Throw my axe at the carrion beast!
"I chose you, AX!"
[str:5-1]
[dex:3]
You hurl your ax like an enraged lumberjack. It embeds itself in the creature's leg and looses a thick sludge of coagulated blood. The Beast doesn't seem overtly bothered by it though.
"It's not very effective..."
deactivate the circle then grab my candle and mini-homunculus.
run to the village center, yell WORDS at carrion beast in an attempt to steal derm's kill, or at anything else that ambushes me before i get there.
if it dies before i can attack draw my CIRCLE in the dirt and place my little flesh man in the large space then activate it.
((also my little guys alive right? albeit probably mindless
Oh and what are the stats on my crossbow?))
You deactivate the circle and it fades out of existence. You gather up your crap and carry your tiny mindless man over to the Carrion beast.
[spd:3+1]
[C Spd:2]
[pot:6+1]
[carrion beast end:3+2]
You run right up to the carrion beast's face and shout your first word. A pillar of fire explodes around it, scorching necrotic flesh and filling the air with a sickly sweet smell. It charges out of the plume of flame, still smoldering, reaching for you with multi-fold, grotesque hands.
[spd:4+1]
[c spd:2]
[pot:6+1]
You skip backwards and shout your word again. The Creature screeches as it's engulfed in flame again, a barely visible black smudge in a pillar of flickering red and yellow. The flame clears a moment later and the beast stumbles out, charred and crumbling apart, it's limbs falling as charcoal. It gets a few more steps towards you before collapsing.
[You gain a point]
"Hm..." Glassco scribbles into the leather-bound book. 'Can't will spells to do things while using them. Probably because it isn't sentient. Not sure why I thought this would work.' He glances at the wall and sighs. He looks down the path, seeing the person John was assaulting flee down it. More people going down that path. Glassco ponders if it would just be easier to go down that path... "Eh, fuck that. Never been one to go with the crowd." He pops some joints in his neck, and looks his book over again. "Alright, I can still strong arm you into working, Mr. Stone Wall." He pauses for a moment, before also writing in the book 'Remember, spells aren't sentient. Talking to them is not a sign of a healthy mind, so don't.'
Glassco walks over to the wall and says Dorbaelo Hobitaeaod. Take a few healthy, safe, steps back. Try to will it to move to its side... Somehow, and make the edges of the wall on whichever side is facing up to extend, warp, or basically make a basin or bowl-ish shape. Mini-guard rail, basically.
[pot:6]
Gonna assume you put your hand on it.
A mark appears on the wall and activates.
[will:3+1]
The wall sort of falls over and the edges curl up and form a rough sort of bowl shape.
Go to Silica and give her the bows and arrows.
"Here. Take this. At the force that thing fires, that glass should be one hell of a shrapnel bomb. I... obviously have troubles using the damn thing.
Hancal Taaelth Sshasal Kokareum.
Feeling safe enough to drop guard near well-armed friends, deeply contemplate just how far the Clo-caltel gravy train can take us. Consider spawning multiple copies of the same types of weapons to see if there's random deviation or some way to control the kind of weapon you get through thought. We've had repeating crossbows and what seems like a compound bow from what I can assume are similar spells. And with creative wordplay, consider the viability of a floating control console, just so I can look like an uppity futurebastard.
[pot:6]
You get several large silver objects. They're rather strange, they look like cats claws but with serrated, saw-like edges.
Ah! Life! Quests!
"Howdy, sir! What's going on in this place? Where are we? What happened to the other buildings? Is there anything you need me to do for you?"
Question the dude. Bash him with the mace if he gets aggressive.
The man kind of glaces at you, a sinking mass of weather warn skin and dull eyes staring out of a mass of matted hair.
"Kings raiders. Came for more men. They're mad. But so are the men 'round here. We burnt the world, but they still need more men."
He pauses for a long second
"You wanna do something? Go kill the king."
Hmm. This is actually a really nice bow. Needs some arrows though.
say "Hathic Shaontrod" and if I get arrows and don't die test fire the bow
[pot:4]
You summon up 10 crystal arrows. You pick one up and pull it back in your bow, taking aim at a particular brick in the wall of the temple.
[dex:5]
[str:1-1]
Your aim is dead center...or at least it would be if you didn't just sort of drop the arrow and twack yourself in the fingers as the string snapped forward.
Ow.
Why the hell is that guy trying to kill me! I never did anything to him! Freakin' asshole! I don't wanna get killed! My self-imposed moral rule of not killing people sucks!
