Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 101 102 [103] 104 105 ... 292

Author Topic: Lordship: A Suggestion Game  (Read 327447 times)

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1530 on: February 24, 2013, 05:55:58 pm »

I think it should be during a time other than either of our biannual plantings, so that our people may celebrate with us.

Oh, umm, our prisoner, is he still alive and well?
If so we should really let him out for a bit, but on a figurative leash, he can watch the festivities at the harvest festival.
« Last Edit: February 24, 2013, 06:14:52 pm by Mlamlah »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1531 on: February 24, 2013, 06:40:44 pm »

I think it should be during a time other than either of our biannual plantings, so that our people may celebrate with us.
Agreed.

Quote
Oh, umm, our prisoner, is he still alive and well?
If so we should really let him out for a bit, but on a figurative leash, he can watch the festivities at the harvest festival.
He's getting out, either to the festival or the fields.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1532 on: February 24, 2013, 07:00:27 pm »

Not too much to do for the wedding.

I believe that the wedding would be paid for by the bride's family, traditionally, and therefore probably also happens in the Duke's capital in his cathedral, and he'll be handling most the arrangements to a standard befitting his station. There's also the dowry, which we ought not be crude enough to inquire into, but I'd expect the forests to our north, at the very least. In all, this will likely be a profitable, as well as a romantic, venture. We should plan our entourage to the wedding and be making them not look like bumpkins. Good garments for all of them, and maybe some players in costumes.

Let's relax on the other fine details of everything and work on our skills and fitness again. Lancer has room for much improvement. And let's send those town criers announcing our archery contest prize deep into the countryside and small villages, too, where the real archers live.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1533 on: February 24, 2013, 07:05:17 pm »

I think we should be spending time with marna while she's here, maybe introduce her to the people of the town, and them to her.
Logged

Gervassen

  • Bay Watcher
  • Be aggressive.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1534 on: February 24, 2013, 07:40:19 pm »

I think we should be spending time with marna while she's here, maybe introduce her to the people of the town, and them to her.

+1

Forget what I said about training, since I didn't read that we still had her company. Let's just train enough to maintain skills, then. We can show her around the town, and also our countryside. The scrublands ought to be suitable for falconry.
Logged
The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

Fishybang

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1535 on: February 24, 2013, 08:00:29 pm »

I think we should be spending time with marna while she's here, maybe introduce her to the people of the town, and them to her.

+1
Logged
Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1536 on: February 24, 2013, 08:16:20 pm »

I think we should be spending time with marna while she's here, maybe introduce her to the people of the town, and them to her.
If she's willing, good idea.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1537 on: February 24, 2013, 08:53:01 pm »

She seems to like our people, and if we marry they will be her people too. I'm sure the people would also appreciate the oppurtunity to get to know their future lady as well.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1538 on: February 24, 2013, 10:50:07 pm »

That depends on how stereotypically noble she is.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

jaass

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1539 on: February 24, 2013, 10:54:15 pm »

She was juggling at a noble party when we first met her, I think she is not a stereotypical noble.
« Last Edit: February 24, 2013, 10:57:41 pm by jaass »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1540 on: February 24, 2013, 11:13:59 pm »

Well, having a hobby doesn't mean one will relate with/like the peasant "scum..."

It never hurts to ask. Say something like, "Would you like to get to know the people of my lands?" It couldn't make things worse than if we didn't.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1541 on: February 25, 2013, 01:23:41 am »

Fair point, i just get the feeling she will be fine with that.

Oh, we should treat all of our guests well. Make sure they have good food and things to do while they are here, some of them may not appreciate having nothing to do but tag along, that may be what they are here to do, but that does not mean all of them must constantly do so all at once.
« Last Edit: February 25, 2013, 03:19:34 am by Mlamlah »
Logged

kahn1234

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1542 on: February 25, 2013, 06:12:35 am »

Currently, spend time with Marna and maybe think in depth about the marriage.

