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Author Topic: Paranormal Mafia 22 - Game over!  (Read 56034 times)

Captain Ford

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Re: Paranormal Mafia 22 - [SIGN-UPS] 10/16
« Reply #30 on: November 28, 2012, 05:26:06 pm »

Since it's an Alien, Human, Cultist, and Psychic who have been abducted I'm going to guess we changed the rule but I forgot to update the Rules thread.

I just finished going through it, and that isn't the case.
Night 1: Leafsnail used Stun Bomb. Nobody else could act.
Night 2: Abducted Leafsnail (Alien)
Night 3: Abducted Toonyman (Human)
Night 4: Abducted Apostolic Nihalist (Cult) and won.

It looks like Webadict was marked as being abducted when he was actually night killed.

...so anyways, there's a game where a xenozoologist won.
« Last Edit: November 28, 2012, 05:29:22 pm by Captain Ford »
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Leafsnail

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #31 on: November 28, 2012, 05:29:47 pm »

Did the Exterminator have the kill camo back then?  I don't think so but it's worth a check.

Also I think that game is why we changed the Xeno, it was clearly too pro-town there.  But now it's almost unwinnable...
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zombie urist

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #32 on: November 28, 2012, 05:41:20 pm »

That's why it's fun.
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The worst part of all of this is that Shakerag won.

Captain Ford

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #33 on: November 28, 2012, 05:47:20 pm »

Feels like it could use some adjustment. It would be kind of interesting if the xeno could create fake race/role flips for his abductees. Then it wouldn't be a dead giveaway that there's a xeno in the game, and it would be a bit more anti-town.

Edit: Although it now occurs to me that I've never seen what effect false flips have on a game. I've never seen a game that allowed for them.
« Last Edit: November 28, 2012, 05:54:47 pm by Captain Ford »
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Leafsnail

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #34 on: November 28, 2012, 06:13:45 pm »

This game does actually have one false flip - the Advanced Doppelganger flips (or used to flip?) as a vanilla townie if it is successful.  False flips can screw up a game pretty badly though, and you almost never see them in semi-open setups like this.
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Urist Imiknorris

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #35 on: November 28, 2012, 07:30:19 pm »

Pretty sure they just vanish.
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Mephansteras

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Re: Paranormal Mafia 22 - [SIGN-UPS] 11/16
« Reply #36 on: November 29, 2012, 12:30:38 pm »

Sign-ups are going to go until Sunday. Game will start Monday.
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Mephansteras

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Re: Paranormal Mafia 22 - [SIGN-UPS] 12/16
« Reply #38 on: November 30, 2012, 06:39:44 pm »

The rules that will be used for this game have been posted in the 2nd post of the thread.
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Mephansteras

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #39 on: December 03, 2012, 02:31:07 pm »


  Deep in a secret underground government facility, scientists work on understanding the strange alien artifacts that have been recovered. Earth is not alone, this much they know. But what are the threats, where do they come from? How can we combat them? These things the scientists labor to discover.
 
  But, as so often is the case. Their research comes back to haunt them. 4 Pods were discovered and brought to this facility. One was opened and dissected. The other three lay, awaiting their turn.
 
  They did not wait. They opened. And now there are Three Doppelgangers amongst you.
 
  The traditional methods of rooting out a spy failed. Time and time again people disappeared in the night. Hysteria and violence broke out. Blood ran in the corridors. Something needs to be done.
 
  Now, it is just the 12 of you left. You have found a new way. A way used in villages around the world to rid themselves of the Doppelgangers. They must be Lynched.
 
  Good luck, for your time runs short.

   



Game has started! Day 1 will go until ~10am Pacific Wednesday
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webadict

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #40 on: December 03, 2012, 03:45:52 pm »

Bookthras.

Ehhh... Are you scum?
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Nerjin

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #41 on: December 03, 2012, 03:54:50 pm »

Dariush who would be the worst [for town] person to be scum in your opinion?
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Toaster

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #42 on: December 03, 2012, 04:15:15 pm »

Pandar:  Are you the Alien Exterminator?


Jack:  With thirteen players and three dopps, how many aliens are you expecting to see?


Ottofar:  Welcome back from your prolonged absence.  What have you learned about Mafia in your time away?


Shakerag:  Let's say you're a Hivemind.  Would you choose to be Psychic or Tech based?  Why?
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Shakerag

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #43 on: December 03, 2012, 04:38:21 pm »

Shakerag:  Let's say you're a Hivemind.  Would you choose to be Psychic or Tech based?  Why?
Tech based.  It is my impression (which may or may not be true) that mind shields are more popular than tech shields.


Captain Ford:  You have a stun bomb.  When would you use it?

Tiruin:  Does webadict's presence in the game prevent you from always being scum?

Deathsword:  Why did I choose to not vote anyone in my first post of the game?

Toaster:  How would you choose your first target as a mind stealer?  How would you decide when to abduct another player after the first?

Nerjin:  Which flavor of scientist do you like most?

Nerjin

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Re: Paranormal Mafia 22 - Day 1 - Terror Underground
« Reply #44 on: December 03, 2012, 04:46:07 pm »

Nerjin:  Which flavor of scientist do you like most?

Honestly? I don't like any of them terribly much. I dislike Cutting Edge and Military. However I suppose intelligence is alright.

Shakerag Same question.
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