i will bend you to my will. I assume that a shift in the words could net me a weapon that involves fungal bears, but that test is later.
BEAR ARMS
Clo-Caltel Heabishai No-noheim Shubhallethel.
[pot:1]
[end:6-1]
You are now a bear. You cannot speak. But you are a bear. Who needs magic when you're a bear?
"To the North!"
Drop off and fly northbound. Search for a town.
"YEARGH! Science!"
You fly up and toward the north. You don't make it far before you find something wandering through the clouds. It's a zeppelin, an airship of brass and silvered cloth with rows of cannons and great propellers. It's clearly seen better days; a large part of it is missing, as though bitten or torn off, and it seems to be drifting derelict.
At least until it trains its cannons on you and the crew begins to swarm the deck. Oh dear.
Garstorpit Shorbitael. Draw my sword, activate, and unleash the fury!
[spd:1]
[PM spd:4+3]
[PM dex:3]
[PM str:5]
The Creature springs forward with unnatural speed, closing the distance between you and it in an instant and wrapping itself around your head. It's pale mask like face splits open like a horrible flower revealing a lamprey mouth full of fangs dripping with poison. It bites randomly at your head, trying to find somewhere it's poison would have an effect.
Luckily you're a robot so you don't give two shits. Hmm, although this makes casting rather hard...OH, wait!
[dex:6]
[str:4+3]
With the dexterity of a chainsword ninja you hack the thing off your face, all the while screaming something about "These motherfucking snakes on your motherfucking face."
You gain a point.
Ahah... hah... I think I'm ready to join.
As I said, BIG archive to read. I think I know what about 70 words do, though.
Name: Milo Thatch
Appearence:
Potency: 6
Will: 1
Channeling: 3
On spawn, look around. Look at book in hand, and open it up. After reading some of it get out of the room to get some air.
"O-oh, OK. No idea where I am or why, strange book with lots of strange words covered in notes that aren't mine, and surrounded by dead guys. Not going to panic, not going to panic..."
Milo's book is filled with notes; Most of them overlap each other and get in each others way, and many of them even overlap with the magic words. However, the magic words remain clear enough to read and make out, if some of them are obscured or even deliberately scratched out by the many people who no doubt made these notes.
((Might want to make a slight update to the OP, PW. The fact that there's still a wait list on it is probably why some people are saying "waitlisting" when joining; Also, most of the current players list is outdated, too. Maybe just replace them with "see most recent update"?))
Well, you head out into the hall of the gods. More air here, you suppose. Also more altars to questionably benevolent gods. Yay questionable benevolence!
OK. So my computer crashed last night as I was about 3/4ths or more done with the post. Guess how much Text was recoverable? Yeah, the posts above this. So If the posts from here down seem truncated or are lacking rolls, it's because i remember what the outcome was but not what the rolls were. Will my fungus missiles to launch into the enraged locals, then if any hit, Will them to consume them alive. Then Will my armor to grow those muscles and become fungus PowerArmor.
Alternatively, if the locals are already dead, chat with these other people and wander into the forest to look for trouble.
"...Hi."
Ok so your missiles hit and killed the guy that saurinae was fighting. But your attempts to make power armor failed-got like a 1+2, at least this turn. You gained point though.
Doctor Octogonapus - Team Bismuth - Village homes
I'm pretty sure I sent you a PM. I can see it in my sent folder. Oh well, maybe the forum ate it and it never arrived. Sent it again.
You got a pyramid, a lock and a shield, all made of fire. They don't last though. Because you know, fire.
Gouge his eyes out, and try to reach his brain while doing so.
Basically, you missed and he got in a weak hit that didn't count for anything since you're a zombie.
"HAHAHA! Would you look at that thing! Higher Sparky, forward and upward! Faster! Get ready for possible evasive maneuvers! I want to get a look at that thing from above without it catching us! Its huge!" Glassco was grinning rather manically underneath his mask, his mask hiding his rather disturbingly excited face. "Look at the lights on its body! It must need those to see in the dark waters! Its huge!" He states again for emphasis, giving another laugh. "Captain John! Ready the artillery! Lets bring it down when it appears! Fire when ya see the light of its nodules! Hah, if only I could control more than just Sparky, imagine if I could control that thing! A true serpent of the sea, no fairy tale but real!" Glassco also attempts to mentally see if he can figure out all Sparky can do if he can, and it doesn't interfere with the much more important action.
