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Author Topic: 咫Modding Challenge Thread六  (Read 2818 times)

PrivateNomad

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咫Modding Challenge Thread六
« on: December 15, 2012, 12:02:18 am »


Edit the inner raws and show your glory as you take a challenge of pure talent and skill. Welcome to the 咫Modding Challenges六

Each challenge will feature a type of skill level, and a notifier to tell whether it is complete or not. If you complete a challenge, your name will be marked on it. Some challenges are really easy, yet some are hard.

Novice
Spoiler (click to show/hide)

Skilled
Spoiler (click to show/hide)

Legendary
Spoiler (click to show/hide)

How to complete a challenge
1. Mod the game to complete the challenge's requirements. Don't be afraid to experiment.
2. Post on here saying you did the challenge, including how you did it.
*Bonus: Post pics.
*Super Dwarf Bonus: Post a download.
*Megadwarf Bonus: Suggest a new challenge.
« Last Edit: December 15, 2012, 07:04:57 pm by PrivateNomad »
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Putnam

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Re: 咫Modding Challenge Thread六
« Reply #1 on: December 15, 2012, 01:01:44 am »

Hehehe. Reserved.

Spoiler: Challenges completed (click to show/hide)
Suggestion: Make all races playable without hacking. Considering your difficulty levels, this would be legendary.
« Last Edit: December 15, 2012, 01:53:25 am by Putnam »
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PrivateNomad

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Re: 咫Modding Challenge Thread六
« Reply #2 on: December 15, 2012, 01:24:30 am »

Added new suggestion.

Slayerhero90

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Re: 咫Modding Challenge Thread六
« Reply #3 on: December 15, 2012, 01:26:10 am »

Suggestion: Make a race that represents all your emotion, all your fears and joys, the state of your mind. Make that which you envy, that which no man could ever hope to be. Construct civilisation for them. Piece together a language. Form their culture, their weapons, their clothes. Decide their morals.

I already have acheived this simple goal.

Troen Daetrlunaudkis. Wovausvr kordeukhvr inzd kraeld milnadvr troen Daetrlunaudkis.
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PrivateNomad

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Re: 咫Modding Challenge Thread六
« Reply #4 on: December 15, 2012, 01:36:11 am »

Added.

Thecard

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Re: 咫Modding Challenge Thread六
« Reply #5 on: December 15, 2012, 01:41:26 am »

Hehehe. Reserved.
Suggestion: Make all races playable without hacking. Considering your difficulty levels, this would be legendary.
I'm going to go ahead and say that Put should not be in here for the same reason they didn't let my grade school's janitor Gilbert participate in field day.
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P(ony)SI

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Re: 咫Modding Challenge Thread六
« Reply #6 on: December 15, 2012, 01:48:46 am »

Reserved.

Suggestion: Make an interaction that will turn your dwarves into badgers if they go without alcohol for too long.
Bonus points if too much cave adaptation will also turn your dwarves into badgers.
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Slayerhero90

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Re: 咫Modding Challenge Thread六
« Reply #7 on: December 15, 2012, 01:52:23 am »

But seriously, your Novices are too easy, your Skilleds are a mix of what should be in Legendary and what should be in Novice, and your Legendaries are either technically impossible ar easy.
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PrivateNomad

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Re: 咫Modding Challenge Thread六
« Reply #8 on: December 15, 2012, 02:15:14 am »

I suppose I will try to balance it out.
Also added a new challenge to legendary.

Putnam

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Re: 咫Modding Challenge Thread六
« Reply #9 on: December 15, 2012, 02:17:21 am »

But seriously, your Novices are too easy, your Skilleds are a mix of what should be in Legendary and what should be in Novice, and your Legendaries are either technically impossible ar easy.

None of those are technically impossible, though the war simulator is very subjective.

PrivateNomad

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Re: 咫Modding Challenge Thread六
« Reply #10 on: December 15, 2012, 02:19:53 am »

Suppose so. I wish more tokens were added.
Tokens like, allowing us to spawn creatures from interactions.

Godlysockpuppet

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Re: 咫Modding Challenge Thread六
« Reply #11 on: December 15, 2012, 02:06:12 pm »

Suppose so. I wish more tokens were added.
Tokens like, allowing us to spawn creatures from interactions.
Making creatures is possible, just a tad complicated. Transform a creature into one of three parts, a main body, a connector and a limb, have the connector evaporate at room temperature and then the main creature revive the now seperate limb with necromancy and then transform it into the chosen creature. Make it so the transformation wears off on the original creature after a few seconds et voila, 2 creatures from one.

I once made a blob that divided every few ingame days to make an overwhelming blob force. Shame they were killed so ridiculously easy :P
« Last Edit: December 15, 2012, 02:07:59 pm by Godlysockpuppet »
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Robosaur

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Re: 咫Modding Challenge Thread六
« Reply #12 on: December 15, 2012, 02:30:00 pm »

help
I keep pressing enter but the window won't close
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Putnam

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Re: 咫Modding Challenge Thread六
« Reply #13 on: December 15, 2012, 02:33:07 pm »

Note that the SCP mod already has diseases and I've already created an "all races playable" creature. I'm probably not going to do any more challenges, though :P

Paramatter

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Re: 咫Modding Challenge Thread六
« Reply #14 on: December 15, 2012, 06:10:02 pm »

Well, I've turned dwarves into horrible six armed, four eyed, web shooting, venomous abominations now.  I didn't do very much, though, so no new HUMANOID_6ARMED_JOINTS or anything, I'm afraid.

Spoiler (click to show/hide)

I took some screenshots in arena mode showing off the web shooting and dwarf venom injecting, but I don't actually know of any good image hosting sites...
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