Hmm, I can take my turn next, but someone has to explain to me how the dfhack designation/material thing works.
In the past, i have only ever used it for prospect, reveal (never in a sucession game), seedwatch, liquids (never in a sucession game), showmood (usually not in a sucession game, unless the dwarf is named and cant seem to actually find something), digv and digx... I have no idea how to change materials or use it to create orders.
It's pretty simple, actually, twas also my first time using it. Just target the workshop you want with q mode, highlighting/adding a generic job you want, like 'Construct Door', go into DFHack, type 'jobmaterial PITCHBLENDE' or whatever the command is, and you're done, the job will now be 'Construct Pitchblende Door'. Set it to repeat and voila.
I used this to set up automatic production of Pitchblende and Talc blocks for the Walls/Floor respectively in the Masons shops. This was the only extra Hack command I used.
Also, what mod is this?
His (PrivateNomads) own personal mod. Pretty much all it does is make all Dwarves into Gobbos. They still have dwarfy names and are considered to come from the Dwarf Civ, as well as having job skills Gobbos shouldn't have or need (they don't eat or drink, just need sleep). Nevertheless, its pretty cool.
Interestingly, Dwarf Therapist also detects that they're Gobbos and changes all of its text appropriately.