[Hah, a real challenge to fight! No peasant with a pitchfork, no spirit from a corpse, no men with axes, blades, or knives, such are easy to fight. Now this though, this will be fun no matter the outcome. Time to put those 'doomsday' spells to the test!]
Ok, here's the deal boy-o. I don't have anything planned for being out there on the sea. It's not a big deal, lore wise there are a few islands out there I can let you explore, though I would basically be making them up as we go, map wise. But the thing is that getting to them would require moving quite a ways through monster infested seas and skies that are frankly quite beyond your guy's level, both soul wise and knowledge of words wise. Feel free to keep going for it, but I just wanted to give you a heads up before you lose sparky and end up back at spawn.
Hmmh. Ok then. Did I just make poor mans antimatter?
Go see this lich guy, ask him if there are some monsters around that should be killed, and that they know the location of. Say Cainthalsaz Contallthelthel.
Magic swords, taken up to 11.
Well magic doesn't work up in that room with mr.monk, so that doesn't work. But he basically tells you that they have sealed a nigh endless amount of powerful manifestations of the other and that you could do battle with them if you so desire, to destroy them once and for all.
Try more runes!
Your runes all fail and you are eaten by a grue.
No, but your circle produced a burst of necromantic power in the form of several hundred glowing green rings that sort of exploded upward and then vanished.
Ugh... i should really start specifying to cast shit if i would otherwise sit around doing nothing...
Shoot the golem with my arcane crossbow then follow up with words as necessary, if its still alive afterwards have Mr big disarm it after handing me the split sword.
Ok so it tore mr.big's head off and then his body in half, so he's gone. And your arcane shot managed to destroy it's left arm. Your words got a 2+1 so no dice there.
Try to turn the bandit into mush by repeatedly bashing the crap outta him with my quarterstaff
He's dead by the time you can start swinging your rigid staff around.
"GAHH This is getting ridiculous"
Use sword on captain also say "Zzeralleth Shael"
Ok so your sword blow misses, and he dodges the breath attack, but you actually manage to kill the Heavy with a block and counter attack. So thats something.
((Fuck I meant to use P2 words instead of P3 words.))
Ozzy just shrugs at his own incompetence moves on to new words.
Having reached an intersection he lets chance choose his new path. Using one hand to cover his eyes, another to pat his head, and third to rub his tummy he spins in a circle with his last hand extended. He will go wherever that hand points as long as it isn't back where he came or off a cliff.
((Do I get 2 actions since I missed last round?))
(I think you forgot to send me words. Or the forum ate them or something. As per your random thing lets say, you chose the way down that leads to the raider camp and forest and crap.)
((Kill a person? You know what, screw my self imposed rule for my character. Not killing people is real annoying.))
Hm.... maybe I'll come back here later. I'm gonna find out what's behind this door eventually, but maybe I should find out more about it first.
Take one last look around around in case I might've missed something and then head out. Go to the tavern with the barkeep guy. Unless I have to find out about it first. Then go to to the town square and look for a tavern. While I'm doing that, test out the phrase, "Xeroshal Adamenstiar"
Well you search around the room again find a sword hidden with one of the bodies! It feels strangely cold. And you head to the ruined tavern and your words produce nothing at all. Nothing at all. Nothing at all.
Pet Thrakor's head, or at least rub my necrotic flesh on something made of electricity. There's gotta be a lightning fetus laying around or something.
Then say words, and if I roll a four or higher, head into the bandit camp with my minion and play "punch many things".
You poke at one of the electrobodies and big surprise, it's not healthy for you.
And you rolled a one, so...yeah.
My bleedin' 'ead!
"I don't think that worked right!"
Words. Again.
You get two phantom images. First is a set of grasping, twitching tendrils or tentacles. Second is just a mass that crawls off along the ground at high speeds in front of you.
Exit stasis. Examine room I'm in. Determine state of self, for instance if I am still alive.
You sir are standing around in the basement. Propped in a corner like a discard broom.
