Throw the dead guards body down the stairs to scare his friends then go down and shoot them all repeatedly in the face with my MG.
If this fails punch them in the ribs. Hard.
[6] Throwing the dead guard's body down the stairs to collide with the two guards, you heft your gun and charge down the stairs, spraying explosive rounds at the tangled mess of the two live guards and the dead guard's body. [1v3] Unfortunately, they manage to scramble out from under the body as your aim goes wild. Growling, you rush them. [5+1v4] Your blows connect with the two of them, your gun lying forgotten on the stairs as they panic and fall down under the onslaught. [5+2v4] Your heavy blows crushing their armor, you crush them with your blows.
Standing, you retrieve your weapon, just as the door swings open once more...
Run towards blue building on map. Shoot any guards I spot.
[1] Dashing alongside the fence, you stumble right into the view of a surviving guard, standing in a building window. You both react at once, [5+1v1] Your laser burning into his armored chest as he staggers back, dropping his gun, [1+2v2] your beam following him as he falls back below the windowsill, not dead but wounded. It's around this time that you realize you're in full view of the building all the soldiers have taken up residence in as of late.
clear the tower, snipe from it
[2] You can't get through the fence.
Get rid of a few more guards, before taking out my pistol and running to the gate.
[2+1+1+1] You pick off three guards trying to quietly ready a VTOL for flight before drawing out your sidearm and moving out. [2] You make one hill's progress.
"Anyone want to suggest something for me to snipe?"
If no one does, shoot the guy who chipped my armor.
"Kinda surprised these guys aren't more concerned that their buds are dropping like flies."
[3+1+1+1] Seeing as how you can't shoot through buildings very well from your current position, you decide to snipe your would-be killer. The bullet flies through his head and slams into a guard running behind him.
Zadii Key's his headset and speaks to the rest of his team. "I'll deal with the communications tower."
Shifting out of cover and running from cover to cover as he advances toward the comm tower.
Advance towards Comm tower. Attempt to avoid soldiers.
[5] You get right up next to the fence. They haven't seen you yet.
"Yeah, I could use some help here at the rail entrance. If you would be so friendly to shoot the guards in the towers I can go inside."
If Simon succesfully clears the nearby guards, run inside and take down any guards that could hit me using my mobility bonus.
Follow Tory and aid in the taking of the camp.
[5] Even though your sniper friend can't take out the guards nearby, you make your move, Able following. The guards take a few shots at you as you move to the rail entrance, and then you're in, charging towards the tower just west of the rail entrance. [1+2v2], [3v3] Both you and Able open fire at the two guards by the tower, [2+1v4] your shots trimming the edges off the thin armor. The two of you close to close combat with the guards as their panicked fire flies by you, and you both clash with your respective opponents.
[5+3v3] You thrust your bayonet at your opponent's neck, [4+1v3] the blade slipping into a gap in the armor and severing the guard's spine. [6+2v6] Able holds his own, him and his opponent struggling hard, bayonet against knife, until he takes the opportunity to slam the man down to the ground, and use his own knife against him, [6+2v1] the thick, sharp blade cutting straight through the armor and into tender flesh, gutting him before Able finishes him with a blow to the neck. [1+2v3], [1v6] And then the guard in the tower behind you starts firing, his shots striking the ground around you and Able as you run for cover. You make it without incident, but Able gets hit in the back of the head, [5+1+1v6+1] the impact knocking him down to the ground near you, unhurt. You drag him behind the tower, and he sits up and dusts himself off, a large chunk of armor missing at the back of his helmet.
Guards' Turn (Camp, Tower with Jared): [4] Two guards bursting into the tower, both parties open up at the same time. [1v5], [6v4] Even as a shot impacts Jared [1+2+1v2] his armor absorbing the blows, his fire [6+1v4] practically rips one of the guards in half, the noise and explosions sending the other guard sprawling to the floor from the repeated blasts.
Guards' Turn (Camp, Northwest): [6] The men in the building open fire on Simon, Stark, and Janus. [4v4], [6v3+1], [1v4] The shots hit Janus, [2v3] and clip his arm. [3+1] He rolls out of sight, his arm in pain. (-1 to accuracy rolls involving said arm until treated. Any team member can treat, with an INT roll.)
Guards' Turn (Southwest): [1] ... Either you've killed them all in this area or they are REALLY afraid of Elron.
Guards' Turn (Rail Entrance): [3] Only guard you have to worry about right now is the guy in the tower behind you, it would seem.
((Tory, feel free to give Able commands if you so choose.))
- Disable Communications.
- Cripple Mining Operation.
- Disable Rail Cars/Transport Aircraft.
- Extract at Drop Zone.
