Mission 2, Turn 4- First Blood
Pull out sword. Slice and dice. If I fail to pull sowrd, open fire with mah lazer weapon
[3+1+1v5-1] [1+1v1] Seeing Jared his opponent to the ground with a chop to the throat, you go to finish him off, katana swinging downward in a brutal arc, the guard rolling out of the way at the last instant, your merely clipping his shoulder. [5+1+1v1-1] [5+3+1v6] As he tries to roll to his feet, though, you get a better angle, and get a good cut in through the armor, leaving him with a large gash on his side.
Staggering from the wound, he fumbles for a combat knife, his dropped rifle long-forgotten. [4+1+1v2+1] [6+1+1v4+1] Despite his best efforts, he only just manages to draw the knife as you strike again. Breaking through his feeble, pained guard with ease, you land another good blow, and the pain overcomes him as he drops to the forest floor, pouring blood from two massive gashes on his torso.
((And to think none of us brought night vision. Wasn't really expecting to start fighting in the forest.))
Fall back a few feet from the melee. Activate my Velocity Augment and start taking out approaching guards. Be sure I know what I'm aiming at before taking a shot. Try knocking down a large tree or two using gunfire (not if it appears to take more than three or four shots) away from the group to perhaps stir up some confusion amongst the enemy surrounding us.
[3-1v5] Going to a crouch, you peer down the infared scope, scanning the surrounding area for any approaching enemies. While you have issues tracking the rapidly closing squad of soldiers- you miss two shots after them, partly due to being unused to the massive recoil of the augment. Giving up on the soldiers for the moment, you aim a few shots in the other direction, knocking down trees with two shots each, the sheer impact force from each round practically blowing them in half, sending the tops crashing to the ground in the distance. The clamor of the crashing trees and the smaller trees they crash into is enormous, and as you roll away to a different, more concealed location, you can tell that activity in the city has flared up by the downed trees.
[1 turn left on velocity augment]
draw my sword and slash it across my opponents throat in one swift motion then dive into the bushes and begin murdering people whilst camouflaged.
[2+1+1+1v6] Unfortunately, Persus' untimely interruption with his blade makes you miss your strike, but seeing as how he has it handled, you dive for the brush and [1] run right into yet another guard, weapon at the ready. [2+1+1+1v2] [5+1+1v1] Unfortunately for her, though, you have a sword at the ready while she has a gun. Slamming her gun aside even as she tries to get a clear shot at you, you bring your sword down one, two, three times, not only removing her head but practically cutting her in half as well. Of course, this means that your camo suit is now splattered with blood, but at least your adversary is dead.
Take out one of the darts and shove it into his neck. Once he's been sufficiently dead-ified, or unconscious...ified, get up and hide behind a tree to make my rabbit skin into a hat.
[1+1v3] [3v4] As you fumble for the quick-release on the butt of your rifle, the guard takes the opportunity to break your grip, swinging a wild blow at your head that you just barely duck, though it certainly stings. [4+1v2] [3+1v2] When the guard tries for another blow, though, you easily dodge, flip the catch in the hold, and stab him in the neck with the dart, the poison taking effect after a half-second. Taking a second to make sure he's unconscious, you move to cover as fast as possible to work on projects you probably shouldn't do while under attack.
[2] Unfortunately, there's not enough skin for a hat. Maybe a armband/headband or something like that? Also, keep in mind that the skin is still bloody.
Pick out the nearest guard, snap his neck then use the now dead guard as a weapon to beat other guards to death.
[3+2-1v3] [6+2v2] Most people would at least try to avoid blows from a rifle stock, especially if the person giving those blows is standing right above them. You, however, simply sit up and reach up to grip your assailant's neck while they rain frantic blows down on your head. Calmly crushing their neck with one hand, you stand up, switch your grip on their neck so that you're holding the dead guard like a giant club, and start running towards the nearest source of movement you can see.
In this case, it's another enemy soldier who just saw what you did. Visibly unnerved by your choice of weapon, he pulls the trigger on his rifle the instant he sees you start running towards him, and holds it down. [2] [2+2-1v1] [4+2+1v1] Unfortunately, he was slow on the draw, and by the time the first three bullets have left his gun to slam into the dead soldier you're holding, you're in melee range.
You then proceed to swing the now bullet-ridden dead body and bash him in the head with it, the 180+ pound club slamming into him with the force of a speeding train, snapping his neck on contact and sending him flying to the side. He's forcibly stopped by a tree not a second later.
Sneak up on the rifle-guy, and kill him with a pistol round through the head.
[5+2v1] [3+2v2] [
point-blank headshot] Sneaking up behind the man carrying the rifle without a sound, you quietly raise your SSMP to the back of the soldier's head and pull the trigger twice, sending him flopping to the ground with half his head missing.
Action: Take em out with CQC.
[5+1v5] [6+1-1v5] [6-1v1] Taking a quick look around, you identify about three enemies. Deciding to pick them off one by one, you start with the one closest, sneaking up behind the soldier. Unfortunately, when you get too close, he notices you, and turns. Luckily for you, though, he doesn't quite manage to block your strike, your choice of target compensating for a lack of strength as you crush his windpipe with a swift blow before methodically pulling out your combat knife and sever his spine with a well-placed stab.
Set up the bipod and prepare to fire on the hostiles. Do so if possible.
[6+2-1+1v2] [2+2v2], [6+2-1+1v1] [1+3v2], [3+2-1+1v3] [6v1] Quickly setting out your bipod, you take aim at the shadowy figures dashing through the night towards your team, and open fire. Finding three coming up on your left (west) flank, you take aim and fire three times, dropping each soldier with a clean headshot, the sprays of blood and brain from the shots almost invisible in the darkness.
