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Poll

Should we betray and invade the Cardassians?

Hell yes! Killsteal the Klingons!
- 5 (55.6%)
No, we are a race with honor!
- 4 (44.4%)

Total Members Voted: 9


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Author Topic: Let's Play Star Trek: Birth of the Federation!  (Read 31933 times)

EuchreJack

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #105 on: June 02, 2014, 10:20:16 pm »

Since ferengi are almost certain to fall, does ferengi + human extinction lead to victory of someone other than you?  And is that victory mode enabled?  If so, keeping the federation alive is in your best interests.  And the ferengi, of course.  I'm pretty sure you're playing "kill klingons and humans = win".

Also...captain me!

Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #106 on: June 02, 2014, 11:22:25 pm »

EuchreJack: nope, this is 'domination' victory mode, where you have to get 75% of the galaxy to win, I believe. Also do you want one of the cruisers in Second Fleet, or wait for a Warbird?

Ivan: I'm quite sure the AI cheats w.r.t. dilithium on impossible mode. Still, we should be able to handle it anyways. Also, orbital batteries give ground defense? I thought they merely attacked ships attacking the system. Put that in the 'things I don't know about this game' column, I guess. And I did know about the ground combat strength thing, I just thought that orbital bombardment would tilt things in our favor. That really was quite stupid in hindsight.
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EuchreJack

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #107 on: June 02, 2014, 11:28:42 pm »

Ooh, warbird please!

Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #108 on: June 04, 2014, 03:32:59 pm »

Turn 234

Spoiler (click to show/hide)

We catch that Galaxy-class defending Canopus.

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Even without the advantage of cloak, our captains take it down without issue, using only torpedoes.

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After 234 turns, the Romulan Star Empire finally secures its second source of dilithium. We’ll begin producing scouts at Ekos to take down the orbital batteries.

Spoiler (click to show/hide)

And in the southeast, the Klingons unveil what can definitely be termed ‘deathfleet’. That’s 5 destroyers, a troop transport (another is to the east), and 20 of their dreaded Battle Cruiser IIs. This is definitely an invasion fleet bound for Cardassia, and it seems unlikely the Cardassians will be able to hold them off this time. Second Fleet is ordered to set a course for the galactic core, but they won’t reach here in time.

Turn 235

Spoiler (click to show/hide)

Cardassia is all but defenseless before the Klingon hordes. The lone troop transport rushes back to Cardassia in a brave but ultimately futile show of resistance. The Listening Post at Mintaka further reports the presence of an additional 3 Scout IIs under cloak – worrying, as we did not detect these before. It may be that the Klingons are finally taking a page out of our book and installing cloaking devices.

To the east, there’s 2 Ferengi War Cruisers at Sarthong which Force 2 will set course for. Strike Fleet will hang around and hopefully catch one of the 4 Assault Transports at the Klingon’s orange star outpost.

Turn 236

Spoiler (click to show/hide)

In just one turn, the tactical situation worsens alarmingly. Firstly, the Klingons conquer Cardassia, reducing our ship ranges in the far east and we are unable to reach Sarthong or the Ferengi outpost at Trill (the Ferengi cancelled our non-aggression pact again). Secondly, the X-ray pulsar once again blinds us to the location of Klingon ships. I’d hope that it’s wrecking just as much havoc with the Klingons, but I doubt the AI cares about such trival things. Also, that Cardassian troop transport fled again, but they can’t keep running from the Klingons forever.

On the upside, Second Fleet arrives at Cardassia in two turns. After some consideration, I decide to bring Force 2 and the Strike Fleet together again – guerilla warfare isn’t exactly working in these conditions.

Turn 237

Spoiler (click to show/hide)

The Klingon Deathfleet splinters apart, with a significant contingent over Mintaka. The only thing protecting them is that the Klingons have to take a turn to declare war before bombing, a turn in which the forces of the Empire can reach Mintaka. If we lose the shipyard at Mintaka, we lose all ability to operate in the galactic core (the Cardassians don’t have any more shipyards) and effectively lose the war.

To the south, there’s a lone Klingon Assault Transport. I set Force 2 and the Strike Fleet to travel southwest and hopefully intercept it – even if the Klingons do declare war next turn, they can still reach Mintaka in one turn from there.

Turn 238

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It looks like they got more than they bargained for, though.