Go to the side of the guy that Saurinae isn't on, point at the enemy and say "Brio Taroth"
((Might as well try some of the targeting words))
Unfortunately that guy is dead now. Let us mourn his passing with a moment of not caring whatsoever.
"Interesting... I hope someone who can use this comes here soon. I'd like to see it tested."
((I'll just spawn camp for now. As in literally camping outside the spawn making equipment for people.))
Silica says <words>
Well you summon a pair of metal pants with force fields around them. Makes putting them on quite hard.
Science with runes!
salt, ink and sand.
Place hand on bear
Say Dorbaelo Zoth-Hareth
Levitate some sand, Shape sand
Say Thaltelsho
you manage to make it intelligent but all it does is berate you for making it out of sand.
Your levitation and shaping works, but your summoning of more sand does not.
"~Sweet! Now-I-have-got-a-minion-again! I-shall-call-you-Pretty-Joe!~"
Item creation go!
One of your words there is misspelled I think. The one starting with G.
I should really start making misspelled words result in a random different word and just not tell people about it. That would fuck with you guys, wouldn't it?
Draw it again!
It makes a lump of diamond again. The circle is working fine; ever consider that maybe those runes and that circle just result in a lump of diamond?
Kin wills the headless body to stick to Thrakor's head. Kin then says Rothon Szahell and thinks of electric bandages. if Thrakor's head is still loose use the bandage to wrap it firmly. If there is no problem see if Kin can manipulate the bandage into a shape of a whip.
You get thrakor's head stuck on right this time. But your electro bandage fails to materialize.
"Fucking finally."
Onward to the crossroads!
So you make it down to the sea intersection.
Jixiu wakes up quite suddenly from an impromptu nap. "Huh? Wha? Oh, dammit. I fell asleep. Oh well!"
He gets up and goes down to the village, spear at the ready.
looks like someone needs to...Stay Frosty.
Yeah you make it to the village homes and find a man with a torch.
Unholy Pariah
Name:sven
3 speed
3pot
1end
5pool
1 dexterity
1 awareness
Tattoo:Fast, strong, full body, reusable. (+1 spd, +1 str)
Sha-calun the Everflame Lv.1 (1/20 6 natural pot roll/killing with fire)
(reroll natural pot 1's)
(Smolder: Fire based attacks get an automatic +1 to all rolls related to them (pot, dex to hit, etc))
Inventory:
Silver flask (perm)
Cloth sack
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
Little mindless flesh man with wheels for legs
Split blade sword (0 spd, 0 str, Unique effect if activated while stabbed into enemy.)
Clockwork arcane bolt crossbow.
2/5 pool
Location: Shipyard gate
Souls:3
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 1
Spd: 1
Awar: 0
Pot: 3
Will: 2
Chan: 4
Sha-calun the Everflame Lv.0 (8/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword (spd-2,str+2)
Diamond-obsidian brestplate
Diamond-obsidian Greaves
Injury: Right arm gone
Tattoo: Full body fire obsidian diamond, perm.
pool 1/4
Location: Cages
souls:3
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Sand injection dagger (+1 spd, 0 str)
Bits of scrap metal.
Pool:3/3
Tattoos:
Clockwork-rubber chest, perm,
Clockwork sand left arm, perm.
Corruption:1/8
Location:Overlooking the shipyard.
Nul-sheal the Green:Lv.0 (3/20 uses of element)
(Control over:Sand)
Soul:0
---------------------------------------------------------
Derm
Derm
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 1
Will: 1
Channeling: 5
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Tattoos:Steel electric clockwork strong, full body, perm.
Injury:Corroded right arm. (partially repaired)
Location:Shipyard broken dock
Inventory:
Clockwork chainsword (0 spd 0 str off,+3 str on)
clockwork Pnumatic knife
Electro-blunderbuss
Force-steel rounds (4)
steel staff of control.
pool:5/5
Souls:2
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3 (+1) (+1 tattoo)
Dex:0
Awa:0
Pot:3
Will:1
Channeling:3
Pool 3/3
Inventory:
Ninja outfit
Cloak (force aura, single use)
Zombie fetus.
zombie midget.
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Tattoo: Full body necromancy, fast
Injuries;
Corruption: 3/8
Location: Raider cages
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Midget lightning body
Tattoo: Single use Full body lightning.
