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Author Topic: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Accepting Waitlisters!  (Read 12306 times)

kilakan

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #30 on: December 16, 2012, 03:05:07 pm »

No I'd imagine we'd just die really hard.  On the other hand I have no idea what sort of skills there are to pick from so I hope mine is useful.
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scapheap

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #31 on: December 16, 2012, 03:09:11 pm »

Nevermind! now im certain i am an idiot.

NOTHA' EDIT: do i pm you the skills?
that what I did.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #32 on: December 16, 2012, 03:11:48 pm »

Yeah, im just posting the ones he told me i could get higher.

AWW CRAP TWO SKILLS ARE AT 15. *FACEDESK*
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kilakan

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #33 on: December 16, 2012, 04:27:56 pm »

people are spending a lot more then 30 skill points... whats going on?
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rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #34 on: December 16, 2012, 04:29:03 pm »

I only spent 30, but i don't know how to use credits.
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scapheap

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #35 on: December 16, 2012, 04:33:06 pm »

He'll post a list you can spend those credits on (reserve some).
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

GreatWyrmGold

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #36 on: December 16, 2012, 05:00:34 pm »

Sooooo...would any traitrous Comme mutants be able to start out registred or would that happen IG?
You can start registered. If you wanted to, PM me or post in the thread.

Yeah, im just posting the ones he told me i could get higher.

AWW CRAP TWO SKILLS ARE AT 15. *FACEDESK*
No problem.

people are spending a lot more then 30 skill points... whats going on?
Those are final skill levels. You start witty a certain number of levels in a skill based on the level of a given attribute.

Anyways, here's the equipment list. I will not be sending anyone lists of equipment available through the infrared market, secret society contacts, or various non-treasonous methods available to only  certain members of Alpha Complex.
Spoiler: List (click to show/hide)
Remember, this is personal equipment. You will be assigned further equipment, including a laser and reflec armor. You have 100 credits.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #37 on: December 16, 2012, 05:23:44 pm »

75 credits for a first aid and gas mask.
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GreatWyrmGold

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #38 on: December 16, 2012, 05:51:17 pm »

Alright. Anyone not joined yet, if you want to get in on the first mission (and round of promotions), you need to submit your character names...oh, within an hour?

Everyone else:
I need gear for Fun-R-THN-1, Steady-R-HAT, and Mayfair-R-FUN. I also need skills for this last. Finally, if you want to register your mutation, let me know ASAP.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #39 on: December 16, 2012, 05:53:33 pm »

Im gonna pass on the registration.
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mcclay

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #40 on: December 16, 2012, 07:47:43 pm »

Im gonna pass on the registration.
This imples your are a mutant, tratior
I will like to be registred.
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rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #41 on: December 16, 2012, 07:48:52 pm »

Due to my non-mutant existence.
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GreatWyrmGold

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #42 on: December 16, 2012, 08:00:52 pm »

Im gonna pass on the registration.
This imples your are a mutant, tratior
I will like to be registred.
Done.
Anyone else want to buy gear before Dariush replies with his skills?
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

rabidgam3r

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #43 on: December 16, 2012, 08:05:55 pm »

He better reply soon cause i'm getting impatient.
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GreatWyrmGold

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Re: Fun Is Mandatory: A Play-By-Post Paranoia Passtime. Spots open!
« Reply #44 on: December 16, 2012, 11:25:18 pm »

I'm officially saying, "This game won't start until around 22:30 GMT at the earliest, if my math's right." To compensate for this, here's a description of each of the Troubleshooters as I see them:
Fun-R-THN-1 is a soldier, the only registered mutant (so far?) and an excellent shot with a laser gun. He's also a natural at social situations, and is skilled in leadership and making himself look good to his superiors.
Trig-R-HPY-1 is a bureaucrat with little talent for social situations. He makes it up with training and a natural talent for weapons.
Steady-R-HAT-1 is an armyman with clumsy hands and mechanical skill. He is skilled in working with all sorts of civilian robots and has a quick yet powerful mind.
Cat-R-URS-1 is an engineer who would be better-suited as a soldier. He is good with aircraft and energy weapons, and skilled with engineering and dealing with AIs.
Mayfair-R-FUN-1 is...someone.

In short, we have a couple good potential leaders--a soldier and a politician/bureaucrat, with talents and skills to fake the other's circumstances pretty well; a soldier who should have been an engineer and an engineer who should have been a soldier, each with skills from both sets; and someone who hasn't replied yet.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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