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Should mooks get Endurance rolls?

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Author Topic: Roll to be an Interstellar Mercenary (8/8)- Mission 2, Turn 11 Took a While  (Read 51488 times)

Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #75 on: January 08, 2013, 11:19:41 pm »

Advance to the closest covered position near the camp.
[4] You move in closer to the camp, still in cover. You're getting closer to the fence, but you're not there yet.

Cover Jared, keep on recon.
[5] Covering Jared, you notice the guards in the towers by the corner looking towards none other than Stark. That might be a problem.

Elron picks up his communicator.
"I'm in position. I'm going to start attacking. Tory, Able, be ready just in case they realize it's coming from our direction."
Begin sniping once everyone is in a safe position. Somewhere where they won't be seen if guards turn their heads. Zoom in to a decent view, and try to kill them quickly and efficiently.
[4] Getting in a position somewhere nearby, you take aim at the guard in the corner tower when you hear gunfire erupting from the other corner of the camp. Uh oh. Thinking quickly to distract the fiards, you take aim and prepare to fire.
Shit...

try to remain unseen, if spotted run over the cresy of the hill and out of the guards line of fire.
[1] You can't get up in time for the guards not to notice, and as you dive for cover, fire kicks up the ground around you in precise shots. [4v5] You manage to make it behind a smaller boulder as a shot flies through where you just were.

"Hmm...Doesn't seem to much of a change in the patrols. Figures, no way in hell it'd be that convient." With a soft sigh Zadii moves from the tree's to the Sniper group.

Move to the Tory, ELron, Able group to provide medium range fire support if the soldiers try to advance on them.
[1] You start to move south, but stumble and fall out of cover. You still have your gun, but you aren't in the best position.

"I'd wait with that if I were you. We'll want to sneak up to these guys first. What if we go to the rails and hide there, and the others try to hide beside the main gate. Then the snipers open fire, and when the guards come out to check out what's happening, we all storm inside from both entrances. Sounds good?"

Mike will wait for approval of his team, and if they do, move as close to the railway entrance as possible without being seen.

((But seriously, starting to shoot stuff RIGHT NAO is probably a bad idea.))
[3] You start to move even as you hear gunfire, but can't see a good path to the rails.

Follow Jared
[2] You stay back in cover as the guard in the corner tower opens up at Stark.

>Agree with Tory, and try to sneak to the rails
[5] You manage to make your way unseen to the rails, the guards' alert gazes missing you as you dash into cover.

Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
« Last Edit: January 09, 2013, 07:42:02 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #76 on: January 08, 2013, 11:23:16 pm »

Carefully, with great precision...snipe the guards in the tower who noticed Stark.

"I think it's time to start."
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Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #77 on: January 08, 2013, 11:28:49 pm »

Head South to the Lake unseen.
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #78 on: January 09, 2013, 12:10:25 am »

sit still and wait for GWG to open fire on the guards shooting me then lean out and fire some scoped shots while they are distractef.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Greenstarfanatic

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #79 on: January 09, 2013, 12:56:34 am »

Carefully, with great precision...snipe the guards in the tower who noticed Stark.

"I think it's time to start."
"Really? You REALLY think so?"
Begin sniping the rest of the guards in the towers.

Elron picks up his communicator.
"I'm in position. I'm going to start attacking. Tory, Able, be ready just in case they realize it's coming from our direction."
Begin sniping once everyone is in a safe position. Somewhere where they won't be seen if guards turn their heads. Zoom in to a decent view, and try to kill them quickly and efficiently.
[4] Getting in a position somewhere nearby, you take aim at the guard in the corner tower when you hear gunfire erupting from the other corner of the camp. Uh oh. Thinking quickly to distract the guards, you
...I what? What do I do!?
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Hey, don't forget about research boy sitting right here!

mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #80 on: January 09, 2013, 07:08:21 am »

Advance in cover to the fence near to one of the towers.
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #81 on: January 09, 2013, 07:39:05 am »

Carefully, with great precision...snipe the guards in the tower who noticed Stark.

"I think it's time to start."
"Really? You REALLY think so?"
Begin sniping the rest of the guards in the towers.

Elron picks up his communicator.
"I'm in position. I'm going to start attacking. Tory, Able, be ready just in case they realize it's coming from our direction."
Begin sniping once everyone is in a safe position. Somewhere where they won't be seen if guards turn their heads. Zoom in to a decent view, and try to kill them quickly and efficiently.
[4] Getting in a position somewhere nearby, you take aim at the guard in the corner tower when you hear gunfire erupting from the other corner of the camp. Uh oh. Thinking quickly to distract the guards, you
...I what? What do I do!?

