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Author Topic: Lordship: A Suggestion Game  (Read 327910 times)

3man75

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Re: Lordship: A Suggestion Game
« Reply #4080 on: July 19, 2013, 05:50:25 pm »

I'll reread it but I say we have a special interogation for joral

Also +1 to sending rangers on a kill on sight for all escapes.

Also send a message to our wife telling of the victory and that the end is coming of this war.
Gotta jeep our wife at least on the know-how...also that duke is too cunning.
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #4081 on: July 19, 2013, 05:54:01 pm »

Chances are, she was waiting for a chance to escape us. Or she might have been a spy.
I'm going to go with the former. When would they have had time to put together the plot to have her spy on us. We attacked her village without warning, and she's been in our custody ever since, until she escaped.

Also, if she was a spy, she wasn't a very good one. We got a lot more information out of her than she did from us.

I'll reread it but I say we have a special interogation for joral
Yeah, you should probably reread it. We'd have a hard time interrogating her now that she's escaped!
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

3man75

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Re: Lordship: A Suggestion Game
« Reply #4082 on: July 19, 2013, 06:02:04 pm »

It seems in the story we turn for the kiss but either she saw this thread or she was planning on running for her husband.

Also we recaptured her in the town so its no biggie.

EDIT: I'm an idiot. I'm sorry.
« Last Edit: July 19, 2013, 07:22:18 pm by 3man75 »
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #4083 on: July 19, 2013, 06:05:16 pm »

It seems in the story we turn for the kiss but either she saw this thread or she was planning on running for her husband.

Also we recaptured her in the town so its no biggie.

As soon as we turned to her normally, we got kicked. I dont think we even had chance to go for a kiss.

And we didn't recapture her. As far as we know, she escaped.

Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #4084 on: July 19, 2013, 06:11:52 pm »

Also we recaptured her in the town so its no biggie.

Joral was not among the prisoners taken
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4085 on: July 19, 2013, 06:55:52 pm »

That sucks. Maybe we need a breath mint.

Also, let me be clear. I have eaten a lot of tofu in my days. I have the utmost respect for tofu-eaters and the fine culinary tradition that sustains them.
« Last Edit: July 19, 2013, 07:03:13 pm by Gervassen »
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4086 on: July 19, 2013, 07:04:59 pm »

If women and children want to go looking for berries in the wild with hotile bears and wolves let them. They might be able to feed themselves after a few weeks but not their troops. Once those troops are dispersed (can't march on a empty stomach) it won't matter that their town has recovered. Also I'm assuming this is their main place/distributer.
Well, ignoring spelling...
Spoiler: Reasons That's Untrue (click to show/hide)

Also that could cause quite the uproar if clans think gorgal (the central guy) looks unable to protect food and families from count stone. That's really what I want though for them to just say "scew the leader let's go home".
I'd prefer "This Stone man is dangerous! It's not worth it to come here," but whatever.

You turn towards Joral, a scheme to win her permanently over to your side brewing in your mind, and are greeted with a swift kick to the groin. Your eyes flash with pain, and you drop to your knees as the woman dashes past you, plants one foot on the railing, sheds her simple dress in one motion, and dives cleanly into the water.
I told you this was a bad idea -_-
Actually, we never got to executing our idea. Barring a telepathic discernment of our intentions pushing her over the edge, the result would have been the same, possibly with a redirection of the kick, if we hadn't done that plan.

Anyways, we don't have lots of options. Distract away, our CO is here.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4087 on: July 19, 2013, 07:25:08 pm »

Can we still send a message to our wife she has a right to know what's unfolded so far right? she is in-charge and good news will raise production hopefully.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4088 on: July 19, 2013, 08:55:33 pm »

Can we still send a message to our wife she has a right to know what's unfolded so far right? she is in-charge and good news will raise production hopefully.

We're supplied by sea now with ships of the Duke's navy and whatever captured longboats, so a message to Marna about the sack of the raider settlement and the prisoners that may arrive soon would be good. Shall we execute the prisoners duly for Joral's treachery?

