  It's just a fun way of directly crushing opposition and talking with people who aren't our followers without using mana.

Also now that I think about it, I'd prefer a plant based avatar that can grow extra vine arms at will and breath out infectious spores.
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Donuts

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Re: You are a new God
« Reply #1175 on: January 20, 2013, 04:15:11 pm »

Well said, sigged!
Maybe quote it? Then it looks better, and more people will find this thread :D
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Remuthra

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Re: You are a new God
« Reply #1176 on: January 20, 2013, 04:15:54 pm »

Well said, sigged!
Maybe quote it? Then it looks better, and more people will find this thread :D
Not sure how to, but if you do know how I would do so.

Ukrainian Ranger

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Re: You are a new God
« Reply #1177 on: January 20, 2013, 04:19:36 pm »

Avatar =
1) Limiting own mobility
2) Making ourself visible for other gods targeting ( we don't now what happens with the god when host is killed, that may be an injure)
3) Wasting mana
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scapheap

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Re: You are a new God
« Reply #1178 on: January 20, 2013, 04:20:13 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.
And the more flamethrowers and things we can stick on it, the more dwarven.
I'm having trouble imagining more than 6, maybe 8 arms fitting on someone. Unless our torso looks like an armtree.
Looking out the net(google)10 seem to be the limit before it look stupid.
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Remuthra

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Re: You are a new God
« Reply #1179 on: January 20, 2013, 04:21:22 pm »

Our golem shall be a tangled mass of arms!

scapheap

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Re: You are a new God
« Reply #1180 on: January 20, 2013, 04:23:43 pm »

Our golem shall be a tangled mass of arms!
Let just do ball of arms man while we at it.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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GreatWyrmGold

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Re: You are a new God
« Reply #1181 on: January 20, 2013, 04:24:07 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.
And the more flamethrowers and things we can stick on it, the more dwarven.
I'm having trouble imagining more than 6, maybe 8 arms fitting on someone. Unless our torso looks like an armtree.
Looking out the net(google)10 seem to be the limit before it look stupid.
....What do I search for?
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Remuthra

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Re: You are a new God
« Reply #1182 on: January 20, 2013, 04:25:05 pm »

"relationship of arms to competence"

Karnewarrior

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Re: You are a new God
« Reply #1183 on: January 20, 2013, 04:25:52 pm »

Our avatar should look like a normal old man, maybe hunched over with a cane and long beard. Big bushy eyebrows, the whole deal. We don't need extra flamethrowers because we're a god and can just do the same thing without even needing to move an arm. And talking to a old smiling grandpa would be a hell of a lot less terrifying than trying to talk with a giant 12 armed golem that would make Lovecraft shit his pants.

It could also serve as a nice disguise, if the other gods don't have some means of sensing our soul walking in their territory. A old hermit wandering into town isn't a big deal, until he goes nuclear, and by then it's too late.

As for limiting mobility, presumably we wouldn't even need to go wholesale into him. Just a fraction of our consciousness could reasonably mimic a human, hell computers nowadays can seem to be sentient easy, and we're GOD.
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The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
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scapheap

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Re: You are a new God
« Reply #1184 on: January 20, 2013, 04:26:56 pm »

Why 12 arms?
Because the more arms we have, the more flamethrowers and things we can stick on it.
And the more flamethrowers and things we can stick on it, the more dwarven.
I'm having trouble imagining more than 6, maybe 8 arms fitting on someone. Unless our torso looks like an armtree.
Looking out the net(google)10 seem to be the limit before it look stupid.
....What do I search for?
10 arms then mentally add two more. We should aim for 6 at most.
« Last Edit: January 20, 2013, 04:28:32 pm by scapheap »
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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