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Author Topic: Lordship: A Suggestion Game  (Read 327914 times)

Gamerlord

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Re: Lordship: A Suggestion Game
« Reply #4065 on: July 19, 2013, 11:05:30 am »

My two cents? These people seem 'honourable' (in their own way). It may be worth a shot to challenge their leader to a duel.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4066 on: July 19, 2013, 11:14:15 am »

Let's not make that the main attack plan, though.
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4067 on: July 19, 2013, 11:22:27 am »

Let's not make that the main attack plan, though.
Both things are sadly incompatible. Doubt they'll give us the chance if we fail our assault, and announcing surprise attacks is generally a bad thing.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #4068 on: July 19, 2013, 11:23:25 am »

Well scratch that then.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #4069 on: July 19, 2013, 12:40:38 pm »

A kiss is just a kiss, you must remember this.

Although, I'd argue that there's never been a religion in which successful men didn't have mistresses and bastards with discreet connivance of the priesthood.

I agree with Gerv! We can hasten the whole thing, make plenty of promises, make it seem really romantic and dramatic, whatever, but we have no need to keep any of our promises and noone any reason to believe any libel she provides after the war is won.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4070 on: July 19, 2013, 03:57:12 pm »

So um....what's the plan?

I still think damaging is our best option. Burn a quarter of the town and sink their ships.

If women and children want to go looking for berries in the wild with hotile bears and wolves let them. They might be able to feed themselves after a few weeks but not their troops. Once those troops are dispersed (can't march on a empty stomach) it won't matter that their town has recovered. Also I'm assuming this is their main place/distributer.

The other plan I liked is beating their mayor in a one on one duel. But I don't think they'd just submit.



The other plan  was burning the palisade. Anything else before count stone cold steve austin goes 3:16 on these mongrels?


Edit: forgot to add this but when will mall decide what stone does?
« Last Edit: July 19, 2013, 04:05:11 pm by 3man75 »
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10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #4071 on: July 19, 2013, 04:05:03 pm »

The supplies aren't produced in the town. It's way to small to supply an army of the expected size. The army forages in the field, or supplies are shipped in from the outside, from their homenation. Hence why cutting of their food supply once might not work. People would die, but only until the next food  shipment comes in.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4072 on: July 19, 2013, 04:10:01 pm »

The supplies aren't produced in the town. It's way to small to supply an army of the expected size. The army forages in the field, or supplies are shipped in from the outside, from their homenation. Hence why cutting of their food supply once might not work. People would die, but only until the next food  shipment comes in.

Ask joral if they could be getting food from home. If yes pirating might be in our future.

Also that could cause quite the uproar if clans think gorgal (the central guy) looks unable to protect food and families from count stone. That's really what I want though for them to just say "scew the leader let's go home".
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Maldevious

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Re: Lordship: A Suggestion Game
« Reply #4073 on: July 19, 2013, 04:26:33 pm »

A moment passes, and you consider calling for your ships to turn back in the face of the size of the settlement, but you decide that the die has been cast, so to speak, and you yell orders to prepare for battle. A great ruckus breaks out among your ships, with men rushing to strap on armor, extra arms being thrown behind the oars, sails being drawn in, and bows being notched on the decks.

You turn towards Joral, a scheme to win her permanently over to your side brewing in your mind, and are greeted with a swift kick to the groin. Your eyes flash with pain, and you drop to your knees as the woman dashes past you, plants one foot on the railing, sheds her simple dress in one motion, and dives cleanly into the water.

Seething with anger and a throbbing pain, you stagger to your feet, but your ship has already traveled well past where she is swimming towards shore, shouting something in her indecipherable language. You tell yourself that you have bigger fish to fry, and rush belowdecks to strap on your armor with Luther's help.

When you emerge a few minutes later, your ship is nearly in position for disembarking. The enemy patrol boats are circling warily, but volleys of flaming arrows have kept them at a distance, and even caught one of them aflame. Horns are blaring from them, though, and are being matched at the settlement ahead.

The longboats have surged ahead, and your Halberdiers are swarming out of the boats in the shallow sea, with some of them staying behind to portage them as makeshift battering rams. Your archers are likewise taking positions behind the beached enemy craft, firing unorganized salvos at targets of opportunity. There is little organized resistance, but there are definitely more fighting men here than there were at the previous settlement, and the occasional sling rock or javelin thunks in amongst your men.

The cogs strike sandbars with their deep drafts, and ramps splash down into the surf. The horses are quickly driven down them, and you find yourself wading through the choppy seas in your plate armor. Thankfully, the slope up to the beach is gentle, and the waves give you or your fellow knights little trouble.

In a few minutes, your men are organized, and you yell for an advance on the palisade as you marshal the horse to the rear. Resistance is still scattered, and your men are doing an excellent job of suppressing any Sea Raider that pokes his head out of a watch tower. Before long, your men are at one of the gates. Your archers light arrows and send them far off into the town, to sow confusion, while your men bang longboats against one of the flimsy gates.

As they do so, a few of the patrol boats land and disembark men, but these are not the fierce warriors you remember from Torchester. These are the young and the old, and a few quick charges of Heavy Cavalry leave them scattered or dead.

