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Author Topic: Lordship: A Suggestion Game  (Read 327775 times)

tryrar

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Re: Lordship: A Suggestion Game
« Reply #1200 on: February 18, 2013, 03:30:11 pm »

Even better! Upgrade the clay works to a full-on masons+potters guild(this should attract more people to our town if we have a mason's guild!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1201 on: February 18, 2013, 03:30:46 pm »

Do we have enough masons and stone for a guild?
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1202 on: February 18, 2013, 03:35:25 pm »

...Not sure, but we can put out the word a guild is forming and anyone wanting an honest trade to learn can come to Feroshire
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Lordship: A Suggestion Game
« Reply #1203 on: February 18, 2013, 03:36:32 pm »

Just a note, but we can't just decide to build a Guild. They are kinda monopolistic corporations, and we can't create them ex nihilo.

Besides, they are a combination of a union and a corporation based on profit, so I don't know why we would want them.

...Not sure, but we can put out the word a guild is forming and anyone wanting an honest trade to learn can come to Feroshire
Guilds are intracity systems. We can't just stamp them out of the ground. We'd need to contact another city and get them to come here, which is unlikely considering our 100 something population.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1204 on: February 18, 2013, 03:43:33 pm »

*Sigh* forget the guild idea then, just see if we can attract people to be masonry apprentices and expand the brickworks, plus create a larger/better area for the potters to work and see if THEY are looking for apprentices too. Also, ask if they need any special materials to create higher quality pottery and stoneware(clay mugs, bowls, plates, and whatnot are always useful for the general populace)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1205 on: February 18, 2013, 04:22:30 pm »

It all seems a bit optimistic to put all in one turn. I think doing the ship stuff as well as the ranger and tax laws things is fine and also finishing our Manor. Let's move onto beginning the stronghold and finishing the roads next turn.
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1206 on: February 18, 2013, 04:31:36 pm »

Well yeah ship stuff, tax laws and manor come first, we'll see if we can fit in as much of the rest as possible :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1207 on: February 18, 2013, 04:33:11 pm »

Well yeah ship stuff, tax laws and manor come first, we'll see if we can fit in as much of the rest as possible :P

Ambitious.  :D
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tryrar

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Re: Lordship: A Suggestion Game
« Reply #1208 on: February 18, 2013, 04:50:43 pm »

Hey we want to grow right? Let's be ambitious then!

So, Here's the stuff in order of importance:

1) Build 2-3 small fishing skiffs to improving fishing+build smokehouse to smoke the fish and any meats brought in(smoked meats and fish keep a lot better!)
2)Once skiffs are finished, commission a personal [urlhttp://en.wikipedia.org/wiki/Felucca]felucca[/url] to transport us up and down the river. Begin taking orders for the shipyard from anyone wanting to commission a ship for themselves
3)review tax laws and set up proper tax codes now that we have more than just farmers :P
4)Have the rangers, when not training, try to see about gathering info on the wool merchant and start trying to infiltrate the count's intel net.
5)FINISH MANOR

These things are for if we have time:
6)Expand and consolidate furnaces and smelters in a large building near the barracks to improve workflow with weapon/armor making; start churning out simple metal skullcaps for the troops.
6a)If armorer arrives this month have him start designing and making simple brigandine armor as well. Also start on better tools for the populace.
6b)Also, if silversmith arrives this month(not likely, but here's hoping!) get a small workshop set up for him immediately and have him start making simple silver and copper trinkets for trade and sale to the townsfolk
7)Try to expand clay works to increase brick production, + improve pottery area with whatever the potters require. Try to entice more people to be masons/bricklayers and/or potters
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kaian-a-coel

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Re: Lordship: A Suggestion Game
« Reply #1209 on: February 18, 2013, 04:53:15 pm »

Hey we want to grow right? Let's be ambitious then!

So, Here's the stuff in order of importance:

1) Build 2-3 small fishing skiffs to improving fishing+build smokehouse to smoke the fish and any meats brought in(smoked meats and fish keep a lot better!)
2)Once skiffs are finished, commission a personal [urlhttp://en.wikipedia.org/wiki/Felucca]felucca[/url] to transport us up and down the river. Begin taking orders for the shipyard from anyone wanting to commission a ship for themselves
3)review tax laws and set up proper tax codes now that we have more than just farmers :P
4)Have the rangers, when not training, try to see about gathering info on the wool merchant and start trying to infiltrate the count's intel net.
5)FINISH MANOR

These things are for if we have time:
6)Expand and consolidate furnaces and smelters in a large building near the barracks to improve workflow with weapon/armor making; start churning out simple metal skullcaps for the troops.
6a)If armorer arrives this month have him start designing and making simple brigandine armor as well. Also start on better tools for the populace.
6b)Also, if silversmith arrives this month(not likely, but here's hoping!) get a small workshop set up for him immediately and have him start making simple silver and copper trinkets for trade and sale to the townsfolk
7)Try to expand clay works to increase brick production, + improve pottery area with whatever the potters require. Try to entice more people to be masons/bricklayers and/or potters
good. Especially n°4... :D
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Gotdamnmiracle

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Re: Lordship: A Suggestion Game
« Reply #1210 on: February 18, 2013, 04:57:32 pm »

Hey we want to grow right? Let's be ambitious then!

