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Author Topic: How would space combat really work?  (Read 7548 times)

Flare

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Re: How would space combat really work?
« Reply #120 on: November 28, 2012, 07:25:02 pm »

No mirrors are 100% efficient. When the lasers aimed at you are tighter than the head of a pin and pack several megatons it's gonna shatter your mirror even if it's a little bit of energy that gets through.
« Last Edit: November 28, 2012, 07:27:44 pm by Flare »
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kaijyuu

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Re: How would space combat really work?
« Reply #121 on: November 28, 2012, 07:31:21 pm »

If we're messing with spacetime, then a 100% "mirror" would probably be possible. It'd be more bending the light back around in a U shape than reflecting it, though.
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Loud Whispers

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Re: How would space combat really work?
« Reply #122 on: November 28, 2012, 07:40:37 pm »

If we're messing with spacetime, then a 100% "mirror" would probably be possible. It'd be more bending the light back around in a U shape than reflecting it, though.
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TheBronzePickle

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Re: How would space combat really work?
« Reply #123 on: November 28, 2012, 07:54:22 pm »

Why would we be using lasers, though? Yeah, they're light speed fast, but they're energy-inefficient, and an enemy ship with a railgun and FTL could just pop up within a distance you couldn't reliably dodge the shot and kill your ship, probably with a weaker reactor. Or, they could take several shots with the railgun for every one you could take with the laser.

Speaking of just putting your ship where you want it with FTL, most conventional sensors wouldn't even work against a ship going faster than light. Space war might just end up being a game of prediction and outmaneuvering.
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Flare

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Re: How would space combat really work?
« Reply #124 on: November 29, 2012, 12:03:42 am »

Why would we be using lasers, though? Yeah, they're light speed fast, but they're energy-inefficient, and an enemy ship with a railgun and FTL could just pop up within a distance you couldn't reliably dodge the shot and kill your ship, probably with a weaker reactor. Or, they could take several shots with the railgun for every one you could take with the laser.

That's assuming FTL exists though, as per the OP and the title might suggest, this is theoretically what space combat would look like. Things like FTL, tractor beams, gravatics control need to be kept at a minimum if not entirely thrown out to keep the area of speculation small enough to handle.

I guess people like lasers because it's the fastest delivery system that we have, and thus saves a lot of headache that a conventional projectile system might throw up during the targeting process. When the distance is in the hundreds of thousands of kilometers and more, hitting things understandably become incredibly hard, especially when both targets are moving under their own power.

Quote
Speaking of just putting your ship where you want it with FTL, most conventional sensors wouldn't even work against a ship going faster than light. Space war might just end up being a game of prediction and outmaneuvering.

That depends on a very specific kind of sci-fi FTL.
« Last Edit: November 29, 2012, 12:15:56 am by Flare »
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RedWarrior0

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Re: How would space combat really work?
« Reply #125 on: November 29, 2012, 01:22:55 am »

No, it wouldn't. All the information the sensors are picking up from the FTL ship is traveling at the speed of light. If said ship is heading towards you faster than the speed of light, I'm pretty sure that means that the signals are moving slower than the target.
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CJ1145

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Re: How would space combat really work?
« Reply #126 on: November 29, 2012, 01:39:14 am »

Unless we intentionally go out of our way to make space battles as dogfighty as they are in the movies (and I wouldn't put that past us) I imagine it would be a fairly dull affair, with lots of targeting computers and lobbing volleys at each other from absurd distances.
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Flare

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Re: How would space combat really work?
« Reply #127 on: November 29, 2012, 01:42:27 am »

No, it wouldn't. All the information the sensors are picking up from the FTL ship is traveling at the speed of light. If said ship is heading towards you faster than the speed of light, I'm pretty sure that means that the signals are moving slower than the target.

Unless of course, DUN DUN DUN your FTL physics allow for FTL travel of data.

In any case, I don't think we need to incorporate FTL, we've very little work at the moment that would suggest that it's possible, and as a plot device this thread isn't about designing easy to write stories in settings that would captivate readers :P.
« Last Edit: November 29, 2012, 01:44:30 am by Flare »
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misko27

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Re: How would space combat really work?
« Reply #128 on: November 29, 2012, 01:43:43 am »

No, it wouldn't. All the information the sensors are picking up from the FTL ship is traveling at the speed of light. If said ship is heading towards you faster than the speed of light, I'm pretty sure that means that the signals are moving slower than the target.

Unless of course, DUN DUN DUN your FTL physics allow for FTL travel of data.
This of course brings us back to the same problem. It's REALLY hard to say without knowing a little about the physics before hand.
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Jelle

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Re: How would space combat really work?
« Reply #129 on: November 29, 2012, 09:30:46 am »

That's interesting, all this talk about FTL and sensors made me wonder how the lightwave equivalent of breaking the sound barrier would look like. Isn't it like infinite blue shift when you go at the speed of light, you'd produce lightwaves with infinitismal wavelength.
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RedKing

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Re: How would space combat really work?
« Reply #130 on: November 29, 2012, 10:07:20 am »

That's interesting, all this talk about FTL and sensors made me wonder how the lightwave equivalent of breaking the sound barrier would look like. Isn't it like infinite blue shift when you go at the speed of light, you'd produce lightwaves with infinitismal wavelength.
Depends on how the FTL works. With the Alcubierre drive being talked about in another thread, from within you'd see a bubble of normal space, surrounded by a wall of varying EM spectrum. Depending on the degree of compression, the leading edge would be blue-shifted beyond the visible spectrum and would also potentially start generating Hawking radiation if the edge becomes sufficiently compressed to generate a singularity. As the edge of the bubble curved around to the equilibrium points directly perpendicular to the ship, you'd see a rainbow effect of outside light shifting back down to normal. Then the opposite for the trailing edge, red-shifting down into infrared and eventually radio noise.

From the outside, I have no solid idea what it would look like. I'm guessing the bubble would warp light passing through it, but I'm not sure of the geometries involved, which would also depend on the angle you're viewing it from. I'm guessing from an oncoming POV, it would seem less bubble-like and more like a blue, slightly convex wall. From the trailing POV, it would be a long, stretched-out reddish comet shape?


EDIT: One interesting bit would be that *everything* blue-shifts and red-shifts, so for instance as you accelerated you'd start seeing the background infrared and microwave radiation as visible light in the direction of travel, and UV and X-rays as visible light behind you.
« Last Edit: November 29, 2012, 10:26:02 am by RedKing »
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RedWarrior0

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Re: How would space combat really work?
« Reply #131 on: November 29, 2012, 11:49:13 am »

That's interesting, all this talk about FTL and sensors made me wonder how the lightwave equivalent of breaking the sound barrier would look like. Isn't it like infinite blue shift when you go at the speed of light, you'd produce lightwaves with infinitismal wavelength.
Photonic booms, or Cherenkov Radiation. They actually happen in real life, because c is the speed of light in a vacuum, not necessarily in other media. Thus, when, say, an electron is moving faster than a photon would in that medium, you get a flash of light.
Read more: http://en.wikipedia.org/wiki/Cherenkov_radiation
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