I'd also think about setting in motion the enlargement and improvement of much fo what we have. we want larger and more profitable workshops, mines, warehouses etc and better roads in the country (gravel roads would be better than crude mud tracks).

Also, maybe build a water wheel onto the furnace/blast furnace/smith to operate the bellows and other machinery. Medieval armour factories made plate armour cheap as chips and, especially in the late era of the medieval period, even commoner units and non-noble professional units were completely outfitted with plate encasing their arms, torsos, heads and necks (but not the legs except faulds and tuilles/tassets (thigh defense attached to the cuirass). apparently there was a belief that leg armour put you at a disadvantage).

Finally, i think we should make our main infantry force of spear-men (in mail shirts and brigandine armour with heater or kite shields) and polearmsmen such as Billmen with in mail+brigandine or partial plate armour. This would compliment our archer forces (maybe equip them with leather armour or light brigandine?) well. As for archer side arms, maces, mallets and 1 handed swords (all 3 of which were the side arms for English longbowmen) would do finely.

sebcool

  • Bay Watcher
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1543 on: February 25, 2013, 02:20:49 pm »

Currently, spend time with Marna and maybe think in depth about the marriage.

I'd also think about setting in motion the enlargement and improvement of much fo what we have. we want larger and more profitable workshops, mines, warehouses etc and better roads in the country (gravel roads would be better than crude mud tracks).

Also, maybe build a water wheel onto the furnace/blast furnace/smith to operate the bellows and other machinery. Medieval armour factories made plate armour cheap as chips and, especially in the late era of the medieval period, even commoner units and non-noble professional units were completely outfitted with plate encasing their arms, torsos, heads and necks (but not the legs except faulds and tuilles/tassets (thigh defense attached to the cuirass). apparently there was a belief that leg armour put you at a disadvantage).

Finally, i think we should make our main infantry force of spear-men (in mail shirts and brigandine armour with heater or kite shields) and polearmsmen such as Billmen with in mail+brigandine or partial plate armour. This would compliment our archer forces (maybe equip them with leather armour or light brigandine?) well. As for archer side arms, maces, mallets and 1 handed swords (all 3 of which were the side arms for English longbowmen) would do finely.

I'm with you for most of it. Sadly, IIRC, we are already training our infantry as skirmishers/shock-troops/vikings, as we don't have enough men to hold a proper spear-wall. Axes seem to be a favourite, currently.

*Continuing to lurk*
Logged
Derailing doesn't exist, derailed is the natural state of every thread.

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Lordship: A Suggestion Game
« Reply #1544 on: February 25, 2013, 02:23:13 pm »

Currently, spend time with Marna and maybe think in depth about the marriage.

I'd also think about setting in motion the enlargement and improvement of much fo what we have. we want larger and more profitable workshops, mines, warehouses etc and better roads in the country (gravel roads would be better than crude mud tracks).

Also, maybe build a water wheel onto the furnace/blast furnace/smith to operate the bellows and other machinery. Medieval armour factories made plate armour cheap as chips and, especially in the late era of the medieval period, even commoner units and non-noble professional units were completely outfitted with plate encasing their arms, torsos, heads and necks (but not the legs except faulds and tuilles/tassets (thigh defense attached to the cuirass). apparently there was a belief that leg armour put you at a disadvantage).

Finally, i think we should make our main infantry force of spear-men (in mail shirts and brigandine armour with heater or kite shields) and polearmsmen such as Billmen with in mail+brigandine or partial plate armour. This would compliment our archer forces (maybe equip them with leather armour or light brigandine?) well. As for archer side arms, maces, mallets and 1 handed swords (all 3 of which were the side arms for English longbowmen) would do finely.

Chainmail is beyond our means right now, we have one armourer. One. Mail is far far too labor and skill intensive. Not to mention that brigandine and chain together would significantly impact mobility and endurance.
« Last Edit: February 25, 2013, 02:26:33 pm by Mlamlah »
Logged
Pages: 1 ... 101 102 [103] 104 105 ... 292