Please keep all discussion related to other games in another thread, thank you. And, for ease of my comprehension, please put all actual suggestions in bold from now on, so I can make out what is a suggestion and what is just a discussion or debate...Year 5, JanuaryYou spend January plotting what to do about these camps. Part of you wishes to go investigate yourself, but you ultimately decide that discretion is the better part of valor, and you send out mixed patrols of Rangers and Archers into the snow to find out what exactly is going on.
As those patrols are sent out, you send a messenger to Hemswood Abbey, inquiring about purchasing old books from them. After a week, you get a note in return, saying that they are ammenable to not only sending you books that are poorly copied or otherwise unusable for their purposes, but they also are willing to base one of their scribes in your town. You heartily agree, and are told that he will be arriving when the weather breaks.
You also decide that you will open a school for children in the spring, offering lessons in basic counting, letters, and different jobs that are available in your lands. Mr. Wood says that he will build the building when the snow melts, and you are hopeful that the scribe can teach a lesson or two between his other work.
By the end of the month, your men report having encountered several bands of men, usually in groups of no more than five. These men seem to be quite efficient woodsmen, and generally slipped away before your men could close on them.
However, late in January, you find that an armed encounter took place. A group of the interlopers were surprised near the mines, and attacked your Rangers with sword and staff rather than flee. The fight was swift, and your men took no casualties. They captured one man alive, and they also captured a map detailing the holdings on your lands, with a particular attention to detail surrounding the mines. There is also a focus on the barracks area, which is correctly noted as being unfortified.
The prisoner quickly breaks and tells you that he was employed by a certain wool merchant you are all too familiar with. He tells a tale of how his sister disappeared three months ago, and he was approached by someone representing the merchant and told that, unless he scouted out your lands completely and thoroughly, his sister would be killed.
He was told to resist capture, but avoid conflict if possible. He begs for his life, asking clemency.
Fin and Alan are worried by these developments, and try to station more guards in key areas, although the biting weather makes an attack unlikely.
February calls, and with it your 23rd birthday. However, this information is a poor present. What will you do?
Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Above Average Woodsman
Average Etiquette
Average Lancer
Novice Legal Mind
Novice Shield User
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Falconry Mews
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Low
171 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Small Courthouse
Small School and Library (to be built in spring)
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Misc.
Trash Pit
Graveyard
Ranged - Longbows, iron short swords, fur armor, mounts
Five veteran Archers
Five regular Rangers
Ten regular Archers
Five green Rangers
Melee - Iron halberds, iron brigandine armor, iron short swords, mounts
Twenty green Halberdiers
Reserve - Iron short swords, fur armor, wooden shields
Ten green Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith
Horse Breeder
Scribe (in spring)