Say "Zaral" and hope he steps on it while he's chasing me (since it's hard to see while in a cloud). If he catches up though say "Shareeb" while aiming over the top of his head in hopes of knocking him out. In both situations keep running down the path as safely and quickly as possible for as long as the turn will let me. If I run into another player, ask them to help me out.
[pot:1+1]
Your word doesn't work so you just hoof it out of the clouds and make it to the outer gate of the village. There's a man standing there, very skinny, half naked, and unarmed. He looks at you for half a second before charging with a wild shriek.
"Zzeralleth Cainthalsaz Shaazeshelial"
Activate mark, and if the spell takes, go back to the temple basement and hug the Smoulderer.
"Ah, nothing quite like highly dangerous self-experimentation."
Ok I'm gonna save you a potential bit of heart break here by telling you that monsters "despawn" if left alone in a room. So there's no guarantee that it or anything is down there. Thats for you and everyone else.
((I'll assume this altar is like the others.))
Cut my hand with the knife and spill some blood upon the altar.
((I have a question, if you lost a character forever would you be able to make another?))
You make a pact with Shub-shalsheil. A mark appears on your right palm.
(Yep, just not the same one.)
"Well, maybe one of those burnt buildings out there still has a bit of flame for me to borrow. I think I'll just HOLY GOLD, WHAT THE HELL IS THAT!?"
Head outside and look for burning wood to put in my torch. If anything looks dangerous, have my serpent attack it.
((I just realized... If I can make an incredibly dense metal flexible, and will it with my mind so I don't have to worry about weight, I more or less have a DF whip. OGOD. My snake's tail is a DF whip. Best. Minion. Ever.))
You float back out of the temple to scarlon and to the village homes street. You take a look around. The only place where you can see smoke coming from is down in the village center, out of a chimney.
[Have to admit, out of all the materials in this game, being able to manipulate gold must be pretty awesome. Just watch out for electricity, gold is quite conductive. I'm curious, Piecewise, do you randomly select the material given power over, or pick? Mixture of the two? I ask because the second person got mushroom one after messing around with mushrooms for a while.]
It's random, more fun that way, right?
"Thanks, but I'm not really confident using weapons...."
((I think you have handed the weapon to the least qualified player. Sure you can't use it, but I'll probably accidentally kill myself or other people with my 0 Dex.))
"I feel rather responsible for what happened, is there anything I can do for you Patrick?"
Silica walks over to a nearby wall, rock or tree, faces it and says "Anth Roth"
[pot:4+2]
A phantom image of a sort of gooey glob appears and flies off in front of you, vanishes a second later.
Huh.
"~You-live! Tod-2A-is-best-aide!~"
Ride my companion out of the temple. Be ready for trouble.
You ride your companion all the way down to the edge of the cloud cover but hesitate to go in.
((Lets try to make contact))
mentally contact the sword and request it to not harm me with its flames, if succesful pick it up, otherwise continue trying to contact it. Also say "Donbel Quielio Admenstiar
The sword remains just as flamey as before. Hmmm. Have to touch it to control fire, can't touch it because it's on fire. Catch 22.
[pot:3+1]
You get a strange sort of brestplate; it seems to be made of of some sort of crystallized obsidian.
Zaral!
Hit the creature with my weapons if it is still alive afterwards!
The horrible thing you managed to attract has been destroyed. The only thing left is that glowing ghost thing and it is made of fire. Or at least it kinda looks like fire? Maybe it's not.
Heh. Minecraft FTW!
Say Adamenstiar Donbel. Pick up sword.
[pot:2]
Well...you pick up that sword, but no diamond chest plate for you yet.
+1 Channeling, because fuck having only two words.
"Hehe, guess we'll never figure out what happend to you, will we?"
Wind up my sword again and enter the building the guy came out of.
Also, what's up with all these insanely good rolls I've been getting. Seriously, wtf. I bet I'll roll a triple 3 right now and die horribly.
You shake the gore off your drill and rewind it before walking cautiously into one of the buildings. It's a small, barren sort of place; a two room, two story box carved into the stone with the kitchen and hearth downstairs and, you assume, the bedrooms upstairs. The kitchen, if you can call a half smashed wooden table and scattered wooden utensils a kitchen, is empty and silent, but you can hear something moving upstairs.
I'll just shrug and go back to Glassco.
"So, how's the new form of transport going? Do you need any spells from me to improve it?"
You shrug and sigh and walk back over to Glassco. Hopefully his science is working out better.
"Huh. Magic."
Head to the sparring ring, and stand in the center.
You wander into the sparring ring and start making kungfu noises and hoping about.