Anyway, I read the update and didn't see that surprise coming either. Great turn of events. We should continue what our forces actually do best, which is scouting ahead of the Duke with light cavalry. We just got quite a reputation in the Duke's eyes as a hard-charging bad dude, and let's barrel forward with the same momentum.

This is a major victory. Whether they are resupplied from minor villages along the coast bringing in extra food to the main settlement, or from shipments from the homeland itself, it will no longer have an agreed-upon place for the enemy army to meet the shipments. They can't easily establish a new pick-up point. Confusion ensues. The enemy is worried. The enemy feels insecure. The enemy feels restless and frustrated by sitting outside the capital and accomplishing nothing for so long. The enemy feels angry at Gergal for allowing this defeat, and the deaths and misery of their families. And soon the enemy will feel hunger.

Ebbor is right. They can supplement their diet with forage and plunder, but that means sending out forage parties to bring back food... 22.5 tons of food a day or more. That's many small bands roaming the countryside. They tend to be infantry, and we are cavalry scouts. We can ride down the forage parties that roam the countryside, and make them scared to even attempt finding food. Our place now is as close to that enemy horde as we dare to push, skirmishing and limiting the distance that they dare to send foraging parties. If there are any untouched areas nearby the horde, we need to get into those places and bundle the peasants off toward Torchester, carrying what they can and burning the rest. We range around the south and west of the horde, denying forage and burning fields, killing whatever game we come across purely to deny it to the enemy.

As the enemy runs out of food, it will begin moving of its own accord. Duke needs to do nothing except sit comfortably inland somewhere with excellent defensive features, foraging simply to deny those things to the enemy while also receiving boatloads of supplies from Torchester. Wait for the enemy host to eat itself out of its current encampment. Cattle must wander around the pasture when they graze. The horde has the option of going double or nothing--wandering further upstream into the unknown with enemies behind them, or of returning to the coast in the spot where other raiders used to rendezvous with them. That path is blocked by a small army led by the Duke. A simple thing to crush like a bug, unless the Duke has prepared his ground well. I daresay he will.

I don't know about this plan. Will our little force be able to distract the whole enemy army? It seems to me like their army will overwhelm our force and we'll suffer heavy casualties, and there will still be plenty of men left to screw up the river crossing.

There won't be enough food left near the river crossing to keep a large group there. I bet it is already picked clean and supplies are dwindling now. This horde will soon have to break the siege and start moving, or starve.

 
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4089 on: July 19, 2013, 09:26:00 pm »

For the record, while all of that is true now, it wasn't when we were planning it because we didn't really have the manpower.

But yeah, if we don't all leave this place their supply lines are screwed.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4090 on: July 19, 2013, 09:40:45 pm »

For the record, while all of that is true now, it wasn't when we were planning it because we didn't really have the manpower.

That's true! I was not expecting us to accomplish this, just being a thorn in their paw because we had no other options left. 200 men would not be enough to stop them, but coming south and re-establishing their base might have distracted them from the siege. To be honest, I was feeling a bit fatalistic about everything and thought it wouldn't work, but we had to try.

Fortunately, the known variables have changed, and now the situation is serious for them. But they are still a massive horde.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4091 on: July 19, 2013, 09:49:33 pm »

How many men do we have now with joining the duke?

An if possible investing now into some defenses might be a good idea...I'm sure our newly liberated freinds can help us with those constructs.(suggest to the duke)
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4092 on: July 19, 2013, 09:53:43 pm »

Ideas for fortifying and making traps definitely are needed. I'm sure Bay12 can come up with a few ideas here. I kinda feel I've dominated the suggestions and need to ease off a bit.  ;)
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4093 on: July 19, 2013, 10:00:34 pm »

Where are we making traps and what is our objective in doing so?
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #4094 on: July 19, 2013, 10:08:39 pm »

Well, actually, we aren't making traps. Unless others think we shouldn't be scouting and denying the enemy free movement and forage, our place is probably skirmishing near the horde. But the Duke stands in the way of the horde's return to the sea, and his army of 3000 men need to level the odds by preparing the battlefield during the spare time that they have. We can give him some tips.
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The way's paved with knaves that I've horribly slain.
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Listen up now...

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