Injury:
Electro-midget
Pool: 2/2
Location: village Cages
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-3
Appearance: though he possesses most of the hallmark characteristics of the Tod series, Tod-3 (now purportedly with up to an amazing 5% less stupid) is still the silvery, featureless humanoid with a weird bowling ball head you may or may not have grown to feel strongly about. However, to signify his possibly lesser stupidity, the big, bushy beard from his predecessor, Tod-2, is now gray and gives him something of a wise look. Oh, and due to popular, screaming demands of the masses he now wears pants. They are rather nice pants, to tell the truth.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 4
inventory;
Super flesh human, controlled (+2str,+1 end,+1spd)
Location: Village outer gate.
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (5/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: sky, 1/4 way to ocean.(In the flying bowl)
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Heavy robe
Small knife
Geography scroll
Clockwork cluster shot crossbow (6 shot mode)
50 clockwork expansion bolts.
Steel cleaver.
Torch
Strange, cold feeling, sword.
Inujuries: No hair or eyebrows.
Teeth missing
Flux:Lv.0 (9/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Ruined tavern
pool 2/2
souls:1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 1
Dex 1
Awa 0
Pot 3
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Stone bowl with float control on it.
Location: somewhere (Float bowl)
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Flame wings on chest(active. Disappear if deactivated)
Inventory:
Floating oil barrel (Fast,intelligent mark)
Clockwork Piston warhammer.
Injuries:
Sha-calun the Everflame Lv.0 (4/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Spawn
pool:3/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
2 Channeling.
Fists (+2spd, -1str)
Injuries
Inventory:
Big hat
Metal rod.
Lightning and wind control ring.
Location: Bridge.
Tattoo: Full body lightning, perm
pool 2/2
1 soul
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
Strength: 0
Endurance: 0
Speed: 0
Dexterity: 0
Awareness: 1
Potency: 2
Will: 1
Channeling: 6
Injuries:
Is a Bear.
Right hand, Other flesh
Location: path middle
Inventory:
Corruption 1/8
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Torch (lit)
Location: Bridge.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPD:1 (+1 from tattoo)
DEX:1
AWR:0
WILL:1
POT:3
CHAN:4
Location: Bridge
Inventory:
Tattoo: Fullbody Necromancy-arcane fast.
injuries: No jaw (Spell casting compromised)
pool 4/4
souls:0
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:6
CHAN:4
Corruption:1/8
inventory:
Clockwork bear with intelligent mark. (at the temple grounds)
one giant cloth arrow.
Clockwork Sword of Destruction.
Forcefield arrow
Clockwork greatbow (Generates glowing dust arrows)
Location: Temple grounds
pool 4/4
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (1/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Fancy suit and a Fedora.
8 foot tall mindless flesh man thing
stone control ring.
Clockwork knife bracer.
Corruption: 1/8
Tattoo:Single use right leg steel. Right arm, clockwork magnet.
Location:Village homes, hiding in one.
Effects:Imbued with Crystal and Plant
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 6 (+2)
Awareness 1
end 1
Pot 0
Cha 0
Location: Bridge
Nul-sheal the Green:Lv.0 (16/20 uses of element)
(Control over:fungus)
Inventory:
Fungus Lacrosse stick.
Spore bombs (5)
4 foot mushroom man with barbed claws.(+1 spd, -1 end)
large Mushroom man (+1 str,+1 end,-1 spd)
Suicide bomber mushroom squad
Full suit of Fungal armor---(-2 spd)
pool 0/0
souls:1
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Zeran'Tal
Gender: Male
Appearance: 5ft. 9in., long blonde hair, cloaked in a white robe.
Strength : 2
Endurance : 1
Speed : 1
Dexterity : 1
Awareness : 1
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Location: Bridge
Inventory:
Crystal staff
Ring of Fist flame aura (worn)
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin
Yo-drell's protection on Natural 5 end roll
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location: Sea intersection
Blastel: Lv.0 (1/10 kills with his weapon.)
+1 to str for attacking
Killing with his weapon heals wounds.
Inventory:
Blastel's weapon: 4 foot wooden staff with heavy metal caps on each end. (0 spd,+1 str)
injuries:
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 2
Inventory:
Diamond sword.
