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Should mooks get Endurance rolls?

Yes.
No.
Maybe.

Pages: 1 ... 11 12 [13] 14 15 ... 38

Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51594 times)

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
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Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the comm dishes.

Any better ideas, guys?
Well...I'm already disabling the communications. Focus on...the rails or something.
I'm already heading for the railyard right after I blow this place up.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
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Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the comm dishes.

Any better ideas, guys?
Well...I'm already disabling the communications. Focus on...the rails or something.
I'm already heading for the railyard right after I blow this place up.
I'm running out of things to snipe...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Persus13

  • Bay Watcher
  • 6th King of the Mafia
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Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the comm dishes.

Any better ideas, guys?
Well...I'm already disabling the communications. Focus on...the rails or something.
I'm already heading for the railyard right after I blow this place up.
I'm running out of things to snipe...
(I'm right next to the railyard guys, and if GWG could cover that would be great.)

Charge across the rec yard to the railyard. Shoot any guards. If no guards, find a good place to set charges.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Doomblade187

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KEEP PUSHING ALL THE BUTTONS.
[4] You manage to disable the comm tower. Now, how to make it so they can't turn it on again...

"Able... Behind you!"
Grab my grenade launcher and shoot the guard creeping up the stairs. If succesfull, draw my pistol and shoot the worker trough the head, then reload my main gun and 'nade launcher.

Tory mumbled "That bastard deserved it." and turned to the other workers. "If you don't want this happening to you too, then I recommend that you start overloading these machines RIGHT NOW!"
[6+2v6] Quickly stepping out onto the landing, you point your grenade launcher at the frozen guard's face and pull the trigger. The grenade hits him square in the face, sending him flying off the staircase and slamming into a machine as the grenade goes off, splattering him and his armor and damaging the machinery with the blast.

Walking back into the control booth, you gesture for Able to shoot the worker that hit you just before. A single shot from his rifle explodes his head, and the others look on in shock. After shouting at them for a bit while you reload, they get to work. [2 turns to overload.]

move to airfield, begun sabotaging vehicles, throw frags at refueling tanks, do the macarina
[6] After setting some grenades to blow up fuel tanks, you drop grenades in two engines, and do the macarena a bit too close to one when it goes off. [1+2] Luckily, the shrapenel only scratches your leg, and the damage isn't too bad. Stark is lightly wounded in the right leg.

Load explosive ammo into my MG then place an anti personnel mine against the wall in line with where I think the voices are coming from, open fire on the building with the entire clip and use a bullet to trigger the mine. From a safe distance.

(( Explosive rounds vs a wall and human bodies, this is probably going to get very messy. ))
[6] Switching magazines, you wait for the gun to switch ammunition while you carefully place your mine against the wall, facing into the building. As you step back, though, you accidentally hit the 'detonate' button, and the wall explodes inward in a shower of concrete block and shrapnel, shortly followed by a sudden outburst of screams of agony as the shrapnel hits home. Lifting your gun while you wait for it to finish, you look into the breach in the wall and see a cafeteria full of panicked workers, some running to the far side, some helping those still alive that were caught in the blast. [Gun is ready by next turn.]

Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the something. Maybe something by the railyard?

Any better ideas, guys?
[3+1+1+1+1] You damage several engines, and in doing so kill a few guards lurking in the railyard. You can tell because their bodies go flying whenever you hit a railcar near them.

Well, yeah.

Make a mental note to submit that for "Kill of the Mission" afterwards. Snipe the comm dishes.

Any better ideas, guys?
Well...I'm already disabling the communications. Focus on...the rails or something.
I'm already heading for the railyard right after I blow this place up.
I'm running out of things to snipe...
(I'm right next to the railyard guys, and if GWG could cover that would be great.)

Charge across the rec yard to the railyard. Shoot any guards. If no guards, find a good place to set charges.
You don't see any guards yourself, but you do see a few bodies go flying, so you stay on your guard. [4+1] You think they're hiding closer to the middle of the railyard, judging from where the bodies were flying.

Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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  • 6th King of the Mafia
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Look for places to set charges. Shoot an guards that attack me.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

GreatWyrmGold

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  • Sane, by the local standards.
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Continue shooting, aiming to terminate or flush out the guards hiding in the railyard.
Logged
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

mesor

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Open fire on them, kill them all.
Logged

Persus13

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  • 6th King of the Mafia
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(three days till this can be nominated for hall of fame. This is one of my favorite RTDs I'm in.)
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Greenstarfanatic

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  • I wanna be a cow boy babey
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DESTROY THE BUTTONS. ALL OF THEM.
Once that's done, pick up Zadii, carefully, and exit the Comm Building.


"You guys okay out there? I've disabled the Communications, and I'm heading back to the Drop Site with Zadii. He's wounded badly, but I think he'll make it."
Logged
Hey, don't forget about research boy sitting right here!

Unholy_Pariah

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  • [ETHIC:LOOTING:MANDATORY]
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move off towards the railyard, watch the flying mook show, scope shots at any survivors
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
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"It won't take long to overload the machines here; after that we're pulling out too, Simon, would you be so kind to provide cover?"
Take up defensive stances so no guards can get trough the doors to the control room.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Doomblade187

  • Bay Watcher
  • Requires music to get through the working day.
    • View Profile

Look for places to set charges. Shoot an guards that attack me.
[5] You find the perfect places for your mines on two engines. Just as you finish placing the mines, though, [2+1v3] you hear a noise behind you and turn just in time to see a guard stepping out from behind a nearby ore car. [1+1v5] Even as both of you start shooting, you take a hit even as you dive to the side, [5-1+1v5] the bullet embedding itself in your armor. Rolling up to a firing position once again, you take a shot just as the guard runs into cover behind one of the engines you were mining. [4+1v1], [1+1v4] The laser doesn't do quite enough damage to pierce his armor, though, and he remains safely in cover for the moment.

Continue shooting, aiming to terminate or flush out the guards hiding in the railyard.
[1+1+1+1+1] You empty the rest of your magazine into the railyard, damaging several more machines. You're pretty sure you see movement, especially after you manage to send another guard flying.

Open fire on them, kill them all.
[6-1] Striding into the building, you open fire at the workers, the explosive bullets practically blowing them to pieces. After emptying no fewer than two magazines, you survey the carnage. Bodies are strewn all over the tables in pieces, much of the cafeteria painted with an uneven coat of blood, the entrance on the other side being the worst, with a  Crushing a barely-alive worker's head, you take a seat at a bloody table and relax through a minute.

DESTROY THE BUTTONS. ALL OF THEM.
Once that's done, pick up Zadii, carefully, and exit the Comm Building.


"You guys okay out there? I've disabled the Communications, and I'm heading back to the Drop Site with Zadii. He's wounded badly, but I think he'll make it."
[5] Emptying the rest of your magazine into the consoles, rendering them unusable, you reload with a fresh magazine of AP rounds even as the sounds of death and explosive rounds ring out next door. Moving to Zadii, you lock his armor so he can't move and complicate his wound before slinging him over your shoulder.

move off towards the railyard, watch the flying mook show, scope shots at any survivors
While there aren't many guards flying at the moment, you don't think the latest guard survived the flight. You move into cover behind an undamaged ore car as the sound of gunfire breaks out deeper into the railyard.

"It won't take long to overload the machines here; after that we're pulling out too, Simon, would you be so kind to provide cover?"
Take up defensive stances so no guards can get trough the doors to the control room.
You and Able guard the door, being careful not to expose yourselves too much. [1 turn to overload.]

Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Persus13

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  • 6th King of the Mafia
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((That's a lot of red squares))

Charge guard and behead him with my katana.
Logged
Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Doomblade187

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((That's a lot of red squares))

Charge guard and behead him with my katana.

((He just massacred the majority of the workers of the camp.))
Logged
In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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  • Sane, by the local standards.
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Reload. Survey the scene.

((That's a lot of red squares))
((Said red squares are guards, right?))
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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