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Author Topic: Shadows of the Ancients [3.5e D&D][IRC][On hiatus due to conversion to 3.5e]  (Read 4845 times)

Vorthon

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Niralthur Prefecture is the easternmost territory in the Republic of Arrak. Situated on the western coast of the continent of Ashinra, it is a place full of ruins from the great elven empire which ruled over most of Ashinra and several other neighbouring continents. The prefecture is a place where one can still find adventure in the otherwise generally peaceful Republic, and rumours and tales of treasure and adventure abound. Be it the last bastion of elven civilization far to the east, whispered stories of the strange, chaos-tainted wastelands at the heart of the continent, or even the rumours of a lost city of the elves at the bottom of Lake Endryl, there is adventure and excitement for those who know how to look. You are new arrivals to the prefecture, having arrived in the city of Oakthorne, situated along the banks of the River Kelm. It is nowhere near as cosmopolitan as New Albion, the prefecture capital, but it is still a rather large settlement.

PC Races:
Human: I thought it was obvious but apparently not. >_>
Spoiler: Wood Elf (click to show/hide)
Spoiler: Halfling (click to show/hide)
Spoiler: Dark Elf (click to show/hide)
Spoiler: Dwarf (click to show/hide)
Spoiler: Gnome (click to show/hide)
Spoiler: Lizardfolk (click to show/hide)
Spoiler: Half-Ogre (click to show/hide)
Spoiler: Katthara (click to show/hide)
Spoiler: Drymian (click to show/hide)
Half-Orc & Half-Elf: As per the PHB (Bleh too lazy to type stuff up for 'em)

Classes:
Fighter: As per the PHB.
Cleric: As per the PHB.
Magic-User: As per the PHB.
Illusionist: As per the PHB.
Thief: As per the PHB.
Paladin: As per the PHB.
Monk: As per the PHB.
Assassin As per the PHB.
Multiclassing: Takes approach given in Footprints, Issue 2.
Spellweaver: As per Footprints, Issue 2, page 30.
Necromancer: As per Footprints, Issue 14, page 4. (Nuts to that whole "It's a NPC class" crap. Darke magjycks are fun. :P )
Transmuter: As per Footprints, Issue 16, page 2.
Bounty Hunter: As per the Manual of Professions, page 10.
Bravo: As per the Manual of Professions, page 13.
All classes mentioned as being found in a document other than the PHB can be found in the appropriate documents at http://www.dragonsfoot.org
A spell compendium.
Deities
Spoiler: Adukan (click to show/hide)
Spoiler: Aelimri (click to show/hide)
Spoiler: Galaur (click to show/hide)
Spoiler: Krassa (click to show/hide)
Spoiler: Vaedin (click to show/hide)
Spoiler: Peladim (click to show/hide)
Spoiler: Tallorn (click to show/hide)
Spoiler: Okraton (click to show/hide)
Spoiler: Sitso (click to show/hide)
Spoiler: Arixus (click to show/hide)
Note: These are only the deities for starting characters. There are many more. If you feel that none of the deities presented are suitable for your character, PM me and we'll work something out.


Houserules:
    - No level limits based on race
    - A character may expend two proficiency slots to gain proficiency in a weapon not normally allowed by their class.
    - Attributes are determined by 3d6, in order. You may then swap two of the attributes, then distribute five points as you see fit. You can spend one of said points on an attribute already at 18, in which case you roll for exceptional (Which you would normally do if you rolled a natural 18 for that attribute (Eg 18/xx strength or intelligence or whatever)
    - Exceptional scores exist for all attributes.
    - One may take proficiency in dual-wielding a specific type of weapon at the cost of two proficiency slots, doubling the amount of damage done in an attack, at the cost of a -1 to-hit penalty
    - One may take proficiency in unarmed combat, doing a base of 1d2 damage.

Sessions will be on Thursdays starting at ~6:00 pm EST (GMT -5). Subject to change.

Play will be via IRC, Channel #RoA_RP on the DarkMyst server.


Players:
Ultimuh: Half-Fang, Katthara Thief
Shinotsa: Dumat Hammerblows, Dwarven Fighter
Dutchling: Montez' Spittleburry, Dwarven Cleric of Arixus
Willfor: Ashtara Briasana, Human Fighter
Wrex: William mac tíre, Werewolf
« Last Edit: February 07, 2013, 10:35:48 pm by Vorthon »
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The Fool

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #1 on: November 20, 2012, 02:29:33 am »

I might be interested. I'd need to hear where the schedule is moving to before committing too much into this. I can make the first session at least.
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Shinotsa

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #2 on: November 20, 2012, 02:37:58 am »

Hmmm, I'm interested. Very interested.
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scriver

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #3 on: November 20, 2012, 02:46:25 am »

I'm interested as well, possibly as a halfling, half-orc or half-ogre (I guess I just like halves). I have no computer at the moment though, so I can only join if you are able to give me some assistance with stuff.

Also, you need to specify which timezone you're referring to ;)
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Vorthon

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #4 on: November 20, 2012, 04:03:47 pm »

Updated. Despite RAEG inducing 504s.
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Ultimuh

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #5 on: November 20, 2012, 05:36:23 pm »

Very much so ever interested.
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Vorthon

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #6 on: November 20, 2012, 05:45:23 pm »

Updated OP again. Two new PC races: Katthara and Drymian.
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Ultimuh

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #7 on: November 20, 2012, 05:52:27 pm »

Dibs for a Khajiit Katthara Thief!

Spoiler: Character (click to show/hide)

Spoiler: Description (click to show/hide)

Spoiler: Quirks (click to show/hide)

Spoiler: Background (click to show/hide)

Spoiler: Stats (click to show/hide)

Spoiler: Inventory (click to show/hide)

Spoiler: Nicknames (click to show/hide)

Spoiler: Misc (click to show/hide)

Spoiler: Character Knowlege (click to show/hide)

Timezone: GMT +1
« Last Edit: January 24, 2013, 09:03:08 pm by Ultimuh »
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Vorthon

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #8 on: November 20, 2012, 05:56:01 pm »

Updated OP again. More houserules.
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Yoink

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #9 on: November 20, 2012, 09:54:34 pm »

Wait a second... If there are no humans, where the [EXPLETIVE] did halflings, half-ogres etc come from? :o
Or did humans die out in some hazy point in history? Whatever the answer, I might join. Was thinking of a Drymian but they don't get to hit things with pointy metal sticks. :-\
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scriver

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #10 on: November 21, 2012, 12:47:54 am »

I'm sure there are humans, Yoink, but... Er... Where silo you think halflings come from?
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Ultimuh

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #11 on: November 21, 2012, 03:27:13 am »

Its says PC races.
I'm sure there are human NPCs.
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Vorthon

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #12 on: November 21, 2012, 07:13:00 pm »

I thought that it should be obvious that humans are avaiable as a PC race >_<.

Goddammit lemme update the OP.

Edit: Also, Ultimuh, you forgot to list your character's AC. Leather armor gives you an AC of 8. And no bonus from dexterity because 1E's weird like that.
« Last Edit: November 21, 2012, 07:20:09 pm by Vorthon »
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Ultimuh

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #13 on: November 21, 2012, 07:29:27 pm »

Fixed that, thanks for reminding me.
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scriver

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Re: Shadows of the Ancients [1E AD&D] [IRC]
« Reply #14 on: November 22, 2012, 06:45:56 am »

Is there a pre-game meeting tonight? Because, as I said, I'm very interested in joining, but can't roll the character on my own as I haven't got a computer right now. So, basically, I'm asking again if you're willing to give me some extra support until I get a new computadore.
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