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Opposing them are 8 Klingon Battle Cruisers IIs. These ships are both better armed and shielded than our Cruiser IIs or Strike Cruisers, and they outnumber our 7 ships. The only advantage we have is that of surprise.

After some deliberation, the assembled captains decide to go against doctrine and attack. They know some of them might not survive this battle, but it is their best chance to take down the Klingons when they are not assembled in the deathfleet.

Spoiler (click to show/hide)

Our ships decloak and open fire. The Strike Cruisers in particular launch a barrage of torpedoes, and explosions light up amongst the Klingon vessels.

Spoiler (click to show/hide)

Their crews are inexperienced, though, and many more torpedoes miss their mark.

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When the dust settles, we see that we have eliminated 3 of the Klingon ships. The RNS Dark Raptor darts in to hopefully sow panic in the Klingon ranks.

Spoiler (click to show/hide)

The next few moments see a lightshow of disruptor fire erupt between the two sides. The Klingon captains react admirably, launching their own torpedoes with haste. Screams are heard over our own comms – Romulan ships are going down.

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There is only one more Battle Cruiser left, but our own Strike Cruisers are not in good shape either, with damage control crews scrambling to extinguish plasma fires across their hulls.

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A well-placed disruptor shot from the RNS Petrel helmed by Captain Haspen marks the annihilation of the Klingon fleet.

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The Empire is victorious.

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Our victory is not without cost, though. Besides the scout RNS Dark Raptor, the Strike Cruiser RNS Blue Falcon went down to enemy fire. A moment of silence for Captain Lal Devious and his brave crew, killed in the line of duty.

Spoiler (click to show/hide)

The diminished Force 2 and Strike Fleet will head south, where the transport has been switched for 3 Scout IIs. Our military leaders wish to see the Klingons’ cloaking capability in battle. Meanwhile, Second Fleet will also head south to catch 5 Destroyers east of Mintaka. Note that our other Strike Cruiser escaped being destroyed by just 20 hitpoints.

Turn 239

Spoiler (click to show/hide)

They don’t get the trio of Scouts, instead vaporizing the troop transport there originally.

Spoiler (click to show/hide)

The five destroyers have apparently joined their battlecruiser comrades in the 16-ship fleet over Mintaka again. Our analysts speculate that they are trying to provoke us into a decisive battle here. Opinions differ as to whether the combined strength of Second Fleet, Strike Fleet and Force 2 would be enough to win against the Klingons. However, even if we win, the survivors won’t be able to hold off further Klingon ships (there are at least 9 more battlecruisers, as seen on turn 234). It chafes at Romulan pride, but our ships are ordered to stay away from Mintaka for the moment. Instead, they will assemble south of Mintaka.

Turn 240

Spoiler (click to show/hide)

Some good news at least – our advance in weapons tech now allows us to build D’deridex-class Warbirds. Romulus and Ekos are busy churning out scouts to support the invasion of Canopus, but we’ll try to build one soon to gain superiority over the Klingons.

Spoiler (click to show/hide)

Meanwhile, the Klingons depart Mintaka – they’ll probably be back next turn. Our ships spread out, hopefully to catch this lone Klingon transport which we think is heading north to Adelphous.

Turn 241

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Instead, the transport disappears back into Klingon space. There’s another at Cardassia, but our sensors confirm this is a different one than the one we saw last turn. Also, the Klingons surprise us by not going back to Mintaka.

Spoiler (click to show/hide)

Up in the north, we continue to assemble forces for the invasion of Canopus. There are 4 scouts at Canopus already along with Force 1, 2 troop transports waiting to the west at Tama, and 2 more scouts making their way north from Romulus and Ekos.

Turn 242

Spoiler (click to show/hide)

Our attempt to catch the Klingon destroyers fails as our vessels warp past each other. That’s a troop transport two sectors east; no sign of their battlecruisers now. Also, it’s not quite in the picture, but our range in the northeast has expanded, likely due to the Cardassians building a shipyard at Adelphous.

Spoiler (click to show/hide)

Our forces over Canopus decloak in preparation of being given the order to attack next turn, when the extra scouts arrive. As per the recommendation of an up-and-coming officer named Ivan, we will first bomb the system for a turn to take out the orbital batteries before sending in the troops, instead of doing both concurrently as was done at the Tama debacle.

Speaking of Tama, as it has finished building ancillary structures (like the subatomic simulators), I rededicate the entire free population to man the level 9 labs, providing 650 research points per turn and boosting our total to 2500. We should get level 6 construction much sooner than before.