Will more Thallids to start growing, then take my big Thallid to the monster room.
[will:4]
You summon up about a dozen tiny mushroom men.
"Yes, YES! Come forth my tiny mushroom men! Rise up!"
[will:2]
Nope again.
Kin orders some booze from the barkeeper. Chug 'em. Say Uristrast and use the glasses to contain the liquid. Chug 'em too.
Also, listen in to the conversation between Thrakor and the barkeeper.
"I've got mead and ale for free. The world is at it's end anyways, you might a well drink my stock. But I've got rarer spirits if you can pay. No gold here, souls of men and beast alone will buy my wares."
Evaporate it. WITH MY MIND
"Oh nea ya' faaking don't! I'm nae dyin' before I get drunk this time!"
[spd:3]
[ls spd:5]
[ls dex:6]
[spd:2]
The Lost spirit strikes out again, arms stretching and twisting toward you. You don't even have time to move before they strike your chest. They pass through your flesh and then begin to pull back, dragging your soul-a hazy greenish mass shaped like your body- out with them.
Your attempt to control the spirit with your fire control tattoo prove ineffective. Despite it's appearance, it's not fire, or at least not normal fire.
Order my minion to actually kill something, and watch it to make sure it follows the order. Tap my foot waiting for mana to regen.
Your minion charges in at the Lost Spirit currently tearing out Possibly's soul. It takes a swing at the eerie creature hovering above a corpse and it's blow passes completely through it without damaging or effecting it in the least.
Unholy Pariah
Name:sven
3 speed
3pot
1end
2pool
1 dexterity
1 awareness
Sha-calun the Everflame Lv.0 (9/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Clockwork crossbow (10 crystal bolts) (Hits multiple times. Dex roll only. Fixed damage)
Cloth sack
Small flesh human
1 candle
1 crystal imbued candle
1 knives
A bottle of wine
A brick
A metal rod
20 crystal bolts
1/2 pool
Location: Village center.
Souls:2
-----------------------------------------------------
Corsair
Str: 1
End: 1
Dex: 0
Spd: 0
Awar: 0
Pot: 3
Will: 1
Chan: 4
Sha-calun the Everflame Lv.0 (2/20 6 natural pot roll/flame usage)
(reroll natural pot 1's)
Inventory:
Obsidian fire greatsword
Diamond-obsidian brestplate
pool 4/4
Location: temple grounds.
----------------------------------------------------
Javierpwn
Javier mcGristle
Decently burly man(average Joe)
Strength:0
Dexterity:1
Endurance:1
Potency:3 (+1)
Will:0
Channelling :3 (+1)
Awareness:1
Speed:1
Inventory:
Rather small Copper knife of control (+1 spd, 0str)
Steel, copper ax (0 spd, +1 str)
Tattoo:
[Injuries: Stabbed in stomach, bandaged but blood poisoning and sepsis will kick in in 8 turns)
No little toes or pinkies.
Pool:3/3
Corruption:1/8
Location:Village center
---------------------------------------------------------
Derm
Derm
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 1
Will: 1
Channeling: 5
Location: Village center
Tattoos: Full body Force perm
Inventory:
6 inch intelligent metal homunculus
Booze
Ax (+1 str, 0spd) (stuck in Carrion beast)
Copper plated robes.
pool:2/5
1 soul
---------------------------------------------------------
syvarris
Name: Himself
Description: A notably normal guy.
Str:0
End:0
Spd:3
Dex:0
Awa:1
Pot:3
Will:0
Channeling:3
Pool 2/3
Inventory.
brass clockwork Grinder gauntlets (+1 spd. 0 str. +1 str if on)
Pile of paper.
9 foot necromantic golem.[-1 spd, +1str] Armed with giant Prybar (+2 str, -1 spd)
Corruption: 3/8
Location: village center.
---------------------------------------------------------
Toaster
Name: Thrakor
Appeareance: A short guy with an attitude problem. Has a scraggly beard he should probably shave, unremarkable brown eyes, and receding hair that's going grey early. A bit slender.
Stats:
Strength: 1
Endurance: 1
Speed: 3 (+1)
Dexterity: 1
Awareness: 1
Potency: 2
Will: 0
Channeling: 2
Inventory:
Clockwork grinder Mace [-2 spd,+2 str, +3 str if on]
Unlit torch
Lightning in a bottle.
Tattoo: Single use Full body lightning.
Injury: Pitchfork stabbed in the chest and stomach. Dies instantly if reverts to human.
