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Author Topic: Lordship: A Suggestion Game  (Read 329341 times)

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2445 on: March 19, 2013, 01:16:40 pm »

Heart dropping, you fold Alan's arms across his chest, and close his eyes. You feel great regret at losing the promising young man, and you have a pit in your stomach as you consider how many men you lost today.

After you say a quiet prayer for his soul, you rise, slowly, muscles aching and stiff. As you stride toward the King and Duke, you take in the battlefield briefly. Your initial impression is that the carnage was much worse for the enemy, as you see many more leather and fur clad warriors than those wearing iron and steel.

You stand at attention near the Duke and the King as they exchange pleasantries. The Duke spies you out of the corner of his eye, and motions for you to come over. He clasps your hand and pulls you into a bear hug, your ribs and shoulder stinging as he slaps you heartily on the back.

"My new nephew, Sir Stone! What a pleasure to see you. I understand that you fought alongside the King today?"
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2446 on: March 19, 2013, 01:30:35 pm »

"It was a great honor, Milord. I see we've seen off these barbarians, I just hope it is the last of THIS particular lot!" Smile for a bit, and then somberly go on "Milord, I have lost a few men today, but none so greater than my squire, Alan, who fell in battle. He had protected me well during the melee, saving my life more than once. Is it possible to accord him the full honors of a knight posthumously? I cannot think of any who deserved the honor more than him..."
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2447 on: March 19, 2013, 01:32:47 pm »

The Duke listens to your request, and opens his mouth to speak before the King interrupts him. "You fought valiantly today, Sir Stone, and I believe that your assessment of your fallen squire's honor is true. Let it be known that the young man should be accorded the full honors of a knight, even in death, forevermore by my word."
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2448 on: March 19, 2013, 01:44:18 pm »

"Thank you, yuor Majesty, I am sure he would have been happy at this honor." Turn back to the Duke and tell him about Marna being pregnant. "Milord, I know that this might not be the place for this, but I deem we are in need of some happier news, and as this is the first chance I have been able to see you since my marriage..." grin a little cheekily at this little quip "My lady wife, your niece, is pregnant, hopefully with my heir. And with this business sorted out, I can arrange for a visit with her if you wish.".
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2449 on: March 19, 2013, 01:56:02 pm »

The Duke smiles warmly. "That is good news, Sir Stone. I will certainly pay your lands a visit upon the little one's birth, although I believe that I will have my hands full here for the next several months as we rebuild."
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2450 on: March 19, 2013, 02:07:14 pm »

"Are Milords much injured? I took a few sore blows myself, and dented your wedding gift, Milord Uncle. My thanks for that gift! A part of it lies somewhere near here, and that's better than part of me lying somewhere near here."
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2451 on: March 19, 2013, 02:19:03 pm »

Bust out the booze! (The invaders probably have some around here somewhere) Its party tiiiiiiiime!
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2452 on: March 19, 2013, 02:20:42 pm »

The King shrugs. "I took a few glancing blows, but our foes decidedly lacked in skill. They certainly tried to make up for it with ferocity, I must say."

The Duke is likewise unharmed. "I'm glad that my wedding gift was so well received. I believe I can spy your breastplate off in the field there... it'd be best to retrieve it before someone absconds with it."

You sense that your time in the conversation is at an end and bow, taking your leave, and head off to retrieve your armor. You mount your horse with the help of a nearby soldier. You ride off in the direction you last saw your men, and find your banner on the far flank of the battlefield.

You are heartened to find that your troops took light casualties, at best. The fighting was much less fierce here on the flanks, and the enemy quickly broke rank and scattered. Finn led the decisive charge at the head of the Halberdiers, and your Rangers and Archers harried the foe the entire fight. After a short count, you find that you lost four Halberdiers and three Archers, as well as about twice as many levy men.

Camp is made, and food is brought up from the supply chains. The next few hours are spent resting, and then you receive orders. Each Knight present is to receive a small portion of the fallen foe's weapons. Your hope that there were several boats left behind is unfulfilled, as the ships that were harbored were crewed and left with the retreating forces. Any ships that were captured are given over to the Duke, whose own navy was destroyed by the raiders.