Turn 243

Spoiler (click to show/hide)

We chase the Klingon Destroyers, but they get upgraded to Destroyer IIs. This means they can now move 2 sectors per turn and run (more) rings around us.

Spoiler (click to show/hide)

And to the north, our sensors pick up what our analysts refer to as ‘absolute bullshit’ – the Ferengi conjure up 12 War Cruisers out of nowhere. They’ve also recolonized their homeworld of Ferenginar (with a level 2 colony ship, which starts with 20 population). Our fleets divert north to put them down – while the Ferengi aren't at war with us yet, they are allies of the Klingons.

Turn 244

Spoiler (click to show/hide)

We believe the Ferengi to be headed for Malcor, so our forces will assemble at Vadris.

Also, I realize I forgot to give the ‘attack system’ order last turn (whoops), so I do so this turn.

Turn 245

Spoiler (click to show/hide)

This was very unexpected. We lost 3 scouts for only 2 orbital batteries, so now we have 3 scouts against 4 batteries. More pertinently, the minute amount of collateral damage (only 4 million killed) leads me to believe that Force 1 is insufficient to bomb Canopus into submission by itself. We should add in the Second Fleet and/or Strike Fleet, but they’re busy chasing down the Ferengi.

Spoiler (click to show/hide)

The combined strength of the Second Fleet, Strike Fleet and Force 2 moves to attack the Ferengi fleet at Malcor. Let’s hope they don’t move somewhere else.

Turn 246

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Unfortunately only 2 War Cruisers remain, and we obliterate them without issue.

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This was pretty much what we expected. At least we struck the first blow.

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Our forces will pursue the Ferengi ships, now east of Malcor.

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The last ship to be launched from the shipyards at Ekos is the RNS Night Raven, another scout to be thrown at the Federation’s orbital batteries.

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The shipyards at Zakdorn take over shipbuilding duties, and immediately begin work on a special project. We’ll need it if we are to be victorious against the Klingon hordes.

Turn 247

Spoiler (click to show/hide)

The Ferengi seem to be fleeing back to their system of Yridia. I’m going to take a gamble here and send all our forces back to Canopus to assist in the invasion. It’s dangerous, given all the enemy ships threatening Mintaka, but there don’t seem to be any troop transports in the area. We need Canopus conquered already so that Force 1 can join the central theatre.

Turn 248

Spoiler (click to show/hide)

The Klingons claim to hate peace, but apparently that only applies to us.

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We get that breakthrough in construction tech, allowing us to build starbases. I doubt we’ll be building one anytime soon, because spare troop transports are always better off being used for invasions.

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The Ferengi head to Klabnia. That probably doesn’t bode well, since it seems they are heading for our space.

Turn 249

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The Klingons have assembled another fleet over Adelphous, but there’s again no troop transport evident. Meanwhile, the Ferengi fleet go to Malcor, and our ships decloak in anticipation of arriving at Canopus next turn.

Turn 250

Spoiler (click to show/hide)

The ships in Canopus are given the order to attack. We have the entire spaceborne might of the Romulan Star Empire here, twenty-four warships coordinating to overwhelm the Federation defenders in orbit and planetside. The two Strike Cruisers especially are in their element – with multiple torpedo launchers and the targeting systems for them, they are built for precise planetary bombardment.

In the core, the Ferengi are apparently content to relax at Malcor, while the Klingon fleet disperses to the south. Still no sign of any troop transports yet.

Turn 251

Spoiler (click to show/hide)

This was an unexpectedly good result – 6 batteries destroyed for no loss of ships on our side. We’ll bomb for another turn to give time for an additional troop transport to arrive, and then the troops go in.

Spoiler (click to show/hide)

However, inspection of our ships reveals that the orbital batteries did do quite a bit of damage before being shot down. I believe our larger fleet allowed us to ‘rotate’ ships in and out of the line of fire, preventing any one ship from getting destroyed. It may be better to bomb with our entire fleet to minimize losses, but that would necessitate giving our enemies free roaming in space.

Spoiler (click to show/hide)

In the rest of the galaxy: three things of note: the Ferengi split off 9 of the War Cruisers to venture east, there’s a Klingon colony ship II southeast of Doraf probably hoping to colonise Doraf, and two of their Assault transports are 86% done constructing an outpost in Metaline – so that’s where they went.

