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Author Topic: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension  (Read 1010952 times)

flabort

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4785 on: May 06, 2013, 07:21:04 pm »

At this point I get jumpy whenever someone posts in this topic because I really want to know what the hell this big rune does/ is going to do to me.

Me too. There must be a LOT of rolls involved.
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ArchAIngel

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4786 on: May 06, 2013, 07:21:45 pm »

I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
...If this happens, and you and I survive, you are going to be SO dead.

Saurinae

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4787 on: May 06, 2013, 07:24:12 pm »

[I am kind of part of a research group. Members; 1, Me. I am currently trying to find artifacts and other things from the fallen Civilization.]
*Using 3 Heads as a base of operations search through the jungle for more ruins*
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Nevermind the disturbingly knowing look that kobold has on her face. That dwarf SHOULD be embarrased!

GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4788 on: May 06, 2013, 07:25:08 pm »

I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
...If this happens, and you and I survive, you are going to be SO dead.
And I will deserve it.

...Dear piecewise, if this happens, please phrase it differently.
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ArchAIngel

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4789 on: May 06, 2013, 07:41:53 pm »

Idea! Gun shape word! Then we have magic guns! Can you say BOZAR? I can!

piecewise

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4790 on: May 06, 2013, 09:11:14 pm »

Inscribe rune B2 and B17 in the bottom side-by-side slots.

Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.


How many points is this scoring me with my deity? Shit this big I think should get me somethin' extra.
(We shall see, depending on how successful it is. )


B1 in the left small slot.
Um... Hm. Stand in the center small circle, or the big bottom slot if the small one is too small.
"I thought we were using E runes on the larger slots?"

So, it isn't invisible, in that case it may be a case of syntax error or delay.
Silica helps the people working on the circle.
If she is able to just provide extra pool and potency without inscribing, she will not inscribe anything; otherwise she will inscribe in rune B16
She then runs away with the rest of the group, she will not provide consent for circle activation until everyone is a safe distance away
When the circle is activated, she will activate her gauntlets and project the shield in front of herself


((So what's been filled in is A56 E6 __ __ __ __ __ __, right?))

Milo starts to protest when Derm sketches in runes that weren't in the original plan, but then shrugs.
"That wasn't quite what I had in mind, but it will do; I was going to use B16 and 5 there, but we may as well not duplicate too many runes. Uh... and I guess there goes the other 16."
Milo looks as Nahere puts a rune down.
"Oh, well, all the more fun. Let's put this one here instead, then, and you can put this one there."

Put B5 in the top small rune spot, and direct others to put B16 in the right hand rune spot and E3 in the remaining big circle. When circle is drawn, get everyone helping to herd everybody out of the temple grounds; into the building or into the fog, but away from the circle before we activate it. When the area is clear (save derm, who wants to stand in it now), shout "Activate!" and will it to activate.
Spoiler (click to show/hide)

Continue helping with the rune, don't make an unauthorized change.
((I also wonder how many points this will give to my favor.))
SO we got 19 pool this time. That means 6 runes, just enough to finish. Lets see how they turn out.

[6+1,2+1,6+2, 4,4]

5 average. All the runes are successfully inscribed! The circle is complete, charged and inextricably linked to it's creators. For it to be activated, all living creators must agree to activate it at the same time.


"FOR BLASTEL!"

Get out of range of its tusks if any remain. Taunt it into charging me, and dodge out of the way, swinging my staff at a leg if possible.

((My god, I am one lucky bastard. Knock on wood.))

[spd:5]
[Master spd:6+1]
[master dex:4]
[end:6]
[str:5+1]
[master end:2+2]
The master moves with speed that belies it's massive size, so fast that you have no time to react. It slams into with a blind charge and pins you to a tree with whats left of it's face. Both your legs, from the hip down, are pulverized, crushed into uselessness. It grunts and grinds you against the tree.

