A bit late to the party but... Peek?! What is this wizardry? Does it work by casting your vision from the tile around the corner, so you can see what you would have seen, but without having had to move to the tile? (Thus saving the 2 moves, as mentioned above)
Zombies CAN actually spot you, but you have to be closer to them. This is literally barely peeking out, which makes you a lot less conspicuous to a passive observer. Try it sometime IRL
Does the item you use for consturction affect the time it takes to do it?
Also, what was it that happened to me in this-
I had some spasms while starting construction of my safehouse. Once I start vomiting a grey goo, I immidiatly grabbed by IDs from the evac shelter and started down the road for a science lab. I didn't find one, but eventually I found a missile silo, with a military patrol (sadly, no military IDs) and a science patrol. I continued north, despairing that I would die, when I came upon a thing of Royal Jelly with booby traps. I took that, so now I'm fine. I haven't been poisened by anything as far as I know of, or run into fungaloids or anything.
In case you missed it earlier, there is a certain creature out in the world which can inflict this along with other nasty things. Watch out for... abnormalities
How do you stop reading?
As this wasn't answerred, you press 5 on numpad, or your preferred key for "wait/target ground"
I just think it might be useful to know how much noise I'm doing ...
That is already represented in the game, from what I can see. Anything that creates more sound than regular walking generates a message, such as BLAM! Plink. and SMASH!
The next thing I think I'll work on after my in-progress Hat Package, is a Mycology Package: more different kinds of mushrooms, a book where you can learn the difference and possibly new mushrooms identifiable at different survival and cooking skill levels.
I actually know quite a bit about mushrooms and essentially mushrooms fall into the following categories, roughly from most prevalent to least prevalent: disgusting harmless mushrooms, flavourless harmless mushroom, mushrooms that will give you indigestion, tasty mushrooms that will give you indigestion, harmless tasty mushrooms, mushrooms that are spicy and will make you throw up, mushrooms that are psychoactive that will make you throw up, seriously poisonous mushrooms, mushrooms that are psychoactive but otherwise harmless, mushrooms that will kill you within a week.
DO WANT! That would be awesome, and really add to the feel of survival in the wild
Broken down vehicles were added today. Some are out of gas, some are missing their wheels, some have broken engines. You can't really drive in town anymore since the streets are littered with those wrecks. They are a bit rarer outside of town.
Really? That's amazing! I was wishing for this, and haven't seen the latest compile. OOohh can't wait for 0.5
Lastly on turrets... it makes sense that they are deadly when installed wrong. In the modern world, we don't really have a good FOF identifier, so a modern turret would in fact shoot at anything. So it's up to the player to install them in a safe location, which goes along with many other "safety" features of the game - like purifying water and controlling fires (using braziers/concrete/proper stoves). I'm on the other side of the fence - in OTHER games, it bothers me when a turret DOESN'T hit me when I place it in a stupid place.