Turn 252

Spoiler (click to show/hide)

The bombardment of Canopus proceeds as planned, with the enormous casualties helping to lower the system’s ground combat strength. The invasion will come next turn.

Spoiler (click to show/hide)

The Federation doesn’t take this lying down, and conjures another Light Cruiser II out of nowhere, despite not having any more dilithium to fuel it. Another troop transport just built in Romulus lays in a course to meet our fleets later, while the Ferengi have switched ships around, with 9 at Malcor and 1 east of Sarona. The Klingon colony ship prepares to offload their colonists on the desolate mechanical wasteland that is Doraf, ravaged by the Borg nearly 50 turns ago.

Spoiler (click to show/hide)

Speaking of Klingons, they’ve assembled an invasion fleet bound for Kholfa, with a single Assault Transport backed up by six battlecruisers. Hopefully the Cardassians will fend them off, but I’m not too sure if they can. The Klingons have also completed their outpost at Metaline, not that it matters.

Turn 253

Spoiler (click to show/hide)

The invasion of Canopus is a resounding success, some reassuring news after the debacle that was Tama.

Spoiler (click to show/hide)

Canopus is a good system, with level 5/6 infrastructure, but its morale is in the dumps, as expected of a conquered system. We’ll build the Subatomic Simulators first to start the system contributing to the Empire, then begin a tribunal to weed out malcontents.

Spoiler (click to show/hide)

The majority of our combined fleet will head for Sarona to smash that impudent Starfleet cruiser, while the troop transports meet up with another while escorted by Scouts.

Of note, the Klingon invasion fleet has arrived over Kholfa, while their colonization of Doraf begins in earnest.

Turn 254

Spoiler (click to show/hide)

The Ferengi offer us a generous amount in return for peace. I’ll accept so that I can focus on the Klingons for now. Also, the Cardassians’ attitude toward us has dropped to icy – I don’t know why.

Spoiler (click to show/hide)

In Rigel, the Klingons have assembled yet another invasion fleet. This one is notable as it has the IKC Qar’dus, the first Negh’Var-class Strike Cruiser that we have seen. These ships have much lighter shielding than the Battle Cruiser IIs, but boast a more powerful complement of weapons. Also, the Klingon invasion of Kholfa is unsuccessful, though they do put in a dent in the system’s population (129 to 112).

Turn 255

The Federation also follows the Ferengi in offering us a non-aggression pact, but I’m not accepting. We’re almost through with them – once Sarona falls, Bryma is their last system and it’s practically undefended. The Light Cruiser II at Sarona has disappeared, presumably falling back to Bryma.

Spoiler (click to show/hide)

The Klingons assemble over Adelphous. Unlike Kholfa, I doubt the Cardassians will be able to withstand this, especially as the Klingons have dedicated Strike Cruisers in that fleet. Also, a pair of troop transports is almost (86%) done constructing an outpost over Cardassia.

The populations of Mintaka and Ekos are ordered to strengthen their defenses, building orbital batteries and bunker networks. Once the Cardassians fall, these systems are first on the invasion list.

Turn 256

Spoiler (click to show/hide)

A breakthrough in the field of Propulsion upgrades and allows us to build Destroyer IIs, but we don’t have and don’t plan on building any. Now we just need an upgrade in biotech to have level 6 techs across the board.

Spoiler (click to show/hide)

Romulan ships will commence the bombing of Sarona. Hopefully we can get away with having no scouts destroyed again.

The Klingon invasion of Adelphous is successful, and the loss of the Cardassian shipyard there causes our ship ranges in the northeast to contract greatly. Notably, the short-range Strike Cruisers at Sarona are out of range, but they can still move one square back inside the green range. Our primary target in the northeast is Bryma, and it’s still in the troop transport’s (yellow) medium range. We’ll see about getting a shipyard operational on Sarona once we conquer it

Turn 257

Spoiler (click to show/hide)

We don’t get our wish – five scouts are destroyed for five batteries – but I’m happy to make that trade. The troop transports have arrived and the invasion of Sarona will commence shortly.

Spoiler (click to show/hide)

That’s just as well, since I’m worried about the Klingons. The troop transport shown here is the only one we see, but if the Klingons declare war they could mount an invasion of Mintaka in two turns, too fast for our forces to respond. It could be that this transport is meant for Kholfa, though. Seven Ferengi War Cruisers have departed Malcor, perhaps in anticipation of our conquest of Sarona. Once Sarona is Romulan the sectors around it will likely become disputed, and the non-aggression pact forbids them from moving through such sectors.

