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Author Topic: Lordship: A Suggestion Game  (Read 329335 times)

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2475 on: March 19, 2013, 10:17:21 pm »

The next few days go by in a blur. You send off messengers to Feroshire, telling of your victory and your imminent return. You also send a note to Irlof to prepare as much food as can be spared for trade downriver.

You spend a day or two in the city and in discussions with the Duke as your men rest and recover. You agree to send as much grain and meat as you can spare downriver, and promise that your merchants will be fair in their pricing. In return the Duke agrees to use your shipworks for the construction of his shallow-drafted vessels. He also agrees to send any families that cannot be housed in his wrecked town towards your lands, with the idea that you will provide them work on your defenses.

With your business done in the city, you cast about for information on the incursion. You get a more finalized number and find that roughly 1,000 men from your Kingdom fell, compared to around 4,000 foemen. This incursion seems to be limited to the Duke's capital. As far as who these people are, there are tales of raiders from the sea in some local histories dating back several hundred years, but no one can remember any similar invasions in recent memory.

Now that you have taken care of that business, you march home at the head of your men, stopping at Sowsden to gather the miniature navy you amassed during the fighting. You return home to find that word of your victory has preceded you. There are many tearful reunions, as well as a few saddened widows. Some of the refugees return to their old lands, but many of them are reluctant to travel late in November. Luckily, this year's harvest was quite fruitful, and you will be able to easily feed all that wish to stay, with some to spare for the Duke's lands. You load up several boats to that effect and send them downriver.

You ride with Sir Percival to deliver the news of Sir Denton's death, and introduce yourself to his heir. The young man says his father spoke highly of you, and you tell him to come to you with any questions he has. You continue upriver then, and are reunited with the now visibly pregnant Lady Marna. Your ribs still ache, but you don't mind as she folds you in a fierce hug.

Returning to Feroshire, you decide to send Alan's body to his family for burial, along with a letter explaining his Knighthood and virtues to them. Your tears stain the page, but you cannot hide your sorrow towards your fallen squire.

Before you realize it, the month of November has come to a close. December beckons, and it stands to be a fiercely cold one. What would you like to do?

End giant roleplaying session. Good fun, everyone!
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #2476 on: March 19, 2013, 10:22:00 pm »

Winter Festival of course, to put all the death and pain behind us!
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No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Maldevious

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Re: Lordship: A Suggestion Game
« Reply #2477 on: March 19, 2013, 10:28:09 pm »

Year 5, November

Text above, just thought I'd bring this forward

Spoiler: "Sir Samuel Stone" (click to show/hide)



Spoiler: "Your Land" (click to show/hide)

Spoiler: "Your Forces" (click to show/hide)

Spoiler: "Your people" (click to show/hide)

Spoiler: "Nearby" (click to show/hide)



Spoiler: "In Fond Remembrance" (click to show/hide)
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2478 on: March 20, 2013, 01:06:17 am »

Settle the North Bank: Measure out some parcel farms on the north side of the river and offer the refugees more attractive land rents than they would have back home, if they stay for the Spring planting.

Flower Fair: While a winter fair is liable to attract only shivering locals, let us prepare to expand our fairs to biannual events, Fall and Spring both. Let this new fair be proclaimed in advance. It will also be accompanied by games and merriment, but with a focus on arts and innovations rather than sports. The best poet, the best painter, the best playing troupe, the best troubadour, and the best sculptor shall each take a generous prize. The theme for this inaugural event will be works commemorating the victory of our armies the preceeding Autumn. It should happen in early May and lead up to a more business-like Wool Fair in late May. Sheep are shorn in the spring, after their wool is no longer needed for winter, therefore late May ought to be a good time for a fair bringing not only our own wool to market, but all surrounding areas, too, including areas that normally drove their wool to Curbiston. Curbiston's environs are quite devastated from the Count's inaction, so we are set to grab the trade routes of wool traders decisively once and for all.

Battle Fair: Let us rebrand the Autumn Fair as the Battle Fair and focus it on the grain trade and leading upto a peagant of arms and martial sports in celebration of our victory over the sea-raiders. We should plan a tournament for this anniversary of the victory.

Two fairs make us a continual point on the map for trade and travel, rather than seasonal.
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kahn1234

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Re: Lordship: A Suggestion Game
« Reply #2479 on: March 20, 2013, 03:38:24 am »

Just a question about our relationship with Marna

Is 'Loving' higher up the relationship ladder than 'Infatuated'?

Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2480 on: March 20, 2013, 04:46:20 am »

Is 'Loving' higher up the relationship ladder than 'Infatuated'?

Infatuated is an early and unsustainable stage of love. Quite natural for it to move on and change.

Begin scouring the land for a new squire and knight leader. We may find one among our own ranks.

+1 with a choice. We could elevate one of our young men who distinguished himself, or secure a political tie by having another knight send a son.

Finally, personal training in the depth of winter should be sword training with Finn, btw. In a spare room, if too cold outside. Rather shameful that the Duke and King were barely scratched when we took such a beating.