"Gonna take more then that!" You roar, lifting your staff and bringing it around in a mighty swing that catches it in the side of the head and knocks it sideways, blowing another chunk out of it's face.

You slump down against the tree as the Creature reals and stumbles back.


"Huh... Ascended? Weren't bugs once? Curative? Tics to a Rok? Shit Sparky, you're more interesting than I thought. Well, now I know what whispers feels like." Glassco congratulates himself on a mental mind bending done successfully, but it was cut short due to a giant whoosh coming from the cave. "Wha--Oh shit, that doesn't look good. JOHN! YOU OKAY MAN?!" He shouted towards the cave that the giant gulf of fire shot out of.

Spoiler: Rest of Action (click to show/hide)
You send sparky off to Help john before trying to gain information again.
[will:4+1]
Great birds which roost in the sky. Their wingbeats bring thunder and their calls lightning. They are the cause of the clouds which cover the world and their wings block out the sun.



"Seems safe enough. Now, to acquire gold!"

Enter the pit with my torch and butterflies. Also mold the wings of the butterflies to have razor-sharp edges. If I am attacked, mince foe with said razor-sharp edges.

You take the ladder down all the way to the bottom and follow a thin passage till you come out in a large, manmade cavern. Alcoves on the walls hold bones and dessicated bodies and the room is lit by a few lonely rays of light filtering in through thin shafts drilled in the stone ceiling. At the other end of the room is a massive stone door with a magic circle inscribed on it. It pulses and glows with green energy.



Eep. Welp, Will myself some more fungus bandages over my stump of an arm, then Will my mech to regrow itself around me and rearm itself with a new set of spore missiles, then will up another couple of large thallids and head back to the edge of the forest, where syvarris is. When I get there, if I stll have actions accept the rings from him, and Will his speed to increase (and heal him, if necessary).

Also I think you've been forgetting to update my nul-sheal will successes again.

[will:6+3-1]
You seal the stump of your arm.
[will:1+3-1]
But your mech doesn't quite come together. The cockpit regenerates but the rest of the body is still shattered and torn away.


"That almost hit me! Luckily for you I'm in quite a good mood. Good enough that I'll end this quickly and mostly painlessly."
"Kelio Chall-thel Zorhaltoran" then dive out of the cave.

more pre-emptive defensive spellcasting.
[sing spd:2]
[un spd:6+2]
[un pot:1+1]
Sven's mark burns
[un pot:2+1]
Error, you only have 1 pool (sorry, forgot to update that last time. But yeah, you're in a fight so the pool doesn't regen except 1 per turn as normal.
[sing pot:3+1]
A orb of vacuum the size of a baseball appears in front of you and promptly launches itself in a parabolic trajectory. The problem, of course, being that you're in a cave so it immediately slams into the roof not a dozen feet from you.
[un str:3]
[Sing str:4-1]

Yeah, yeah you're both dead as disco. But since it went like that I'm gonna say neither of you are perma dead.

You lose a point somewhere Unholy, and you both end up back at the spawn with a new appreciation for not using boosted vacuum orbs in inclosed spaces.




Kill it. Kill it with three Zorhalths. Hopefully by saying them this time.
You run into the forest and take advantage of the fact that the boar is dazed from Cog's hit.

[pot:5+1,2+1,4+1]
The flame burns across the beast, turning it's coat of flowers and thorns to ash, but doesn't kill it.



*SLAP* Replace two Uristrat with Garstopit.
Avoid the Garstopit.
USE MY TENTACLES TO FORCIBLY REMOVE HIS APPENDIX.
Impede action.

You don't even have tentacles...

Also GWG is in the hall of heroes, a no magic zone. You crazy kids.


More X5 sand levitation
[1-1,1-1,5-1,5-1,4-1]

Two more successes.


Avoid the growing uristat-garstopit-tenticle-apendix-gartopit+uristat issue that is brewing (YEAAA!..).
((BTW, sharing is caring, these words and runes have been used before soooo))

Alright, lets arm myself! "Szaheeb Prathoal!!"