Turn 258

Spoiler (click to show/hide)

The invasion of Sarona is a resounding success, and the news of victory boosts morale across the Empire.

Spoiler (click to show/hide)

With that done, the Romulan Navy reorganizes itself. The lone Scout left over joins the 2 remaining troop transports to head northeast for the invasion of Bryma, the last Federation system. Second Fleet dissolves, and its ships now join Force 1 and Force 2. The reorganized navy is:
Spoiler (click to show/hide)
Force 1 will go to and destroy the Klingon outpost at Cardassia. Force 2 and the Strike Fleet will meet up with a troop transport at Mintaka and guard over it as it builds an outpost there.

Spoiler (click to show/hide)

And in the west, the Romulan Empire launches its greatest ship so far – the D’deridex-class Warbird. The RNS Fireback is more heavily armed and shielded than any Klingon vessel we have yet seen, and its cloaking device gives it the element of surprise against any foe. Captain EuchreJack is a fresh graduate of the Zakdorn Military Academy, and he will command the Warbird on its maiden voyage – to strike back in Klingon territory. Remember Mintaka!
« Last Edit: June 05, 2014, 01:07:22 am by Azzuro »
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Haspen

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #109 on: June 04, 2014, 03:46:48 pm »

If you ever plan adding a Warbird into the force I'm currently in, I call dibs! :P

Also yeeeeah, destroying the last Klingon ship back then all by myself.

Klingons worry me though. Ferengi not so much - their ships are super cheap and considering amount of gold Ferengi produce they can just spam them indefinitely.
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Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #110 on: June 05, 2014, 12:08:48 am »

All my images seem to have been eaten by photobucket, will try to fix this ASAP.

Can anyone recommend a good image host?
« Last Edit: June 05, 2014, 12:20:01 am by Azzuro »
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EuchreJack

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #111 on: June 05, 2014, 12:10:52 am »

Bwah ha ha!  I'm back and bigger than ever!

Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #112 on: June 05, 2014, 02:05:35 am »

So here's the deal: Photobucket says my bandwidth is exceeded and has blocked all the pics until the 24th, when bandwidth limit is reset. Should I try to move all the pics to Picasa, or focus on updating? (update 15 is already on Picasa).
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Haspen

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #113 on: June 05, 2014, 05:11:28 am »

Why not imgur v:

I used imgur for all of my BotF LPs and it never failed me, really :v
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EuchreJack

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #114 on: June 05, 2014, 06:47:56 pm »

So here's the deal: Photobucket says my bandwidth is exceeded and has blocked all the pics until the 24th, when bandwidth limit is reset. Should I try to move all the pics to Picasa, or focus on updating? (update 15 is already on Picasa).

Update!

monk12

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #115 on: June 05, 2014, 08:47:47 pm »

Yeah, just update; the latecomers can deal with it.

Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #116 on: June 06, 2014, 11:09:23 am »

Ok, update will be up probably tomorrow. Also, I commit a stupid mistake that's foreshadowed in the last turn of the previous one. Anyone cares to guess?

Spoiler: Hint (click to show/hide)
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EuchreJack

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #117 on: June 06, 2014, 02:15:28 pm »

Spoiler (click to show/hide)

Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #118 on: June 07, 2014, 11:48:41 am »

Turn 259

Spoiler (click to show/hide)

Lots of Klingon ships in the south. I divert Force 2 westward a sector to link up with the troop transport earlier, just in case the Klingons ambush it at Vadris. Also, it seems I was wrong about the range thing – the Strike Fleet didn’t move from being out of range last turn. At least the shipyard we rush-built at Sarona is online now though, so they should start moving this turn.

Turn 260

Spoiler (click to show/hide)

Wait, what?

Spoiler (click to show/hide)

Remember when I said the Federation conjured up a Light Cruiser II on Sarona, and it ran away before we invaded? Yeah, it’s here now to make a last stand at Bryma. Unfortunately, I thought the system was undefended and the only firepower we have is a Scout, which is uncloaked. Time to retreat.

Spoiler (click to show/hide)

The USS Warakurna fires phasers and torpedoes…

Spoiler (click to show/hide)

…but doesn’t quite manage to kill any of our ships before they retreat. A stroke of luck for us, although we wouldn’t need it if I was paying attention in the first place.

