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Author Topic: UI Improvement Plugins  (Read 121962 times)

falconne

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Re: UI Improvement Plugins
« Reply #90 on: January 28, 2014, 05:54:54 am »

Yes I've been watching that fork. I'll pull those changes into mine in the next update and hopefully there will be a zone plugin for OSX now.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

falconne

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Re: UI Improvement Plugins
« Reply #91 on: February 05, 2014, 07:00:29 am »

@falconne: Hi again!

I just saw this commit on github which got me excited: It looks like the zone plugin is finally fixed on OS X. Would you give it a go, when you compile a new version of your plugins? Thx!

Latest uploads should contain the OSX zone plugin. Hopefully it works.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

fricy

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Re: UI Improvement Plugins
« Reply #92 on: February 05, 2014, 07:24:06 am »

Yeah! Will test today, thank you!
f.


@falconne: Hi again!

I just saw this commit on github which got me excited: It looks like the zone plugin is finally fixed on OS X. Would you give it a go, when you compile a new version of your plugins? Thx!

Latest uploads should contain the OSX zone plugin. Hopefully it works.

Meph

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Re: UI Improvement Plugins
« Reply #93 on: February 05, 2014, 09:06:10 am »

Thanks for the update and the heads up. :)
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fricy

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Re: UI Improvement Plugins
« Reply #94 on: February 06, 2014, 03:21:14 pm »

@falconne: Couldn't test, both files on dffd are for Dfhack-r4. :( Please fix. Thank you.

falconne

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Re: UI Improvement Plugins
« Reply #95 on: February 06, 2014, 04:28:15 pm »

Oops, must have copied the wrong file. Will update soon.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

fricy

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Re: UI Improvement Plugins
« Reply #96 on: February 09, 2014, 08:29:44 am »

Oops, must have copied the wrong file. Will update soon.

Is it okay to bump this because I'm impatient? ;D

falconne

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Re: UI Improvement Plugins
« Reply #97 on: February 11, 2014, 04:30:28 am »

Hopefully the correct version is in now, can you re-download and let me know
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

fricy

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Re: UI Improvement Plugins
« Reply #98 on: February 11, 2014, 01:57:18 pm »

Hopefully the correct version is in now, can you re-download and let me know

Thx, I took it for a ride and autobutcher seems to be working correctly. Kudos!
Will let you know if I find something.

PeridexisErrant

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Re: UI Improvement Plugins
« Reply #99 on: February 21, 2014, 10:44:06 pm »

A small and a large suggestion/request: 

Small:  or the enhanced stocks screen, is it possible to add a keybind/prompt 'z' on the first status screen?  It'd allow a quick double-tab of 'z,z' to open that, instead of 'z,>,>,>,enter,e'.  Much quicker!  (also a bug report:  I have some issues with the r43 version, where the grouped view displays the quality column in the gaps between sections in the right panel.) 

Large:  traps desperately need something like construction helper, building planner, or both.  There are many many keypresses per trap, and the lists of weapons for a weapon trap get absurdly long after a year or two of invasions.  Are there any plans in this direction?
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falconne

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Re: UI Improvement Plugins
« Reply #100 on: February 22, 2014, 02:25:53 am »

I'll take a look the next time I have a chance, but can't promise anything about the traps as I don't know when I'll have time to do any serious plugin coding.

With the hotkey, for now you can always manually add that hotkey into dfhack.init and guard it with the right context. You just won't have any indication of it on the screen.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

fricy

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Re: UI Improvement Plugins
« Reply #101 on: February 22, 2014, 05:29:07 am »

+1 for PeridexisErrant's trap suggestion, it would be great if you could find out something to make these tasks easier. Also with mechanism linking perhaps.

And I seem to have a problem with adding keybinds with context. These ones worked some time back, but with r42/r43 I had to remove the context to make them register.
Code: [Select]
keybinding add Ctrl-P@dwarfmode/Stockpiles copystock
keybinding add Z@overallstatus "stocks show"

There may be more, but right now these are the one I remember. The copystock commands says that I need to be in look mode to use the command, even though I'm in look mode on the stockpile.

And one question: where can I find information on the valid contexts? The Dfhack readme is pretty vague on the subject. I'd like to know what's possible.

falconne

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Re: UI Improvement Plugins
« Reply #102 on: February 22, 2014, 04:01:37 pm »

The overallstatus keybinding should have worked, I'll take a look.

For copy stock you'd want something like "dwarfmode/QueryBuilding/Some/Stockpile". There are also other modes copystock can run in, like Look mode; I think you can add the same keybinding for multiple modes.

There's no full list of all possible modes as the mode is figured out dynamically. The best thing to do is get into the mode you want in-game, then type "keybinding" into dfhack and it tells you the mode at the bottom.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

fricy

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Re: UI Improvement Plugins
« Reply #103 on: February 23, 2014, 05:01:16 am »

There's no full list of all possible modes as the mode is figured out dynamically. The best thing to do is get into the mode you want in-game, then type "keybinding" into dfhack and it tells you the mode at the bottom.

That's cool, thx.

Chaos17

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Re: UI Improvement Plugins
« Reply #104 on: March 03, 2014, 05:15:22 am »

Hi,

Thank you for all these wonderfull plugins, I discovered them in the Lazy newb pack and they're really helpfull plugins for a new comer like me.
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