Pool: 1/2
Location: Ruined Tavern
1 soul
--------------------------------------------------------
Harry Baldman
Name: Tod-2
Appearance: very close to what one could call a blank humanoid, Tod-2 is entirely hairless apart from a long, dark brown, thick and bushy beard around its mouth-hole. His head resembles a silver bowling ball, with two solid black holes with faint blue sparks in them for eyes and one larger hole substituting for a mouth. These holes undulate oddly as Tod-2 speaks, and the humanoid produces an odd fluting sound as it walks around. His skin is silvery, with a slightly metallic sheen.
Stats:
Strength: 0
Endurance: 0
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Injuries: No legs.
Tattoo: full body wind (perm)
Inventory:
9 foot tall flesh man,controlled.
Location: path down to village, top
Pool 3/3
--------------------------------------------------------
Xanmyral
Name: Glassco Vaughan
Appearance: Brown, short length slicked-back hair, average height and frame, gives off the look of a con-man.
STR: 0
END: 1
SPD: 1
DEX: 1
AWR: 0
POT: 2
WIL: 3
CHA: 2
Scarlon:Lv.0 (1/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Steel Spear
Location: Temple grounds.
pool: 2/2
--------------------------------------------------------
Superblast:
Name: Ryan
Appearance: Looks kinda out of shape and is a little short compared to average. People tend to think he's younger then he really is by his appearance. He's actually 20.
Strength: 0
Endurance: 1
Speed: 0
Dexterity: 3
Awareness: 1
Potency: 3
Will: 1
Channeling: 1
Inventory:
Heavy robe
Small knife
Geography scroll
Inujuries: No hair or eyebrows.
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to spd or dodge, become mercury)
Location: Village outer gate.
pool 1/1
---------------------------------------------------------
Singular Byte
Name: Jonathan
Description: A man with long black hair and a goatee. He is under the impression that the necronomicon is his own autobiography from the future.
Str 0
End 1
Spd 2
Dex 1
Awa 1
Pot 1
Wil 1
Cha 3
Parathun:Lv.0 (1/5 chance to mutate from killing, cutting/warping flesh)
Inventory:
Location: Temple grounds.
pool 3/3
------------------------------------------------------------
Onyxjew944
Strength: 0
Endurance: 1
Speed: 2
Dexterity: 1
Awareness: 1
Potency: 3
Will: 1
Channeling: 3
Tattoo: Fire control on right hand. Obsidian wings on chest, single use.
Inventory:
Diamond toothpick.
Injuries: Missing several teeth.
Location: village center.
pool:1/3
Souls: 2
-------------------------------------------------------------
Kinese
Kin
1 Endurance
2 Speed
2 Dexterity
2 Awareness
1 Potency
1 Will
1 Channeling.
Fists (+2spd, -1str)
Injuries
Scratch marks from bird talons (Bandaged)
electical burns (bandaged)
Location: Ruined tavern.
pool 1/1
------------------------------------------------------------
Tsuchigumo550
Name: Sanya
Appearance:
Still the same Sanya, short, quiet, and covered in cloth. As with each reincarnation, she takes a slightly different aesthetic- this time, her robes are black with large, eye-like designs. Much to her chagrin, these robes also fail to cover her midriff- more of a dancer's outfit than one for a mage.
Sanya remembers few details about the reincarnation process, but does remember having her abilities shifted about. She feels much more adept with magic this time around, but lacks physical strength.
Stats:
[spoiler]STR:0
END:1
SPE:0
DEX:1
AWR:1
WILL:1
POT:2
CHAN:4
Injuries:
Missing right hand, Bandaged.
Location: temple grounds
Inventory:
6 Siver serated claws
pool 4/4
---------------------------------------------------------------------
Wwolin
Name: Larry
Story: As it turns out, Larry is sort of a messiah. Three days after his death, he showed up in his hometown, wearing nothing but his briefs and telling stories about his time in the pits. He took a bit of time off to recover from the mental horror of it all, but when he heard that things were getting interesting, he grabbed his old grimoire and began another adventure. He still can't use magic words...
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 3
Awareness: 1
Potency: 0
Will: 3
Channeling: 0
Nul-sheal the Green:Lv.0 (10/20 uses of element)
(Control over:Gold)
Inventory:
Golden throne.
Hovering pair of giant golden hands.
Location: Village homes street.
pool 0/0
--------------------------------------------------------------------
GWG
Stephen strange Blackpool
Strength 0
Endurance 0
Speed 2
Dexterity 2
Agility 2
Potency 2
Will 0
Channeling 2
Inventory:
Hand scythe
Gold ring
Bottle of booze.