Spoiler (click to show/hide)

Meanwhile Force 1 engages the Klingons at Cardassia.

Spoiler (click to show/hide)

There’s a trio of Klingon Destroyer IIs guarding it, and the outpost is in fact an upgraded Outpost II.

Spoiler (click to show/hide)

Still, Force 1 takes all of them down without issue, splitting their fire effectively between multiple targets.

Spoiler (click to show/hide)

Here’s the situation in the northeast. I’m sending the Strike Fleet over to kill that stupid Light Cruiser, while the invasion fleet has somehow retreated into Ferengi territory. Speaking of the Ferengi, they’ve got 2 more War Cruisers at Gamma Vertis and 9 at Malcor. I believe the 9 at Malcor are trapped by our non-aggression treaty as Malcor is surrounded on all sides by Romulan/Romulan-contested sectors, but I don’t see how I can take advantage of that. Also, since Bryma is out of the green short range of the Strike Fleet, I’m rush-building a shipyard on Otar to rectify that. Short-range ships are usually powerful but limited strategically.

Spoiler (click to show/hide)

On the southern front, the Klingons have a fleet over Mintaka, so I’m sending in Force 1 uncloaked to reinforce Force 2 (and also draw fire away from the uncloaked transport). Captain EuchreJack will arrive at the Klingon system of Marcus next turn, where there is an outpost, although we can’t see it now because of the neutron star.

Turn 261

Spoiler (click to show/hide)

As expected, Captain EuchreJack comes across a Klingon outpost at Marcus.

Spoiler (click to show/hide)

He causally saunters up to the outpost and annihilates it.

Spoiler (click to show/hide)

The Warbird lives up to its repute as the Empire’s most powerful ship.

Spoiler (click to show/hide)

However, the Klingons have revealed the IKC Drovna, their first Vor’cha-class attack cruiser. The ship is almost as heavily shielded as our Warbird, and our analysts believe it to be more heavily armed. While it would be nice to have our capital ships face off against each other, Romulan prudence dictates we send the greater power of Force 1’s 8 cruisers to take it down. Force 2 will stay uncloaked at Mintaka to guard the construction of our outpost.

Spoiler (click to show/hide)

Meanwhile in the northeast, Strike Fleet will clear that annoying Starfleet cruiser away from Bryma – uncloaked, so as to distract from the vulnerable troop transports.

Turn 262

Spoiler (click to show/hide)

As our forces near and start firing on the Federation ship, we detect the subspace signatures of a warp drive powering up. It looks like the crew of the USS Warakurna have decided to save their own hides and flee.

Spoiler (click to show/hide)

So this is how Starfleet ends – not with a bang, but with a whimper. Captain Monk is credited with the kill of the Federation’s final starship.

Spoiler (click to show/hide)

An advance in biotech brings us to level 6 tech in all aspects, giving us level 6 intel centres and laboratories, along with level 6 farms.

Spoiler (click to show/hide)

Our next research goal is to invent a dedicated cruiser for battle. The D’dredar-class Battle Cruiser is almost, but not quite the equal of the Warbird in weapons and shielding, and slightly more expensive, but it can move at 2 sectors per turn in the medium range, giving it much greater strategic flexibility than the Warbird. We’ll need further advances to level 7 in computing, energy and weapons, of which we’ll pursue energy first to get upgraded powerplants.

Spoiler (click to show/hide)

The invasion of the last free Humans in the galaxy is ordered. Since resistance is expected to be minimal, the Strike Fleet will not bomb to avoid collateral damage, and will instead head back to the Klingon front.

Spoiler (click to show/hide)

On the Klingon side of things, their Attack Cruiser seems to be retreating into their space. Force 1 will continue to pursue it.

As an aside, since our treasury is once again looking healthy, I order some of the longer construction projects to be rushed with credits.

Turn 263

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The invasion goes off swimmingly, with a minimum of casualties and collateral damage.

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So ends the United Federation of Planets. They were the first empire to contact us, the first empire to get into a war (with the Ferengi) and fittingly enough, the first empire to fall.

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With the fall of the Federation, morale rises across the empire. Kurl even gets a boost to its production because of high morale, and a lot of constructions finish this turn.

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Our systems’ morale, for reference. Last turn the majority were at content (Romulan systems) or disgruntled (conquered systems), but morale has risen across the Empire, also boosting productivity in all aspects.

