Turn 42 - The Empty VillagePhiali looks at the other dwellings in the area, but they seem to have had no inhabitants for a long time. Some longer than others, and one house in addition to the obviously inhabited one looks to be in decent condition, if a little weathered. However, all is silent and lifeless in the village as far as he can see. Seeing few interesting options, Phiali knocks on the door of the large dwelling.
The door is opened by a rather unattractive woman. Her near-black eyes are sunken, her face possessing a gray, dusty quality, though it's not the kind you see in dignified scholars - the general sense of degeneracy of the surroundings seems personified in this woman. She stares at Phiali, an odd mixture of boredom and scorn visible in her expression. Her silence, which she dutifully maintains, is a bit more welcoming in that it seems expectant, or at least cripplingly awkward enough to tempt one to break the ice.
* * * * *
Lars, figuring that if Jezufim could rustle one ram, he can safely rustle all the rest and keep them until such a point when their rightful owner can make a violent recovery of his property (and possibly more, in the interests of obtaining recompense for damages), prays for the safety of his cattle and runs off in the direction of Kilnipom, the village of assured adventure.
He travels for quite some time, getting a good view of the surrounding plains as he traverses quite a long expanse of road. Day turns into night as he reaches a crossroads, one path leading up a wooded hill, the other leading into the distance to parts unknown. Well, both lead to parts unknown, truth be told. Lars has hardly a clue on how to proceed from here, though he's pretty sure Kilnipom can't be far now.
* * * * *
With a triumphant exclamation,
Elizas, bottle still in hand, runs out of Gezerim's mansion and through the streets of Berikalam, making his way to the place of his dreams! He makes sure to keep the bottle with him in case of desperate need.
He reaches it without issue, though there's something different about the place. Wonder what it could be. Something obvious, he knows.
"What are you doing here, sir? Why do you have an open-""Wait! I'm thinking!""Are you drunk, sir?"* * * * *
After conferring with the none-too-clever guards of the temple,
Gronok feels he is ready to demonstrate some superior heretic-catching techniques. He leads the guards into the main hall.
He notices that the master of ceremonies is still there, admiring the workmanship of a fine staircase as he twirls his absurdly sharp sword. Luckily, this activity seems to have distracted him sufficiently to allow the man he condemned not an hour ago to be in the same room as he is without some heavy repercussions.
Phiali: 0 MP
Lars: 5 MP
Elizas: 3 MP
Gronok: 0 MP
Shashari: 5 MP