Diamond helmet -----|
Diamond chestplate |(-1spd)
Diamond arm armor.--|
Diamond greaves
pool 2/2
Tattoo:Full body fire, reusable.
Yo-drell lv.0 (0/10 natural 5 end rolls)
Stone skin (Not effective while in fire form)
Yo-drell's protection on Natural 5 end roll
Location: Basement.
Souls:1
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 1/2
Injuries:Right leg torn off, left arm chunk ripped out of it.
Shub-shalsheil lv.0 (2/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
inventory:
Clockwork staff.
Tattoos: Full body rubber, perm.
Location: Bridge
----------------------------------------------------------------------
Frostbyte
Name: Jixiu
Appearance: Instead of a robe, Jixiu always wears a white lab coat. He has a wild hairdo that just kinda sticks out everywhere. This is due to many failed instances of SCIENCE!
Str:0
End:1
Spd:0
Dex:1
Awe:0
Pot:3
Will:2
Channeling:3
inventory:
Clock work spear of Destruction.
Clockwork destruction chestplate
Tattoo: Clockwork wings, reusable.
Location: village homes.
--------------------------------------------------------------
Luvmonke
Name: Ozzy
Appearance: An thin hispanic man sporting a dark blue mohawk and spiraling tattoos.
Stats:
Str - 1
End - 1
Spd - 1
Dex - 1
Awr - 1
Pot - 2
Wil - 1
Chn - 2
Parathun:Lv.1 (1/10 chance to mutate from killing, cutting/warping flesh)
Mutation:
4 arms (Allows for two melee strikes in one turn, assuming first one succeeds)
Inventory:Rubber finger armor.
Injuries:
Location:Sea intersection.
---------------------------------------------------------------
Zako
Name: Daniel Grey
Appearance: A pale skinned man with dark brown hair and grey coloured eyes. Kinda tall and thin with a good deal of stubble on his jaw.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 0
Potency: 3
Will: 1
Channeling: 3
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles take 1/2 time to inscribe)
Inventory:
Bit of wood, 2 candles.
Location: Temple grounds
--------------------------------------------------------------
Magmaholic
Strength: 0
Endurance:1
Speed: 0
Dexterity: 1
Awareness: 1
Potency: 3
Will:1
Channeling:3
Tattoo:
Injuries:
Inventory:
Location:spawn room
--------------------------------------------------------------
Paris
Appearance:
Name: Doctor Octogonapus
Gender: Male
Age: 45
Appearance: Bald, green eyes, average height
Stats:
Strength: 0 (-1)Tattoo(+1)
Endurance: 0 (-1)
Speed: 0 (-1)Tattoo(+1)
Dexterity: 0 (-1)
Awareness: 0 (-1)
Potency: 3 (+1)
Will: 1 (0)
Channeling(Pool): 6
Inventory:
Tattoo:
Sha-calun the Everflame Lv.0 (13/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Location: Village homes.
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Samari45
Bo Darville
Apperance: About 6 foot 4 with a handlebar mustache and wearing a cowboy hat, red shirt, and bell bottom blue jeans.
Stats:
Strength 1
Endurance 1
Speed 1
Dexterity 1
Awareness 0
Potency 1
Will 1
Channeling 4
Location: Village homes with Mia
Inventory:
Diamond helmet of flesh control.
Sha-calun the Everflame Lv.0 (0/20 6 natural pot roll/flame usage)
Tattoo:Flesh wings on chest. Reusable.
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Scientist
Name: Osborn Dunkel
Apearance: a sturdily built, if not strong, man who is covered in scars from conflicts that might not have done good things to his sanity.
Strength: 0
Endurance: 3
Speed: 0
Dexterity: 0
Awareness: 0
Potency: 3
Chaneling: 4
Location: temple ground
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Flabort
Milo Thatch (You're not getting a hot glowing girl at the end of this)
Potency: 6
Will: 1
Channeling: 3
Location: Hall of the gods
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Active enemies
Raider camp
raider captian vs Corsair.
Bridge:
Raider spearman vs Nahere
Shipyard gate
Unholy vs Automoton
Sky
Onyx vs Damaged airship.
Shipyard broken dock
Derm vs Pale Mask
Village homes
Frost vs Torch