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Should mooks get Endurance rolls?

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51353 times)

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #540 on: July 13, 2013, 11:36:27 pm »

Mission 2, Turn 10- Fight!

Try walking again.
[4] [6+1v2+1] You test your legs again, and feel less pain than the previous attempt. Managing a relatively quick limp, you reclaim your gear and silently follow the group on foot.

Finish climbing onto the roof. Check to see if there are guards posted on the rooftop before getting up there. If there's only one or two, clean em' up with my GAP and my knife, otherwise hop on the comm and tell the others what I saw, then begin guiding them towards the power station from my vantage point.
[5v2+1] The roof is clear, so you stay low and take a look over the center of the city. You can more accurately determine the location of the com building from the top of the roof, and you can also note the location of the power substation due to the small inactive cooling towers that normally connect to city backup generators.

sneak over to the power station and look for a way in.
[1+1v2+1] You lead the group over to the power station, and start scanning for an entrance, when you can swear you see a guard look right over you. You pull back out of sight just to be sure.

Sneak along with Stark, cover him if needed.
[6+2v2+1] Seeing Stark drop back into cover, you take up position, scanning the guards below. They don't seem alerted, but the closest is talking into his radio. A status update or a warning to his fellow soldiers?

Sneakity sneak sneak
[2+1v2+1] You follow the group to the power station, unnoticed.

Continue moving and covering.
[5+2v2+1] You do just that, and even stay out of sight.

Action: Sneak sneak sneak!
[3+1v2+1] You follow the group with excellent stealth and efficiency.

Follow group to the station quietly, if they fail to find a way in then rip a door of it's hinger to let them in.
[1-1v2+1] [2-1] Following the group silently until you reach the power station, you see Tory suddenly perk up and start scanning. Figuring that if the guards have been alerted you might as well open the door, you shrug and charge with a bloodcurdling scream, having already picked out a set of double doors on the side of the building closest to you marked 'Authorized Personnel Only'.

The entire team jumps as they hear Jared's wordless battle cry, and start frantically hailing him over the radio to not charge blindly at the heavily-guarded building. But, being Jared, he does anyway. As he charges across the empty street, the guard patrolling that side calmly turns and takes aim even as Jared swings his gun up one-handed to try and take the soldier down. [3-1v5] [1+1v1+1] Unfortunately, all he does is try, his hurried shots flying past the guard in a barely-controlled flurry of bullets. The guard, however, has better luck, hitting the fast moving mass of muscle named Jared twice. However, the angle is bad and Jared is running fast, so the shots really only graze, thanks to the camo suit.

[1+2-1v4] [4v1+1] Continuing his charge as the guard tries to track him with another burst, Jared switches his gun to his off hand and swings up his arm to clothesline the guard as part of his charge. However, the guard sees it coming, and ducks right under it... Just to trip Jared and send him rolling across the hard street, though still in the same direction.

The 'covering you!' crew now with a clear shot, both Tory and Simon open fire at the same time. [4+1v2] [5+2v6] [3+1v4] [5v5] However, they fire right as the guard is turning to track the now-grounded Jared with his rifle, so their shots merely clip off the guard's armor, though they do disrupt his focus.

The guard, now realizing that he's under fire from the surrounding area as well as from Jared, makes a break for the service door, his path as to finish off Jared on his way to safety. However, Jared doesn't like that, and is already sitting up and taking aim. [4-1v3] However, neither of their shots hit due to the fact that neither of the combatants were really aiming. [1+1v1] [5+2v1] Simon and Tory, however, were aiming, and as such both their shots hit the fleeing target. [6v6] [2+2v6] Unfortunately, their bullets don't hit either with enough force, or at the right angle, and while they do stagger the soldier and put cracks in his armor, they don't actually wound him, and he struggles through the door to safety.

In the aftermath of all this, Jared makes his way to the service door to get out of the middle of the road.

Team Location: E5
Enemies Dead/Incapacitated: 20

((Ah, and the fun begins once again. Sorry you didn't get to break down the door yet, mesor- I've decided to let the others make sure they want to go in that way now, what with all the ruckus and gunfire in the middle of the city.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Parsely

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #541 on: July 14, 2013, 12:55:13 am »

Secure the roof access in case someone tries to come up here. Head back to my vantage point and keep everyone informed about the situation on the street. Hold fire so as not to compromise my superior position. Tell the others about the cooling towers. Those towers definitely need to go down. That should make getting into the comms building a bit easier. Everyone keep your eyes out for explosives. We're gonna need those.

((Speaking of explosives, did anyone bring any? If not, I guess Jared could just sorta.. push it over or something.))
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miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #542 on: July 14, 2013, 04:29:02 am »

((Two of us have autolockpicks. I think I have some mines too. ))
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Parsely

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #543 on: July 14, 2013, 04:39:15 am »

((Two of us have autolockpicks. I think I have some mines too. ))
((That first thing isn't really explosives (as in high explosives for making things fall down) but okay))

EDIT: ((Ooh! Jared has liquid nitro! yeah he could totally push that tower over. lets just hope he doesn't die. at least not in a way that makes him unlootable))
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #544 on: July 14, 2013, 04:45:30 am »

covering fire
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #545 on: July 14, 2013, 05:13:28 am »

"I'll get this door open, cover me!"
Use my autolockpick to open the door to the power station.

((Somebody else will have to control my character, since I'll be away for about 2 weeks or so.))
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #546 on: July 14, 2013, 07:16:09 am »

(( Lol np, but why was I getting a -1 to combat rolls?

Also, ignore the guy trying to be subtle, my way is faster. ))

Walk up to the door then do my hulk thing with my ram. ( Hit it so hard it flies inwards and kills everybody behind it.
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miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #547 on: July 14, 2013, 07:48:12 am »

Tory steps aside and provides cover fire instead.
"Well, considering you made us noticed anyway, I guess there's no need to be subtle."
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #548 on: July 14, 2013, 08:51:29 am »

(( Lol np, but why was I getting a -1 to combat rolls?

Also, ignore the guy trying to be subtle, my way is faster. ))

Walk up to the door then do my hulk thing with my ram. ( Hit it so hard it flies inwards and kills everybody behind it.
I belive the -1s would be your agility penalty showing through. Unless you levelled that up last time, and I forgot about it.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #549 on: July 14, 2013, 11:15:40 am »

Sneak to the back of the power station wearing my guard uniform. Attempt to look conspicuous and walk past the guards if there is a back entrance. If they question me, do a Bavarian Fire Drill. If they get too suspicious kill them with my katana.
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Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #550 on: July 14, 2013, 05:05:13 pm »

Uh...Just follow the majority of the group, I guess? I've been out of it for a while, not sure what's happened.
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #551 on: July 18, 2013, 09:03:53 pm »

I think we're still missing 2 people.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #552 on: July 28, 2013, 02:43:10 pm »

Boom, headshot, aimed at the enemy soldier.
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Dwarmin

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 10- Fight!
« Reply #553 on: July 28, 2013, 05:31:23 pm »

Action: Combine my fire with Simons! Shoot at the same enemy!
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Doomblade187

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Just noticed that you guys had posts up today. I'll get a turn up soonish- probably tomorrow. Sorry for the wait.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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