You cast about for word of your neighbors, and find that while Sir Percival is unscathed, Sir Denton received a serious wound, and it is unlikely that he will survive the night. You come to his side, and he asks that you watch over his teenage son, Derrick, as he rules over his land. You agree, patting your old friend on the shoulder as he fades into an unwaking slumber.

Sitting around the campfire that night, you toast to Alan, Sir Denton, and all of the lost men. You have gathered a few banners from the enemy, as well as a selection of large axes for remembrances. The King has sent word that the levies are dismissed, and you are free to return home. Would you like to do anything else before you leave the field?

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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2453 on: March 19, 2013, 02:26:24 pm »

Send messengers ahead back to Ferroshire with news of the victory and that we're presently returning. Organize our troops into an orderly column, and have all the loot we've acquired stored away for later distribution. Do we get to keep the boats we acquired from the earlier raid, or were those among the ones donated to the Duke? If not, then load up any wounded as well as the plunder on the boats


Edit: Speaking of boats, if we can get a chance before setting off, offer to the Duke to help rebuild his fleet with boats subsidized from our shipyard. Is the river where we are currently deep enough to build cogs?
« Last Edit: March 19, 2013, 02:32:14 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #2454 on: March 19, 2013, 02:33:14 pm »

See if we can grab any armor as loot. It doesn't seem like these guys bothered too much with armor, though... :( Maybe we could find an enemy lord/housecarl with some decent armor.

Axes are actually pretty good cavalry weapons. They provide a much better balance for swinging down on enemies' head than a sword, since most of their weight is in the head. See if we can find one with a nice, long handle and try our hand with it.

Also, a couple small axes for throwing at enemies while we skirmish could be useful.
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Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2455 on: March 19, 2013, 02:37:00 pm »

Send messengers ahead back to Ferroshire with news of the victory and that we're presently returning. Organize our troops into an orderly column, and have all the loot we've acquired stored away for later distribution. Do we get to keep the boats we acquired from the earlier raid, or were those among the ones donated to the Duke? If not, then load up any wounded as well as the plunder on the boats


Edit: Speaking of boats, if we can get a chance before setting off, offer to the Duke to help rebuild his fleet with boats subsidized from our shipyard. Is the river where we are currently deep enough to build cogs?

Couldn't have said it better myself. Maybe give our men a rousing speech in honor of our victory, followed by a few moments of silence as we think on the fallen.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2456 on: March 19, 2013, 02:38:42 pm »

Go into the city and look for merchants. Ask them what they are willing to trade for a shipment of grain. Let's make money off this adventure somehow. Send our boats to carry that shipment down if the offer is good.

And the boats were taken by us on our lands. They're ours.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Mlamlah

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Re: Lordship: A Suggestion Game
« Reply #2457 on: March 19, 2013, 02:43:30 pm »

Go into the city and look for merchants. Ask them what they are willing to trade for a shipment of grain. Let's make money off this adventure somehow. Send our boats to carry that shipment down if the offer is good.

And the boats were taken by us on our lands. They're ours.

I doubt that will be possible, the city was just taking part in a protracted and costly siege, what little food is left will be needed. If we *do* want to make money, we should be sending them food in trade for other goods of value.

And yes, not to mention that we took them in battle. As a knight, what we take on the battlefield is ours, unless someone else has some kind of specific claim to it.
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2458 on: March 19, 2013, 02:46:02 pm »

Edit: Speaking of boats, if we can get a chance before setting off, offer to the Duke to help rebuild his fleet with boats subsidized from our shipyard. Is the river where we are currently deep enough to build cogs?

+1 ... If not deep enough now, then soon!

Now is a time for business, and making profits in the wake of chaos. There'll be merchants who couldn't travel down the river for six months wth loads of finished goods going on the cheap, whereas raw materials will be going for a premium to feed and rebuild in the affected areas. Time to send word to Irlof to reap what advantage we may. 
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2459 on: March 19, 2013, 02:46:58 pm »

If we *do* want to make money, we should be sending them food in trade for other goods of value.

That's how I meant it.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes
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