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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2481 on: March 20, 2013, 06:23:52 am »

Let's not have a winter festival, December is supposed to be a bitch of a month
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Elfeater

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Re: Lordship: A Suggestion Game
« Reply #2482 on: March 20, 2013, 06:45:36 am »

Also, fix the armour.
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #2483 on: March 20, 2013, 06:53:33 am »

Settle the North Bank: Measure out some parcel farms on the north side of the river and offer the refugees more attractive land rents than they would have back home, if they stay for the Spring planting.
Flower Fair: While a winter fair is liable to attract only shivering locals, let us prepare to expand our fairs to biannual events, Fall and Spring both. Let this new fair be proclaimed in advance. It will also be accompanied by games and merriment, but with a focus on arts and innovations rather than sports. The best poet, the best painter, the best playing troupe, the best troubadour, and the best sculptor shall each take a generous prize. The theme for this inaugural event will be works commemorating the victory of our armies the preceeding Autumn. It should happen in early May and lead up to a more business-like Wool Fair in late May. Sheep are shorn in the spring, after their wool is no longer needed for winter, therefore late May ought to be a good time for a fair bringing not only our own wool to market, but all surrounding areas, too, including areas that normally drove their wool to Curbiston. Curbiston's environs are quite devastated from the Count's inaction, so we are set to grab the trade routes of wool traders decisively once and for all.
Battle Fair: Let us rebrand the Autumn Fair as the Battle Fair and focus it on the grain trade and leading upto a peagant of arms and martial sports in celebration of our victory over the sea-raiders. We should plan a tournament for this anniversary of the victory.
Two fairs make us a continual point on the map for trade and travel, rather than seasonal.
Agreed.

Finally, personal training in the depth of winter should be sword training with Finn, btw. In a spare room, if too cold outside. Rather shameful that the Duke and King were barely scratched when we took such a beating.
While I don't particularly disagree with the suggestion, it would not surprise me if the king and duke took less active roles in combat than knights. Also keep in mind that the king had guards, the duke came in later, and neither was dismounted or removed their breastplate.
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Talvara

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Re: Lordship: A Suggestion Game
« Reply #2484 on: March 20, 2013, 07:06:37 am »

the harvest festival already has
...

Flower Fair: While a winter fair is liable to attract only shivering locals, let us prepare to expand our fairs to biannual events, Fall and Spring both. Let this new fair be proclaimed in advance. It will also be accompanied by games and merriment, but with a focus on arts and innovations rather than sports. The best poet, the best painter, the best playing troupe, the best troubadour, and the best sculptor shall each take a generous prize. The theme for this inaugural event will be works commemorating the victory of our armies the preceeding Autumn. It should happen in early May and lead up to a more business-like Wool Fair in late May. Sheep are shorn in the spring, after their wool is no longer needed for winter, therefore late May ought to be a good time for a fair bringing not only our own wool to market, but all surrounding areas, too, including areas that normally drove their wool to Curbiston. Curbiston's environs are quite devastated from the Count's inaction, so we are set to grab the trade routes of wool traders decisively once and for all.

Battle Fair: Let us rebrand the Autumn Fair as the Battle Fair and focus it on the grain trade and leading upto a peagant of arms and martial sports in celebration of our victory over the sea-raiders. We should plan a tournament for this anniversary of the victory.

Two fairs make us a continual point on the map for trade and travel, rather than seasonal.

if the spring festival doesn't get in the way of planting crops I dont see a problem there,

The autumn festival already has a good amount of martial contests. I dont think its a good idea to militarise it completely. no matter how anyone twists and turns it, wars and battles are grim affairs. having the focus on trade and good harvests is probably better for public opinion.

we can still have the martial contests, even expand them a bit with a few more events. hell we can even do some remembrance of the fallen and celibration of past victories, I just wouldn't focus on the military aspect completely.
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kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #2485 on: March 20, 2013, 07:38:31 am »

I agree. Autumn fair being more martial contests, and spring fair more artistic. It can be roughly defined as men's fair and women's fair. Of course far from us the idea of excluding one gender from each fair, it's more of a secondary focus. And we could preside the auymn festival and Marna the spring one (distributing prizes and all. Make sense for the local Lady to reward the artists, no?)
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2486 on: March 20, 2013, 07:51:13 am »

the harvest festival already has

Has what? A harvest? If it doesn't have good branding, then it will always be a backwater little country fair. Let's think big. Give our fairs separate and equally enticing purposes, arts and valor, and they get more mileage than non-descript "harvest" and "wool" two-a-penny festivals. Our coffers are "fat" and the land is scarred. We can rise out of the ashes as a place of prominence. But only if we ignite the imagination of people from far away. "Harvest fair" is thinking locally and small. 

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The autumn festival already has a good amount of martial contests. I dont think its a good idea to militarise it completely. no matter how anyone twists and turns it, wars and battles are grim affairs. having the focus on trade and good harvests is probably better for public opinion.

In the middle ages? Nah, they loved a good tourney, noble and common people alike. If you ever want to become a center for skilled smiths, having knights show up for tourneys is a good way to entice them to set up shop. My only worry is getting the heft and influence to bring the best fighters to our tourney.

And we could preside the auymn festival and Marna the spring one (distributing prizes and all. Make sense for the local Lady to reward the artists, no?)

Sounds good.
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #2487 on: March 20, 2013, 08:39:05 am »

Write, objectively as much as possible, of the history of the battle, using both the date, as best we know it, and also the estimated count lost on each side and a description of the enemies and the battle from your point of view as well as a couple of accounts from our troops.

Recording history is extremely important, plus it will improve our reading and writing, as well as, what the hell else are we going to do in a bitter cold December?
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Gervassen

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Re: Lordship: A Suggestion Game
« Reply #2488 on: March 20, 2013, 09:04:35 am »

Becoming Froissart is a noble goal. I'll +1 that.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

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Origami_Psycho

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Re: Lordship: A Suggestion Game
« Reply #2489 on: March 20, 2013, 09:22:09 am »

Write, objectively as much as possible, of the history of the battle, using both the date, as best we know it, and also the estimated count lost on each side and a description of the enemies and the battle from your point of view as well as a couple of accounts from our troops.

Recording history is extremely important, plus it will improve our reading and writing, as well as, what the hell else are we going to do in a bitter cold December?
+1
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