So, Here's the stuff in order of importance:

1) Build 2-3 small fishing skiffs to improving fishing+build smokehouse to smoke the fish and any meats brought in(smoked meats and fish keep a lot better!)
2)Once skiffs are finished, commission a personal [urlhttp://en.wikipedia.org/wiki/Felucca]felucca[/url] to transport us up and down the river. Begin taking orders for the shipyard from anyone wanting to commission a ship for themselves
3)review tax laws and set up proper tax codes now that we have more than just farmers :P
4)Have the rangers, when not training, try to see about gathering info on the wool merchant and start trying to infiltrate the count's intel net.
5)FINISH MANOR

These things are for if we have time:
6)Expand and consolidate furnaces and smelters in a large building near the barracks to improve workflow with weapon/armor making; start churning out simple metal skullcaps for the troops.
6a)If armorer arrives this month have him start designing and making simple brigandine armor as well. Also start on better tools for the populace.
6b)Also, if silversmith arrives this month(not likely, but here's hoping!) get a small workshop set up for him immediately and have him start making simple silver and copper trinkets for trade and sale to the townsfolk
7)Try to expand clay works to increase brick production, + improve pottery area with whatever the potters require. Try to entice more people to be masons/bricklayers and/or potters

Roger. Approved.
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Go back see if he's there and run him over, and drink his gun!

tryrar

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Re: Lordship: A Suggestion Game
« Reply #1211 on: February 18, 2013, 05:05:06 pm »

Hey we want to grow right? Let's be ambitious then!

So, Here's the stuff in order of importance:

1) Build 2-3 small fishing skiffs to improving fishing+build smokehouse to smoke the fish and any meats brought in(smoked meats and fish keep a lot better!)
2)Once skiffs are finished, commission a personal [urlhttp://en.wikipedia.org/wiki/Felucca]felucca[/url] to transport us up and down the river. Begin taking orders for the shipyard from anyone wanting to commission a ship for themselves
3)review tax laws and set up proper tax codes now that we have more than just farmers :P
4)Have the rangers, when not training, try to see about gathering info on the wool merchant and start trying to infiltrate the count's intel net.
5)FINISH MANOR

These things are for if we have time:
6)Expand and consolidate furnaces and smelters in a large building near the barracks to improve workflow with weapon/armor making; start churning out simple metal skullcaps for the troops. Also start on better tools for the populace.
6a)If armorer arrives this month have him start designing and making simple brigandine armor as well. Also start on better tools for the populace.
6b)Also, if silversmith arrives this month(not likely, but here's hoping!) get a small workshop set up for him immediately and have him start making simple silver and copper trinkets for trade and sale to the townsfolk
7)Try to expand clay works to increase brick production, + improve pottery area with whatever the potters require. Try to entice more people to be masons/bricklayers and/or potters

Roger. Approved.

Slight edit: Moved making better tools for the townsfolk from 6a to just 6. This is something we'd want to do regardless of the armorer coming or not
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Talvara

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Re: Lordship: A Suggestion Game
« Reply #1212 on: February 18, 2013, 05:18:37 pm »

with tax reforms comming in, lets not forget that being good to your people allows for a joy that cannot be bought with money.
taxes should be mild, and those that have trouble paying should be able to pay with labour instead. (I mean people are already paying us with laybour, maybe we can just offer those that are well off to buy themselves out of the labour aswell?
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GreatWyrmGold

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Re: Lordship: A Suggestion Game
« Reply #1213 on: February 18, 2013, 05:59:05 pm »

with tax reforms comming in, lets not forget that being good to your people allows for a joy that cannot be bought with money.
taxes should be mild, and those that have trouble paying should be able to pay with labour instead. (I mean people are already paying us with laybour, maybe we can just offer those that are well off to buy themselves out of the labour aswell?
+1, more or less
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Urist McDwarfFortress

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Re: Lordship: A Suggestion Game
« Reply #1214 on: February 18, 2013, 08:22:26 pm »

If we can prove that the count is behind the attempt on our life, could we legally demand his title and lands as compensation?
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