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Author Topic: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension  (Read 1013238 times)

Dermonster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4680 on: May 03, 2013, 11:16:47 pm »

Aren't the large circles supposed to have an object in them or something? I thought when you put runes there they just kinda burned up.

Also what does each rune in that thing do, for clarities sake?
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

flabort

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4681 on: May 03, 2013, 11:25:38 pm »

There are seemingly 4 circle sizes: Really tiny, like the one in the very middle. This I believe is decorative, or possible affects the area UNDER the circle. Small, for B, C, and D runes. Larger, for E runes (where I have E runes placed), and Largest, like in A62-66, or A36, etc, which need something on them or affect the area OVER the circles. Further circles in a series with the Largest size circle often seem to have an E rune circle inside the Largest circles (see A37).

I assume the Largest circles are ones where you need an object on top. Since A56 lacks one of those, I assume it does not. The tiniest circle is in a pentagon inside a Largest circle, the pentagon masked the circle and I missed it. Yeah, go ahead and stand in there, it may be necessary.

I know the runes in there for Plant, Ink and Diamonds. In the old plan, we were also going to use Paper, but we aren't now. I do not know what B2 or B17 do, but assume you do, as you scribed them.
« Last Edit: May 03, 2013, 11:44:06 pm by flabort »
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Nahere

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4682 on: May 03, 2013, 11:36:46 pm »

I do not know what B2 or B17 do, but assume you do, as you scribed them.
((Crystal and booze, respectively. I suppose it was only a matter of time till someone put booze in. :P
Also, @Parisbre, can I have the Zentol rune? I really don't want to find that by accident.))

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Dermonster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4683 on: May 03, 2013, 11:42:13 pm »

Same here for the zentol rune.

So we've got a crystal diamond inky booze plant thing that uses a damn near ludicrous ammouint of power, plus whatever those two large runes do.

*Shades*

Let's ride.

Also I think your definition of the B17 rune might be wrong.
« Last Edit: May 03, 2013, 11:44:03 pm by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Nahere

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4684 on: May 04, 2013, 12:05:31 am »

Also I think your definition of the B17 rune might be wrong.
((I don't have my rune list on me right now, and I was going off memory.))
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SingularByte

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4685 on: May 04, 2013, 01:32:12 am »

"That almost hit me! Luckily for you I'm in quite a good mood. Good enough that I'll end this quickly and mostly painlessly."
"Kelio Chall-thel Zorhaltoran" then dive out of the cave.
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Harry Baldman

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4686 on: May 04, 2013, 02:07:43 am »

"~Please-wait. Please-wait. Please-wait. Go.~"

Try that again.
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Vakothu

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4687 on: May 04, 2013, 02:11:27 am »

Continue helping with the rune, don't make an unauthorized change.
((I also wonder how many points this will give to my favor.))
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Eotyrannus

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4688 on: May 04, 2013, 03:31:12 am »

Shower GWG in booze by repeatedly shouting Uristrat at him.

"YAAAY ALCOHOL FOR EVERYONE! Can we make gin out of this? Because that would be nice, I like gin."
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KineseN

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4689 on: May 04, 2013, 04:13:21 am »

((Ah, okay. Only this one is Swedish.))


"Crap, wrong rune. Oh well."

For the last circle of the session Kin will make a A16, B5 and put the bloody metal rod in the middle. Activate.
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miauw62

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4690 on: May 04, 2013, 04:22:24 am »

((We totally shouldn't release the vacuum word into the public. It's hilarious whenever a newbie walks out of the spawn and says that word only to promptly get murdered. Also, page 3 words are great fun.))

More words!
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Parisbre56

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4691 on: May 04, 2013, 04:48:00 am »

"Hey! I was using those limbs you know! What gives you permission to just barge in here and steal my limbs? Why, in my day we had to sign contracts with demons, there were negotiations and proper trading etiquette, they didn't just come in and steal your soul the moment you invited them."

Complain about demons these days. Do the previous action while changing the demon rune to something less likely to result in my death.

((I can't just tell you that rune. It cost me 4 corruption. I believe that I should get something in return for that, like a page 4 word or D or E rune or maybe just 3 B runes. Or I can just enjoy myself when someone else accidentally tries that rune.
But if anyone tries to use that rune in public, I'll warn them and reveal the word to the public. People who do science openly for the benefit of all should be rewarded.))

Unholy_Pariah

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4692 on: May 04, 2013, 06:01:24 am »

more pre-emptive defensive spellcasting.
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Onyxjew944

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4693 on: May 04, 2013, 06:06:27 am »

Kill it. Kill it with three Zorhalths. Hopefully by saying them this time.
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GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4694 on: May 04, 2013, 08:32:40 am »

Shower GWG in booze by repeatedly shouting Uristrat at him.

"YAAAY ALCOHOL FOR EVERYONE! Can we make gin out of this? Because that would be nice, I like gin."

"Gah! Can' ye see Ah'm trayin' tae work here?"
((What is this accent now?!?))
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