LOcation: Temple basement storage
pool 2/2
--------------------------------------------------------------------------
Nahere
Name: Nahere
Appearance: Short, with black hair and green eyes. Otherwise nonedescript, he is one of those people who tends to fade into the background.
Stats:
STR:0
END:0
SPE:1
DEX:1
AWR:1
WILL:1
POT:3
CHAN:3
Location: temple grounds
pool 3/3
---------------------------------------------------------------------------
Empiricist
Name: Silica Tykki
Appearance: Pale with white hair that seems to slowly attenuate out of existence rather than end, glass-like eyes with blue flames inside. Other than that, nothing else about her indicates that she is a spirit possessed construct.
Stats:
STR:0
END:0
SPE:0
DEX:0
AWR:0
WILL:0
POT:8
CHAN:2
Corruption:1/8
inventory:
Clockwork bear with intelligent mark.
Clockwork chainsword (-1 spd 0 str off, -1 spd +2 str on)
Clockwork spike expansion arrows (20)
Silver and wood clockwork power bow (+2 str to shots from it)
Steel shaft, glass head, floating arrows (20)
Location: temple grounds.
pool 2/2
---------------------------------------------------------------------------
Miauw62
Name: Windsor Woodlock
Description: Windsor is a classy man, relatively young and he has looks a bit aristocratic. His hair is black.
Strength: 0
Endurance: 3
Speed: 1
Dexterity: 0
Awareness: 0
Potency: 3
Will: 0
Channeling: 3
Flux:Lv.0 (0/20 change thing into other thing, dexterous/speedy actions)
(+1 to dodge rolls. On natural 5 to dex or dodge, become mercury)
Inventory:
Golden bear statue, size of his fist.
Clockwork drill sword (0 spd,-1 str off, +1 str slash, +2 stab)
Corruption: 1/8
Tattoo:Single use right leg steel.
Location: village homes.
pool 3/3
1 soul
--------------------------------------------------------------------------
Angle
Dex 1
Spd 1
Will 1
Awareness 1
Pot 3
Cha 3
Location: reading room
Nul-sheal the Green:Lv.0 (2/20 uses of element)
(Control over:fungus)
Inventory:
Scrolls about the gods.
Fungus control staff.
Mushroom man (+1 str, +1 end, -1 spd)
a dozen tiny mushroom men.
pool 3/3
-----------------------------------------------------
Name: Yornich The Snail
Appearance: A tall, imposing fellow with a hooked nose, bushy eyebrows and a decent-sized red beard. Scowls a lot.
Was a feared legbreaker in the coastal town he lived in before being teleported elsewhere- the abstract, monstrous creature tattooed on his chest marks his allegiance to some bloodthirsty little gang.
Stats-
Strength: 4
Speed: 3
Dexterity: 3
Location: Hall of gods.
pool 0/0
----------------------------------------------------------
Saurinae
Name: Saurinae
Gender: Male
Appearance: medium-length black hair, 5ft. & 7in. tall, lithe, wears hooded black robes, and has a goatee.
Strength: 0
Endurance: 1
Speed: 1
Dexterity: 2
Awareness: 2
Potency: 1
Will: 1
Channeling: 2
Scarlon:Lv.0 (0/20 will successes)
(+1 against attempts to control his mind)
Inventory:
Mask of scarlon (Inherent mind control capacity)
Bone bow
10 crystal arrows
Pool: 2/2
Location: Temple Grounds
---------------------------------------------------------
Kisame
Cog
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 3
Potency: 1
Will: 1
Channeling: 1
Location:Temple grounds.
Pool 1/1
---------------------------------------------------------------
ArchAIngel
Strength: 1
Endurance: 1
Speed: 1
Dexterity: 1
Awareness: 1
Potency: 2
Will: 1
Channeling: 2
Inventory:
Diamond sword.
pool 2/2
Location: temple grounds
------------------------------------------------------------------
Vakothu
Name: Somnus
Gender: Male
Appearance: 5ft. 5in. tall, neck-length brown hair, dressed in a midnight blue robe.
Strength : 0
Endurance : 1
Speed : 1
Dexterity : 2
Awareness : 2
Potency : 1
Will : 1
Channeling : 2
Pool: 2
Shub-shalsheil lv.0 (0/20 circle/mark usage)
(Circles talk 1/2 time to inscribe)
Location: Shub-shalshiel's room.
----------------------------------------------------------------------
Active enemies:
Lost spirit: Village Center VS Possibly
Unarmed Villager: Village outer gate vs Superblast