Player: Persus13
Name: Janus Simmons
Gender: Male
Description: Janus got his name for the split down the middle of his face. He is almost always in some sort of dull pain. He was a genetic experiment gone bad, but it gave him a hightened sense of agility. He hates almost everyone, and took this job because he wanted to shoot stuff.
Health: Right arm clipped.
Str: 2 (0)
Agi: 5 (+1)
End: 1 (-1)
Int: 4 (+1)
Cha: 3 (0)
Gear-
Primary: SSBR (5 mags Laser, Holo-sight, Medium barrel.)
Attachments- bayonet (Melee weapon), nightvision scope (No penalties for darkness while aiming.)
Secondary: Sword (Melee weapon, melee defense bonus.)
Attachments- None
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 1 General Armories Smoke Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used)
Pack: Standard loadout.
Primary Ammo:
Laser- [55sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec] [60sec/60sec]
Secondary Ammo:
Sword
Player: GreatWyrmGold
Real Name: Simon Reinhardt
Gender: Male
Description: Brown eyes, black hair mostly concealed by an old, olive drab fedora. Tall and lean, with dark skin and a small nose and mouth. He wears an outfit mainly in various shades of gray, with brown shoes, black sunglasses, and the aforementioned OD green hat. He wears a gray vest over a gray shirt and above gray sweatpants, which partly cover gray socks under gray shoes. All of this is subject to change when the situation requires, of course. Simon's most notable characteristics are his cybernetic right arm and calves, with his electronic left eye and the dataport behind his left ear more concealed. He is typically aloof, preferring to avoid talking with people he doesn't have to, as well as businesslike; however, he firmly upholds his standards of honor and justice, and once you've earned his trust and respect he's a good friend.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 2 (0)
Int: 3 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (3 mags HE grenade, 2 mags AP, 6x scope, Long barrel.)
Attachments- Laser Sight (Get aiming bonus in cqc without aiming), Bipod (1 turn to deploy, +1 to hit).
Secondary: SSMP (Ironsights, 3 mags flamethrower)
Attachments- Extended Clips (1.5 mag size).
Auxiliary: 2 General Armories Concussion Grenades, 2 Professional Signals Flares
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
HE Grenade- [10/10] [10/10] [10/10]
AP- [7/20] [20/20]
Secondary Ammo:
Flamethrower- [45sec/45sec] [45sec/45sec] [45sec/45sec] (seconds)
PLayer: mesor
Name : Jared Kane.
Gender : Male.
Description : Mentally Jared is as normal as can be.... on the surface. Beneath is a sadistic blood crazed psychopath who lives to cause pain and suffering to his enemies in the most imaginative ways he can invent, but also has a strange streak of loyalty towards certain people.
Phsyically Jared is a large man ( 7 ft tall, 400 pounew ) who's body is made up of pure muscle. He has no hair at all and has lifeless grey eyes. He has a bloody heart emblem on all of his clothing and armor.
He also has no tongue though has never explained what happened to it.
Health: Fine.
Str: 8 (+2)
Agi: 1 (-1)
End: 4 (+1)
Int: 0 (-1)
Cha: 2 (0)
Gear-
Primary: SSBR (3 mags Explosive, 2 mags Hollowpoint, 4x scope, Long barrel.)
Attachments- Forward grip (Increase CQC response speed.), Larger mags ( 150 round per clib, belt fed. No mobility penalty- high STR.)
Secondary: GAP (3 clips explosive, Ironsights.)
Attachments- Underbarrel knife (Melee weapon)
SSP (1 clip normal)
Auxiliary: 2 Synthetic Systems Anti-Personnel Mines, 2 Synthetic Systems Anti-Vehicle Mines.
Armor: Heavy Mercicorps Body Armor. (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Explosive- [114/150] [150/150] [150/150]
Hollowpoint- [150/150] [150/150]
Secondary Ammo:
Explosive- [10/10] [10/10] [10/10]
Player: Unholy_Pariah
Name: Stark
Gender: male
Description: caucasian, 6'4", brown hair, athletic build.
Mentality: does not like to speak and believes he can solve all lifes problems by punching idiots in the face.
Health: Fine.
Str: 4 (+1)
End: 4 (+1)
Agi: 3 (0)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags AP, 2x scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), recoil suppresion (Reduced full-auto penalty.)
Secondary: GAP (Ironsights, 3 clips incendiary rounds)
Attachments- Underslung taser (Stunning/shocking melee weapon. Reusable)
Auxiliary: 2 General Armories Fragmentation Grenades, 2 General Armories Concussive Grenades
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when triggered.)
Pack: Standard loadout.