Uh... Nothing, you just took aim. It would seem I forgot to write that part.

EDIT: Fixed. I need to proofread my turns far more carefully.
« Last Edit: January 09, 2013, 04:57:32 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

miauw62

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #82 on: January 09, 2013, 08:04:35 am »

"Hey, wait for me! Don't shoot just yet guys. Lets use this distraction to get closer without them noticing, and attack as one. Mkay? Try to get out of there ASAP, Stark. We don't want a casuality on our first mission."
Follow Able to the rails.
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GreatWyrmGold

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Xardalas

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 3)
« Reply #84 on: January 09, 2013, 09:56:06 pm »

Continue to move to the other group. have my gun at the ready.
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Doomblade187

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 4)
« Reply #85 on: January 14, 2013, 09:56:05 pm »

Carefully, with great precision...snipe the guards in the tower who noticed Stark.

"I think it's time to start."
[1+1vUnaware] You manage to glance the guard in the corner tower with an accurate shot and knock him out, but you can't get another good bead the others before they take to cover. ((Long-range combat gains from INT and 1/2 AGI. Thank you for staying with me while I work out the kinks in the system.))

Head South to the Lake unseen.
[2] You go south all of 30 feet before you're forced to hide from the prying eyes of the guards.

sit still and wait for GWG to open fire on the guards shooting me then lean out and fire some scoped shots while they are distractef.
[1v5] Your shots fly by the guard at the corner tower's base as he and the other guards take aim at you again.

Carefully, with great precision...snipe the guards in the tower who noticed Stark.

"I think it's time to start."
"Really? You REALLY think so?"
Begin sniping the rest of the guards in the towers.
[2+1vUnaware] You take a shot at the guard corner tower guard on your side, hitting his helmet and knocking him out as a large chip of armor flies off the thin helmet along with a bit of blood, causing the others to duck down in reaction.

Advance in cover to the fence near to one of the towers.
[5] You drop to the ground right by the tower, unnoticed by the guards as you sit in your little crevice by the fence.

"Hey, wait for me! Don't shoot just yet guys. Lets use this distraction to get closer without them noticing, and attack as one. Mkay? Try to get out of there ASAP, Stark. We don't want a casuality on our first mission."
Follow Able to the rails.
[5] You make your way over to Able's position, unnoticed.

Continue to move to the other group. have my gun at the ready.
[1] You start to run across the foothills to the other group, and catch the attention of the guards by the gate. They're looking your way as you stop by the south side of the lake.

Guards Turn (Northwest): [5] The guards catch onto Stark and [3v2] clip his arm with a shot, causing [2v2+1] small chips of armor to fly off as the bullet clips off his shoulder plate.

Guards Turn (Southwest): [1] Still in cover from the sudden sniper fire, they fail to notice the group by the south lake.

((Remember guys, check your char sheets for attachments and ammo information. Also, a few notes on the game. Sniping, damage is calculated by your to-hit roll, unless you aim somewhere other than the head/center of mass, and as long as they don't see you. Also, yes, the guards do wear body armor, just not the same brand. I waited for chrono, but in lieu of waiting overlong, I decided to post the turn.))
Spoiler: Objectives and Map (click to show/hide)
Spoiler: Character Sheets (click to show/hide)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

mesor

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 4)
« Reply #86 on: January 14, 2013, 10:02:48 pm »

(( What material is the tower made out of?
Also is it a whole tower so 4 walls all the way up with an inside staircase? Or just a bunch of metal struts with a winding staircase and one room on top? ))
« Last Edit: January 14, 2013, 10:09:01 pm by mesor »
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Persus13

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 4)
« Reply #87 on: January 14, 2013, 10:07:46 pm »

Continue moving South.
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GreatWyrmGold

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 4)
« Reply #88 on: January 14, 2013, 10:13:33 pm »

Snipe some of the northwestern guards.

"Hey, how's it going outside my sights? Need support somewhere?"
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Unholy_Pariah

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Re: Roll to be an Interstellar Mercenary (8/8)- Mission 1 is a go. (Turn 4)
« Reply #89 on: January 14, 2013, 10:16:52 pm »

remain in cover, reaction shots
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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