Mintaka has overtaken Ekos to become our third most productive system (Zakdorn is at 1359 industry, not shown), so I’m considering having it produce some scouts or troop transports. I also have no idea why Sarona is displayed at 0 industry despite having population working the factories.

Spoiler (click to show/hide)

Bryma pretty much sucks as a system – level 1 infrastructure everywhere, crappy morale and it’s not even fully terraformed, so max pop is 80. I’ll have to remember to get a colony ship over here to fix that, if we ever do get around to building one.

With our business in the northeast concluded, the leftover troop transport and scout will head over to the galactic core. We’ve still got 41 more turns of that non-aggression pact with the Ferengi left, so let’s hope they don’t break it for now (they probably will).

Spoiler (click to show/hide)

The Klingon Attack Cruiser just missed our Warbird as they warped past each other. With the (third) outpost at Mintaka complete, Force 2 will head to the orange star system, where I recall there was a Klingon outpost. Force 1 will head to the outpost at Metaline to blow it up, and the Warbird will fall back to the Mintaka outpost, hopefully luring that Attack Cruiser there.

Turn 264

Spoiler (click to show/hide)

Force 1 comes across another trio of Klingon Destroyer IIs and obliterates them. The Klingons must really like grouping their ships in trios, but that just makes it easier for us to outnumber them.

Other than that, nothing interesting happens. The Klingons have 6 battlecruisers slowly bombing the Cardassians at Kholfa.

Turn 265

Spoiler (click to show/hide)

The Metaline outpost goes down under a hail of plasma torpedoes. Unfortunately, as we cannot track each ship’s torpedoes individually, we can’t credit the kill to any ship in particular.

Spoiler (click to show/hide)

Herp derp. Nobody cares, the Cardassians are close to extinction anyway.

Spoiler (click to show/hide)

Since everything’s quiet on the Klingon front, I decide to shake things up a bit. Captain EuchreJack will join up with the arriving Strike Fleet and raid Cardassia and its surrounding systems. Force 1 will proceed one step further into Klingon space and enter their home system of Qo’nos (south of Metaline) and Force 2 arrives at that orange star system (north of Barkon) next turn, which I’m quite sure contains an outpost.

Turn 266

Spoiler (click to show/hide)

It looks like they got more than they bargained for. That’s the Warbird and Strike Fleet against a trio of Klingon Battle Cruiser IIs and another trio of Scout IIs.

Spoiler (click to show/hide)

The Klingon Scout IIs start off cloaked, so we can’t target them on the first turn and instead have to go for the battlecruisers, but that’s what I was planning on doing anyway. Surprisingly, the RNS Fireback starts quite a ways back behind the Strike Fleet – unfortunate, as I was planning to have it tank the torpedoes from the Klingon vessels with its powerful shields.

This time, I opt to micromanage a bit and set individual battlecruisers to be targeted by each of our three ships. I’m worried that if I just set a group assault, they’ll massively overkill one battlecruiser and leave the other 2 open to counterattack.

Spoiler (click to show/hide)

Our ships decloak and open fire, and explosions light up the Klingon vessels.

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When the dust settles, we see that one of the Klingon battlecruisers has survived, albeit heavily damaged. More frustratingly, their scouts are still under cloak, as there were no valid Romulan targets in the first round. We’ll just pulverize this battlecruiser and hope for the best. I’m setting the Strike Fleet on an evasive course to dodge the fire from those scouts.

Spoiler (click to show/hide)

It doesn’t work all that well – our strike cruisers are slow and lumbering, whereas the Klingon scouts are agile, to say the least. The RNS Black Hawk goes up in a spectacular explosion, but Captain Monk’s torpedoes still find their mark and take down the IKC Le’Hov even after he is killed.

Spoiler (click to show/hide)

But now we’re in a bit of an awkward position. The Klingon scouts have flown past our ships and now both sides are facing away from each other, but they can turn on a dime and fire on us while we’re still turning. Let’s just hope they fire on the more heavily shielded Warbird than the more fragile Strike Cruiser.

Spoiler (click to show/hide)

Surprisingly the Klingon scouts chose not to turn on the spot, instead opting to move away first to get a long run up to target their torpedoes. Captain EuchreJack manages to nail one of them with a disruptor located on the port nacelle.

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The Klingons target all their weapons on the vulnerable Strike Cruiser, but the Warbird is in position to fire back. For such a large ship, it is quite maneuverable.

