Hey we want to grow right? Let's be ambitious then!
So, Here's the stuff in order of importance:
1) Build 2-3 small fishing skiffs to improving fishing+build smokehouse to smoke the fish and any meats brought in(smoked meats and fish keep a lot better!)
2)Once skiffs are finished, commission a personal [urlhttp://en.wikipedia.org/wiki/Felucca]felucca[/url] to transport us up and down the river. Begin taking orders for the shipyard from anyone wanting to commission a ship for themselves
3)review tax laws and set up proper tax codes now that we have more than just farmers
4)Have the rangers, when not training, try to see about gathering info on the wool merchant and start trying to infiltrate the count's intel net.
5)FINISH MANOR
These things are for if we have time:
6)Expand and consolidate furnaces and smelters in a large building near the barracks to improve workflow with weapon/armor making; start churning out simple metal skullcaps for the troops.
6a)If armorer arrives this month have him start designing and making simple brigandine armor as well. Also start on better tools for the populace.
6b)Also, if silversmith arrives this month(not likely, but here's hoping!) get a small workshop set up for him immediately and have him start making simple silver and copper trinkets for trade and sale to the townsfolk
7)Try to expand clay works to increase brick production, + improve pottery area with whatever the potters require. Try to entice more people to be masons/bricklayers and/or potters