Primary Ammo:
AP- [22/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Incindiary- [10/10] [10/10] [10/10]
Player: Xardalas
Name: Zadii Valcenti
Gender: Male
Description: Standin at about five foot three inches. His dark brown hair is a bit lengthy. He has pale blue eyes. His nose is slightly crooked. His build is slim, more akin to a runners build than anything else. Off duty he can normally be found wearing loose-fitting, comfortable clothing. On-duty, it's not uncommon to see him wandering around in a grey colored military uniform.
Health: Fine.
Str: 4 (+1)
Agi: 6 (+1)
End: 3 (0)
Int: 1 (-1)
Cha: 1 (-1)
Gear-
Primary: SSBR (5 mags Inciendiary, Infrared scope, Medium barrel.)
Attachments- Extended mags (1.5 mag size), Underbarrel flashlight (Light source.)
Secondary: SSMP (Reflex-sight, 3 mags Regular.)
Attachments- Suppressor(Reduces muzzle flash and noise from firing, while slightly reducing muzzle velocity.)
Auxilliary: 2 General Armories Smoke Grenades, 2 Synthetic Systems Anti-Personell Mines.
Armor: Heavy Mercicorps Battle Armor (+2 armor)
Pack: Standard loadout.
Primary Ammo:
Incindiary- [24/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Regular- [20/20] [20/20] [20/20]
Player: Greenstarfanatic
Name: Elron Jameson, A.K.A "Crackshot Ellis"
Gender: Male
Description: Not what you would call a 'Brute' Elron was a lanky young man, with dirty blonde hair, and a small goatee, who quite enjoyed killing. But he was elegant in his ways. No mess. No prisoners. And definitely no loose ends. Some say he was born with a gun in his hands. Massacred the whole facility. His signature outfit is a green, pinstripe suit and brown pants.
Health: Fine.
Str: 2 (0)
Agi: 3 (0)
End: 2 (0)
Int: 4 (+1)
Cha: 4 (+1)
Gear-
Primary: SSBR (5 mags AP, 7x NV scope, Long Barrel.)
Attachments- Extended mags (1.5 mag size), 15 half-foot-long knockout poison darts (Stored in handle- use to prick, throw, or shoot.)
Secondary: GAP (Ironsight, 3 clips AP)
Attachments- Thermal sight.
Auxilary: 2 Professional Signals Flares, 2 General Armories Smoke Grenades.
Armor: Medium Mercicorps Body Armor. (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
AP- [10/10] [10/10 [10/10]
Player: Chronomancer
Name: Able
Gender: Male
Description: 6 foot 11, Able is a brute of a man. He is of Germanic descent, and has white hair. Tattooed on his chest is three eyes surrounding a pitch-black hand, and he doesn't have a clue how he got it. Before coming to Mercicorps, he was a moderately successful bouncer and bounty hunter.
Health: Fine.
Str: 5 (+1)
Agi: 2 (0)
End: 4 (+1)
Int: 2 (0)
Cha: 2 (0)
Gear-
Primary: SSBR (5 mags Hollow Point, Holo sight, Long Barrel.)
Attachments- Bayonet (Melee weapon), Heavy Barrel (reduced recoil penalties/greater stability when aiming.)
Secondary: GAP (Ironsights, 3 clips Explosive.)
Attachments- 40 round drum mag
Auxiliary: 2 General Armories Fragmentation Grenades, 2 Professional Signals Flares.
Armor: Medium Mercicorps Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
Hollow Point- [23/30] [30/30] [30/30] [30/30] [30/30]
Secondary Ammo:
Explosive- [40/40] [40/40] [40/40]
Player: miauw62
Name: Tory Cooper
Gender: Male
Description: Tory is 1 meter and 65 centimeter, making him smaller than average. Despite his length, his overall volume does not drop too much, as he is very muscular and agile. His hair is brown and his eyes are grey, they are constantly moving focus from one object to another. Some people may already deduce from this, and they are right, that he is quite hyperactive and jumpy. He also likes to talk alot, but this does not impair his skills in combat.
Health: Fine.
Str: 2 (0)
Agi: 8 (+2)
End: 3 (0)
Int: 2 (0)
Cha: 0 (-1)
Gear-
Primary: SSBR (5 mags AP, Reflex Sight, Medium Barrel)
Attachments- Bayonet (Melee weapon), Underbarrel Grenade Launcher (.5 mag HE grenades, single shot before reloading.)
Secondary: GAP (Reflex Sight, 3 clips Incindiary.)
Attachments- Flashlight (Light source.)
Auxiliary: 2 General Armories Concussion Grenades, 2 General Armories Smoke Grenades
Armor: Medium Mercicoprs Body Armor (+1 armor, +1 mobility boost when used.)
Pack: Standard loadout.
Primary Ammo:
AP- [11/20] [20/20] [20/20] [20/20] [20/20]
HE Grenade (Underbarrel Grenade Launcher)- [4/5]
Secondary Ammo:
Incindiary- [10/10] [10/10] [10/10]