Turning your attention back to the gates, you are pleased to see the wood begin to splinter, then crack. With one final groan, the gate your men are assembled at breaks off its hinges, and your men begin to pour into the city, with you and the cavalry taking up the rear.

Out of the blue, you are alarmed by a blast of horn coming from the forest to the east of the city. Your stomach drops, as you and your men are terribly exposed at the gates. You turn your mount in the direction, and are startled to see men you recognize as the Duke's bursting out of the forest, in great number. Slightly perplexed, you give a mighty yell, rear your horse back, and plunge deep into the chaotic city.

***

Smoke billows in the distance as you sit around a fine wooden campaign table, nursing an ale and a sore sword arm as you speak with the Duke. The day's events flash before your eyes: scattering resistance, mass panic, a few ragtag bands of warriors that were summarily slaughtered. In a day, a city burned and destroyed.

As you sit with your Uncle-in-law, you rehash the events that led to this unexpected turn of fate. When you express your surprise that he was present on the field today, hearing that he had headed off to the Capital, he explains that he often leaves false rumors about troop movements behind his forces to throw off any potential spies in his midst. With a city the size of Torchester, one can never be certain.

He likewise expresses his surprise at finding you here this morning, stating that his scouts had been observing the city for two days when they caught sight of your brazen landing on the beach. With little other choice, they rushed to your aid, and the rest, as they say, is history.

A shooting pang from between your legs reminds you of the inauspicious start to the morning. Joral was not among the prisoners taken, few though they may be. The majority of the townsfolk that survived are scattered into the countryside, save for a few prisoners who were marked as nobility by their fine furs and colorful jewelry. The flames from the town's smoldering remains throw smoke up in the distance. The losses amongst your troops were minor, and a great settlement of the enemy has been destroyed.

When you share your news about the size of the enemy host, the Duke looks at you with a wily grin. "Large though their host may be, I have received word that a great army led by several of my fellow Dukes has driven the enemy from the North side of the river, and is now warily camped across from this great unclean horde that is pressing on our capital. And yes, it is as great, if not greater, than you fear.

"We are to lead a strike at their rear, from the south, in two weeks time. We will hold their attention while our allies cross the river and crush our enemies between us and, we can hope, the royal forces."

You sit and ponder this bizarre turn of events. The Duke tells you that they will likely camp for a day or two before marching north. You take a strong drag from your ale. What now, Count Stone? Any suggestions for the Duke? Tasks to tend to? Men to visit?
« Last Edit: July 19, 2013, 04:41:50 pm by Maldevious »
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Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #4074 on: July 19, 2013, 04:37:29 pm »

Ha ha! Victory!

That was unexpected, but quite fortunate.

I don't know about this plan. Will our little force be able to distract the whole enemy army? It seems to me like their army will overwhelm our force and we'll suffer heavy casualties, and there will still be plenty of men left to screw up the river crossing.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #4075 on: July 19, 2013, 04:40:15 pm »

You turn towards Joral, a scheme to win her permanently over to your side brewing in your mind, and are greeted with a swift kick to the groin. Your eyes flash with pain, and you drop to your knees as the woman dashes past you, plants one foot on the railing, sheds her simple dress in one motion, and dives cleanly into the water.
I told you this was a bad idea -_-
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stabbymcstabstab

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Re: Lordship: A Suggestion Game
« Reply #4076 on: July 19, 2013, 04:52:22 pm »

That was a nice surprise, we should send our rangers out to hunt down and kill as many escapes as possible we don't need them to warn of our approach.
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3man75

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Re: Lordship: A Suggestion Game
« Reply #4077 on: July 19, 2013, 05:15:20 pm »

If she comes back to our town or that new city and tell people...our wife will have us hanged by the duke for infedility. Reminder we had that albert kid with a whore come to our house once this could set off bad omens. I say kill all of the prisoners including joral (in front of the enemy so that we get their attention). We just can't have her as a liability around anyone.

Also do as were told he has more info than we do.
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Playergamer

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Re: Lordship: A Suggestion Game
« Reply #4078 on: July 19, 2013, 05:30:33 pm »

If she comes back to our town or that new city and tell people...our wife will have us hanged by the duke for infedility. Reminder we had that albert kid with a whore come to our house once this could set off bad omens. I say kill all of the prisoners including joral (in front of the enemy so that we get their attention). We just can't have her as a liability around anyone.

Also do as were told he has more info than we do.
First, Joral escaped us. Second, we never actually kissed her.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #4079 on: July 19, 2013, 05:32:24 pm »

If she comes back to our town or that new city and tell people...our wife will have us hanged by the duke for infedility. Reminder we had that albert kid with a whore come to our house once this could set off bad omens. I say kill all of the prisoners including joral (in front of the enemy so that we get their attention). We just can't have her as a liability around anyone.

Also do as were told he has more info than we do.
First, Joral escaped us. Second, we never actually kissed her.

Yes, we never did anything to her.

Chances are, she was waiting for a chance to escape us. Or she might have been a spy.
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