Year 4, NovemberI apologize in advance, as it's quite tough to synthesize so many opinions on the military. I am sure some of you will be upset, but... this is my best effort, and if I got it wrong, keep making suggestions.In November, an early frost strikes, but you manage to get a few projects rolling. You build a Mews for falconry near to your manor, as a surprise for Marna when she comes to live with you. You receive a few letters from her, and in your replies you attempt to get to know her daily life more intimately. She is an adventurous soul, taken to falconry as you already know, but she also enjoys reading the classics, engaging in debates, and learning more about the world around her. You tuck this information into your memory for later use.
You decide that, with no major projects occurring currently, you will provide citizens with a subsidy for replacing their wooden huts with brick. Even with the subsidy, it is still expensive, but a few of the wealthier merchants and craftsmen take you up on the offer.
While planning for the future, you go to your city council, and put forth two suggestions. You have thought of building either a public bath, or a public school and library. The councilors debate it one evening, and the result is quite unanimous: they would prefer the school and library, as the river serves the hygiene needs of most citizens. It is too late in the year to start building, but as with the information on Marna, you file it away for later use.
You spend the majority of the month working on changing the footing of your militia. You decide to replace your spearmen and axmen with halberdiers, which you have forged in iron to go along with Brigandine armor. Training begins immediately, and is overseen by Fin. You also recruit five new Rangers from the ranks of your archers, and spend a generous sum of money (nearly emptying your treasury) to purchase mounts for all of your troops, and have them begin training as riders.
Another edict is passed, stating that all able-bodied men must spend a couple hours each week working on either the halberd and line formations or the bow. Alan oversees this process, and feels these men will be capable of emergency duty in a few months.
While reforming your militia, you also spend some time on your jousting. You make some progress, and feel that you are about an average-skilled lancer. However, with the winter looming, you probably won't have much more time to practice until the spring.
December beckons. What would you like to do?
Age: 22 (February birthday)
Good Health
Elite Fitness
Literate
Natural Archer
Fine Man of the People
Above Average Swordswman
Above Average Rider
Average Etiquette
Average Woodsman
Average Lancer
Novice Spearman
Novice Legal Mind
Novice Shield User
Poor Rhetoric
Weapons
Militia-grade Short Sword
Fine Longsword
Iron Lance
Armor
Mail Shirt
Brigandine Armor
Fur cloak and leggings
Iron Shield
Transport
Felucca
Mottled Grey Hunter
Housing and Misc.
Brick and Lumber Manor
Falconry Mews
Average Clothing
Silver Sun Necklace with Gold Pendant
Bound New Testament
Book of Laws
Cask of Beer
Stone Weights
Treasury - Medium-high
169 Citizens
Services and Housing
Nice Communal Housing
Mix of Wood and Brick Housing
Nice Inn
Small Courthouse
Defense
Wooden Palisade
Trade and Travel
Brick Roads
Medium Brick Paved Market
Modest dockyard
Two-way Ferry
Industry
Large Clayworks
Smokehouse
Watermill (Lumber Mill and Grindstone)
Growing Shipyard
Brewery
Stables - Large herd of horses
Small Furniture Workshop
Medium (5x city size) population (Loyal)
River Parlon (fertile banks on both sides, light forest to the north)
Farming
Nice parcel farms south of the river (two plantings per season)
Fine Communal Farm
Small Vineyard
Defense
Average Barracks, Armory, and Obstacle Course with Furnaces and Forges
Jousting practice field
Trade and Travel
Gravel Roads
Medium Warehouse
Industry
Small Fishing Fleet
Mines north of river (silver, copper, gold, iron, gems)
* Small community of miners in communal houses
Average Iron Weapons
Average Iron Armor (Brigandine)
Mounts
Ranged
Five veteran Archers
Five regular Rangers
Ten regular Archers
Five green Rangers
Melee
Twenty green Halberdiers
Reserve
Ten green Watchmen
Mandatory Bow or Halberd Training for Able-bodied Men
Skilled Potters
Above Average Jewelers
Above Average Trappers
Journeymen Miners
Journeymen Metalworkers
Journeymen Masons
Journeymen Furniture Builders
Novice Horse Breeders
Novice Weaponsmiths
Novice Armorers
Market Town of Carshire - One day's ride on main road
Folesden - Land of Count Foles - Downstream
* Curbiston - County Seat of Folesden
Land of Sir Denton - Upstream
Land of Sir Percival - Adjacent to Sir Denton's land, across the river
Hemswood Abbey - Far Upstream - Known for dark beer
Lands of Duke Erran - Across the river to the north - Used for hunting
King Edward Geronos IV, Lord of the Falls, Keeper of the Flame, Seer of the Dawn - Vaguely remembered
Duke Erran - Pleasant
Count Aaron Foles - Your Liege Lord - An angry drunkard - Suspicious
Count Gorgan - A fine fighter - Introduced
Count Zanders - Introduced
Sir Blake Denton - Friendly
Sir Alan Percival - Friendly
Sir Uriel Lope - Count's Marshall - Unsure
Sir Melvin - Lady Marna's brother, Duke Erran's nephew - Polite
Sir Ivanson - A renowned jouster - Introduced
Lady Marna - Infatuated
Alan Alanson - Squire, Captain of the Watch
Fin - Captain of the Militia
William Dent - Steward, Mayor
Victor Irlof - Master of the Market, Treasurer
Curtis Stumpf - Miner, Councilman
Ian Wood - Carpenter, Councilman
Marge Kannity - Brewer
Shipwright
Architect
Armorer
Weaponsmith