Team Location: Right outside the outskirts of the city.
((And it begins in earnest! As for you folk wondering how the guards might have homed in on you, just read Dwarmin's action from the previous post for a hint.))
- Take the command, dead or alive.
- Cut off communications.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Fine.
Str: 2 (0)
Agi: 5 (+1)
End: 3 (0)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 2 General Armories Smoke Grenades
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Laser- [60sec/60sec] [60sec/60sec] [60sec/60sec]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 4 (+1)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (2 mags Normal, 1 mag Stun, 4x scope, Medium barrel.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 2 mags AP)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Normal- [26/30] [30/30]
Stun- [30/30]
Secondary Ammo:
AP- [20/20] [20/20]
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Fine.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (1 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (2 clips AP, Ironsights.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxiliary: Hydraulic Ram (Battering Ram +5), Nitrogen Injector (Injects liquid nitrogen into objects, making them easier to break.)
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Explosive- [150/150] [150/150] [150/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Fine.
Str: 5 (+1)
End: 4 (+1)
Agi: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags AP, 2x scope, Long barrel.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.), Heavy barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: Sword (Melee weapon)
Attachments- Pommel Taser (Reusable stunning/shocking melee weapon)
Auxiliary: Data Siphon, Auto-Lockpick
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30]
Secondary Ammo:
Incindiary- N/A
Player: Dwarmin
Name: Aethla Gerdocki
Gender: Female
Description: A stocky 4.9 female with ash black hair, a stocky boxers build, pale blue eyes and a cute nose. Her hair is tied into a short ponytail with a red ribbon, and the fringe touches her neck. Identifiable quasi-human, with dark green skin pigmentation but no other major physical changes. Extensive tattooing on her face, neck and body-repeating geometric symbolism of unknown purpose.
Aethla would describe herself as a gun for hire-albeit, a charming, intelligent, unique looking one-with a knack for getting the highest paying jobs for the least amount of work. It was not entirely rare for her to have played bodyguard in her past work, with quasi famous individuals looking to have something exotic watching over them. She is usually more often hired for her specialist skills than her general combat ability, and was until recently, a freelancer of a sort. Unfortunately, her 'live in the moment' philosophy tends to drain bank accounts and accrue debt, and now she is working with Mecriocorps for the moment, at least partially against her will. Her physical and history specs are mostly kept in the shadows-she's only just considered human, and seems to have an Religious and spiritual edge that motivates her, though it doesn't seem to burden her moral much-except for a hesitancy to needless killing. She seems to enjoy fine foods, and is in fact, quite a good cook-when anyone deigns to ask.
Health: Fine.
Str: 1 (-1)
Agi: 4 (+1)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (2 mags Normal, 1 mag AP, Ironsight, Short barrel.)
Attachments- Hair Trigger (Faster CQC reaction time.), Reduced Weight (Improved mobility.)
Secondary: GAP (Ironsights, 2 mags Stun.)
Attachments- Flashbang Power Core (can be detonated by timer/impact for sizable stunning explosion. Destroys weapon in process)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Concussion Grenades.
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
Normal- [30/30] [30/30]
AP- [20/20]
Secondary Ammo:
Stun- [10/10] [10/10]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Fine.
Str: 3 (0)
Agi: 4 (+1)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (3 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
Secondary: GAP (Ironsight, 2 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [30/30] [30/30] [30/30]
Secondary Ammo:
AP- [10/10] [10/10]
Player: GUNINANRUNIN
Name: Havel Opus
Gender: Male
Description: A massive dark-skinned man with short-cropped blonde hair and a heavy Germanic accent when speaking English. Tends to be very quiet, though he is much more receptive to conversation when amongst compassionate or kind-hearted individuals. Despite his introverted nature, he is very adamant about maintaining strong relationships with those he is close to, and enjoys team environments, often encouraging situations in which he can work together with others to achieve a common goal. Very open-minded and enjoys listening to the opinions of others, saying that it, "helps me maintain a healthy perspective". Becomes significantly depressed when alone, often resorting to a rather childish habit of talking to himself in such situations.
Health: Fine.
Str: 4 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 4 (+1)
Cha: 1 (-1)
Gear-
Primary: SSBR (2 mags AP, 1 mag Stun, Reflex Sight, Infared 4x Scope, Long Barrel.)
Attachments- Velocity Augment (Muzzle attachment that temporarily increases velocity of discharged rounds, turning the weapon into an anti-tank weapon capable of taking down light vehicles and turning unarmored enemy personnel into paste. Active for a short amount of time, then must be placed in the included recharge cradle for a duration.)
Reduced Profile (Increased Mobility)
Secondary: GAP (Infared 1x Sight, 2 clips AP.)
Attachments- Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxiliary: 2 General Armories Anti-Personnel Gas Grenade (suggestion/disorientation colorless gas grenade, padded, affected don't remember period of time under effect.), Synthetic Systems Heat Assisted Combat Knife (Laser-heated blade allows cutting with extreme ease, but is loud.)
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
AP- [14/20] [20/20]
Stun- [30/30]
Secondary Ammo:
AP- [10/10] [10/10]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Normal, Reflex Sight, Medium Barrel)
Attachments- Lightweight Frame (Increased mobility), Suppressor (Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Secondary: SSMP (Reflex Sight, 3 clips AP.)
Attachments- Extended Magazines (1.5 Mag size)
Auxiliary: Auto-Lockpick (can open doors of most types, given time.), 2 Synthetic Systems Anti-Personnel Mines
Armor: Camo Suit
Pack: Standard loadout.
Primary Ammo:
N- [30/30] [30/30] [30/30]
Secondary Ammo:
AP- [30/30] [30/10]