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It’s a race to see whether the Klingons can put out enough damage to kill the strike cruiser before the Warbird puts them down.

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They don’t quite manage to do it, but it’s a close shave nonetheless. If a few more disruptors had been on target, we wouldn’t have a Strike Fleet anymore. Anyway, the RNS Fireback claims 2 Scout kills and the RNS Red Falcon claims one.

Spoiler (click to show/hide)

Oh god no.

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On the very first turn I send the Warbird away, the Klingon battlecruiser fleet decides to stop bombing Kholfa and pay a visit to Mintaka. It ends as you’d expect. Third time unlucky?

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That’s Force 2 in the orange star system I talked about earlier.

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We hit the jackpot – that’s 4 Klingon Assault Transports and a Colony Ship together with their outpost.

Spoiler (click to show/hide)

Remember Mintaka!

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There’s still the colony ship left…

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…but a well-placed torpedo from the RNS Albatross puts an end to it.

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In the deep south of the galaxy, there is nothing else of interest – our scan strengths are poor here, and we can’t see enemy ships around. Force 1 will head to Selay, where they will be in prime position to raid the five Klingon systems in that cluster. Force 2 will proceed with all haste back to the galactic core to chase off the Klingons menacing Mintaka.

Spoiler (click to show/hide)

In the centre, it’s a delicate dance for dominance. There’s 6 battlecruisers at Mintaka now, but I think they’ll move off next turn to return to bombing Kholfa. At Cardassia, a newly built Destroyer II and southeast, there’s an Assault Transport escorted by a pair of battlecruisers. Captain Kai’an will take his Strike Cruiser back to Doraf to protect our invasion ‘fleet’, while Captain EuchreJack moves to Mintaka to keep an eye on things. Once Force 2 returns, we’ll make a go at wiping out the Klingons here.

Turn 267

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It looks like the battlecruiser fleet at Mintaka has been replaced by the troops convoy.

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This is a bit of a hairy situation here. The two Battle Cruisers combined have stronger shielding and more firepower than our Warbird, and the troop transport being Klingon has its own weapons, but Captain EuchreJack has the quintessentially Romulan advantage of surprise.

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And he makes good use of it, downing both battle cruisers in a hail of disruptor fire. The transport follows soon after.

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An upgrade in Energy gives us level 7 powerplants. Now we just need further updates in computer and weapons.

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All these recent victories (except the Mintaka outpost) have boosted morale across the empire to unbelievable levels. ‘Fanatic’ is the highest possible morale level shown, and systems get a >75% to ALL output (research, production, etc.) at this level.

Spoiler (click to show/hide)

With (some of) the Klingon fleet destroyed, I think it’s safe enough to move the Strike Cruiser and invasion ‘fleet’ from Doraf to Mintaka, especially since Force 1 will also be returning to Mintaka. Force 2 will stay at Selay to raid Klingon systems – I’m not too sure what that 55% means, though I assume the higher the better. Our analysts believe the troops convoy we encountered at Mintaka was actually bound for Kholfa, in another attempt to put the Cardassians down for good. The six-battlecruiser fleet over Kholfa has gained a Destroyer to help them bomb the Cardassians.

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The Cardassians don’t seem to get that we’re protecting them; they’re enraged at us for some unknowable reason. Ingrates.

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And in the west, we launch our second Warbird. The RNS Firecrown will go on a shakedown cruise to Mintaka, where Captain Haspen will receive command of it as a promotion for exemplary service. It will join Force 2 and help to secure Romulan dominance in the galactic core.
« Last Edit: June 07, 2014, 12:15:23 pm by Azzuro »
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Azzuro

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Re: Let's Play Star Trek: Birth of the Federation!
« Reply #119 on: June 07, 2014, 12:01:13 pm »

Whew. Sorry for the short update, but the number of pics was getting way too high to fit. For those who died, you can request re-captaining and I'll put you in a new ship (probably a Warbird or Battle Cruiser). I think we're gaining the upper hand on the Klingons with all the ships we've destroyed, but they've probably got a whole bunch of battle cruisers lurking in their space somewhere.

Also, I couldn't think of a good way to segue into this in the update, but does anyone want to betray and invade the Cardassians? They've only got one puny system now, and we've got an extra troop transport in the area, along with fire support for the invasion. It might be better than building a(nother) ill-fated outpost at Mintaka again.
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