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Author Topic: Budcloistered the Dark Fortress [SUCCESSION]  (Read 5663 times)

PrivateNomad

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Budcloistered the Dark Fortress [SUCCESSION]
« on: December 16, 2012, 02:16:01 am »

"Let those that stand in sight of the goblins show fear and stray away, for the horrors within these depths are unspoken of. Let it be known to this day -- That a new era is born. Seven courageous goblins have been sent to found a new fortress.
A dark fortress.

      Budcloistered is a succession game with a twist -- There are goblins instead of dwarves.
 Seven goblins have been sent out to brave the hardships, and will construct a dark fortress.

Turn Applying
Any participant willing to brave these hardships may choose to become a goblin, and help seek fame and glory
for Budcloistered, or may choose to not become a goblin. Whichever floats your boat.
Overseers must post one report on their turn.
Each turn lasts a year.

Turn List
Red - Skipped
Green - Complete
Orange - Current
1. PrivateNomad
2. Eharper
3. Bogre
4. bp
5. Gavakis
6. Rendall
7.
8.
9.
10.
11.
12.
13.
14.
15.
More to come


Rules from the Goblin Handbook
1. All buildings should be made from pitchblende and white/gray stones.
    Pitchblende should be the walls, and any floors should be built with white/gray stones.
2. Use of DFhack is limited. You may only use it for it's designations, job, workshop, and any other appropriate commands.\
3  DFhack can be especially useful, though. You can use "job-material" to make doors and things out of pitchblende.
4. Dwarf Therapist is allowed, as always. It is also suggested.
5. Most of the fortress should be above-ground, however some things may be carved underground. Things like dungeons, tombs, etc.
6. Military should be influenced.
7. Do not attack the Dwarf Caravans. The goblins are marked under the dwarven civ, therefor attacking the dwarf caravan will result
    in a loyalty cascade. And that's bad.
8. You may "steal" merchants and guards from caravans using the "tweak makeown" command in DFhack.
    Pretend that you're taking slaves.
9. Goblins don't drink alcohol. Leave it for the slaves.

Let the games begins.

http://www.bay12forums.com/smf/index.php?topic=120528.msg3878805#msg3878805 - PrivateNomad's Report
« Last Edit: January 20, 2013, 09:09:22 pm by PrivateNomad »
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PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #1 on: December 16, 2012, 02:32:15 am »



       Nomad stood by, gazing towards the display of goblins hauling pitchblende stones towards the beginning of the new fortress.
Risen came by, handing him a sheet of papyrus. Nomad took it with one quick motion, bringing it over to his face to read.



       He overlooked the stocks, scratching the back of his head.
"We need more food, Risen." Nomad said, with a serious tone.
"We're trying all we can, sir..." Risen responded. It was easy to notice that he was malnourished. They really were trying.
"We should be able to hold off for now..." Nomad said to Risen. He nods slowly, walking off.
       To his surprise -- As he looks behind him, a large swarm of buzzards is already terrorizing the wagon.
Nomad ran over, pickaxe in hand. He thrusted the pickaxe's tip into one, killing it with a quick motion. The others quickly scurry off.
We didn't interact with the dwarven caravan much. We weren't ready yet.
Nomad walked over to the wagon with a note. He pinned it on the wagon, and stepped down from his position.

"To whom this note finds -- I step down from my position and hand it to the next overseer. May the Gold of Granite guide you.
Serve this place well.
"

Turn Summary
2 Bridges built
Beginning of fortress built
Quarry mined
Zon Idkan, puppy was killed by a buzzard

World Download
http://www.mediafire.com/?tbo43gurut9wwe7
« Last Edit: December 16, 2012, 02:54:02 am by PrivateNomad »
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eharper256

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #2 on: December 16, 2012, 04:31:29 am »

Okay, sounds fun, I'm in!

Goblining: Fumlik Sizzlechops => a Cook (ideally), but any food related gobbo is fine.

Any Real Life time limits?

Is that the save to start immediately? Or just the world file? I'll check it out
So, just the world file, it seems, huh? Well, I'll look at the legends later at least.
« Last Edit: December 16, 2012, 04:45:57 am by eharper256 »
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Bogre

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #3 on: December 16, 2012, 08:08:10 am »

Sounds interesting, could take a turn.

Goblin:
Snugabed Whirlcliffs, Goblin Fanatic (totem maker/flail user).
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PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #4 on: December 16, 2012, 11:40:06 am »

Let me update the OP, go ahead and DL the save.

eharper256

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #5 on: December 16, 2012, 02:38:12 pm »

Let me update the OP, go ahead and DL the save.
As noted, the save is just the world file; there is no option to continue playing. Just in case, I redownloaded it, tried resetting tilesets, and also tried it with a freshly unzipped LNP installation of DF in ASCII, and still no cigar.

Staring at the differences between folders I've already got in play and this one, I noticed that there is no world.sav, but a world.dat instead, also suggesting its been abandoned or suchlike. Nevertheless, on the off-chance I also tried changing the extension to sav. DF then moves it to the continue playing screen, but it has no name and is corrupted when trying that.

EDIT: Also tried a fresh D/L of just plain DF straight from the website, without any LNP. Same thing.

So, if you're sure you uploaded the fort, then I'm not sure how to proceed... any suggestions?
« Last Edit: December 16, 2012, 02:52:54 pm by eharper256 »
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PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #6 on: December 16, 2012, 06:27:47 pm »

Strange. I'm not sure how to fix this.

Gavakis

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #7 on: December 16, 2012, 06:31:30 pm »

Can I join?
If so, Goblin me as Gavakis, hopefuly as a military Goblin.
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PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #8 on: December 16, 2012, 06:39:08 pm »

I can add you, but I need to fix the save... Somehow.
I deleted the fortress on my comp, but it should be on mediafire still.

eharper256

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #9 on: December 17, 2012, 05:22:08 am »

Well, if someone else can get the save working, please say so, and carry on. Move me down the list if needs be. :'(
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
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PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #10 on: December 17, 2012, 04:41:26 pm »

I'm trying to fix the save now.

PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #11 on: December 17, 2012, 05:11:19 pm »

Bad news. For some reason, I can't get the fort up. What I'll do, is I will start a new fortress and we can use that. Sorry.

eharper256

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #12 on: December 17, 2012, 05:43:58 pm »

Bad news. For some reason, I can't get the fort up. What I'll do, is I will start a new fortress and we can use that. Sorry.
Not just me then? Well, its unfortunate, but I look forward to the re-start.
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #13 on: December 17, 2012, 05:52:26 pm »

I'm putting the fortress in my favorite region of the world. It features a small peninsula with a desert in the middle.

PrivateNomad

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Re: Clearbridged the Dark Fortress [SUCCESSION]
« Reply #14 on: December 17, 2012, 08:44:21 pm »

http://www.mediafire.com/?5yxjzrbu72ngw9j

Alrighty. New save is up, let's hope there are no problems.
Be sure to finish the wall to accurate measurements.
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