IF it works, carve A16 in the ground with the pommel (or a sharp rock) of my smashy-stick and with B33!

Stick the [painful end] in the circle and activate!

ELSE (if the first roll is three or less) just say "Quielio Contallthelthel"


Hmm, while I'm at it, mind if I take a good look at that circle (particularly the runes) (eye-spy) being made over there?

((Not yet interested in taking sides, if anyone wants to do some short-term team science, send me a PM! Particularly word science, but I won't quite turn down runes.))
[pot:6]
You get a great big old steel warhammer.
[pot:1]
Your circle activates prematurely and imbues your right hand with acid. It melts and falls off.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA


Balls. That did not work. Damnit.
Find a location that might have a scabbard. Say Clo-caltel Adamenstiar Donbel. If scabbard is acquired, then put my sword in it.
Wish I had the balls to actually try out new words, but too worried that I will stumble on vacuum.

A location that might just have a scabbard lying around? Raider camp might have one. You head down there.
[pot:4+1]
You summon up a clockwork diamond chestplate and put your diamond sword in one of the scattered scabbards.


Thrakor looks at the Monk-man.  "Really?  Some all powerful snarky asshole that sucks us all in here, and you don't know him.  Ah hell, whatever."

Go sign up at Club Scarlon.  Head to the Scroll Room and read up on him.
You sign up with Scarlon and take a look in the scroll room for anything on him. There's nothing there. Seems someone stole the scroll a long time ago.

The knowledge destroying bastards.



Spoiler: Original post (click to show/hide)

Summon necromancy control ring with spell C, then give that to Angle.  If the spell fails, have my zombie tear my own necromancy ring out of my stomach and hand that to Angle.

Ask him to enhance my speed, and heal me if I gave him the original.

Then check if my plant control ring can affect the wall of thorns the boar summoned.
Hmm...well lets see if you can summon that ring at the very least.
[pot:3+1]
Yep, you make the ring.

You walk over to where Angle is flailing around and wait for him to get up and provide his end of the deal.



Hmm. I wonder how creative I could get with circles? If I make an object to be something, will the circles hold true..? Hmm. I could make some dice I guess.

Ponder dice-making.

I'm....not sure what you're asking?


"Meh, making a light would be too much work.  Perhaps my mystery ambusher has a torch?"

If I don't find anything that I can light to guide my way, go back to the metal door muttering "Roth" and "Jubhal" along the way.  Stand to the side on which the door opens, open it and wait a few seconds to let any ambushes or traps go off without Ozzy in the line of sight.   Only then would he enter, still wary and see what he could see.
[pot:5,6]
Goo and horse images.

You head out to the large doors and try to push them open. They don't budge. Although, there's something rather odd about them. They feel...tingly? Like they're mildly electrified or something.



((Holy shit, that's awesome!))

"Holy shit son..."

Cancel out all circles. Draw and activate the new one.

That Rune doesn't fit in those slots.


Approach the rune circle cautiously.

Hello?
You walk up to the 5 people slowly scribing the circle into the stone, energy leaking from them into the runes.  The entire are feels alive with barely contained force and the scribes are literally crackling with red electrical discharge.

"Uh...hi?"


Hmm... Shalzethtol Clo-Caltel Zerth
[pot:5+1]
You summon  up a knife. It's got a container of very nasty looking greenish liquid in the handle and it looks like it could be injected into whatever is stabbed with the knife.


Didn't someone near the spawn have some free equipment they were handing out?
Tsuch was doing that for a while, I believe.


Idea! Gun shape word! Then we have magic guns! Can you say BOZAR? I can!

I think some people have already had magic guns.


"Hey! I was using those limbs you know! What gives you permission to just barge in here and steal my limbs? Why, in my day we had to sign contracts with demons, there were negotiations and proper trading etiquette, they didn't just come in and steal your soul the moment you invited them."

Complain about demons these days. Do the previous action while changing the demon rune to something less likely to result in my death.

((I can't just tell you that rune. It cost me 4 corruption. I believe that I should get something in return for that, like a page 4 word or D or E rune or maybe just 3 B runes. Or I can just enjoy myself when someone else accidentally tries that rune.
But if anyone tries to use that rune in public, I'll warn them and reveal the word to the public. People who do science openly for the benefit of all should be rewarded.))
[pot:1+1]
IT BURNS
[pot:3+1]
Your man can help you, but he draws from your pool.

Your circle makes a shield made out of water. It, rather surprisingly, hold solid.
[pot:4,3,6 all +1]
spear, cleaver, jar, and out of pool.


((We totally shouldn't release the vacuum word into the public. It's hilarious whenever a newbie walks out of the spawn and says that word only to promptly get murdered. Also, page 3 words are great fun.))

More words!
Dirt appears to your right, and the image of a bull appears.


((Ah, okay. Only this one is Swedish.))


"Crap, wrong rune. Oh well."

For the last circle of the session Kin will make a A16, B5 and put the bloody metal rod in the middle. Activate.
(ah. Well. )
[pot:3]
Eh...It kinda doesn't work.



"~Please-wait. Please-wait. Please-wait. Go.~"

Try that again.
[pot:6+1]
You make a diamond shield that floats.

« Last Edit: May 06, 2013, 09:28:56 pm by piecewise »
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piecewise

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4791 on: May 06, 2013, 09:13:36 pm »

Wait, we have posts missing... damn it. Hold on. Don't post yet.

piecewise

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4792 on: May 06, 2013, 09:30:28 pm »

Ok...I think thats it. Let me know if I still missed you. God damn this forum and losing posts for me. And the fact that the topic summary only goes back 20 posts.


Spoiler (click to show/hide)

Unholy_Pariah

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4793 on: May 06, 2013, 09:35:42 pm »

Goddamnit, stupid level 1 god favor being impossible to charge

-2 channeling +1 strength

work on recovering that which was lost.

Avoid being near the giant circle when it activates.
« Last Edit: May 06, 2013, 10:13:25 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Dermonster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4794 on: May 06, 2013, 09:36:43 pm »

Stand in the center of the circle.

"Right then, LETS FIRE THIS SHIT! FOR THE GLORY OF TEAM AETHER, AND THE POWER OF SHUB-SHALSEIL!"

ACTIVATION!

(Also damn you for making me wait.)
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4795 on: May 06, 2013, 09:40:56 pm »

Go find some room with some space to work.
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flabort

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4796 on: May 06, 2013, 09:54:19 pm »

Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!

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GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4797 on: May 06, 2013, 09:56:04 pm »

Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!
We really don't have much faith in the stability of this circle, do we?
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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4798 on: May 06, 2013, 09:58:49 pm »

Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!
We really don't have much faith in the stability of this circle, do we?

Not really, no.  :P That's why it's !!Science!!, not ordinary science.
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Xanmyral

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4799 on: May 06, 2013, 10:02:33 pm »

Another sound from the cave, this time a whoosh, then two screams, then nothing. Seeing Sparky return back to him without John worried him. "John? John, you alright man? John, speak to me! ...Dammit. Seems I'm alone now. Ah well, I think John would be at that one place, the temple, right? Bah, its such a long trek though, I need to make things faster... Gah." Glassco groaned to himself, then sighed and looked at the possibly-finished, possibly-not boat. "...I hate leaving work unfinished, but I don't have time." Glassco raises a hand, says "Taroth Shaazeshelial," then snapping his fingers at the same time as he activates the mark. If and only if his whole body is stone, then will he command Sparky to grab him and take to the skies.

[Piecewise, for Bigf00t's hammer, don't you mean bone instead of steel? Darn words, all looking the same.]
« Last Edit: May 06, 2013, 10:13:25 pm by Xanmyral »
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