Vault 15 Exploration Pest ControlRat slaughtering time!
Now that those squeaky bastards are dead, let's head into the vault proper. Unfortunately, I couldn't find any pickup-able rocks in the cave.
God damn that door's been through hell.
This place is nearly identical to Vault 13.
Let's check the locker in this airlock (lock-ception?)
Oh goody, more flares!
Don't mind if I do.
That's a big rat.
I ran back a bit to see if I could take it out with my knives without endangering myself.
It wasn't very effective. Although I did get this ridiculous screenshot out of it.
It seems Mister Fister's martial talents lie (unsurprisingly) in his fists.
Now pick up those knives and head further into the rust pile!
Oh good, more rats.
Now that we've cleared the medical bay of vermin, let's see if there's any goodies left over for us.
Score!
Now, to the elevator.
More flares? Just what I wanted.
It would appear the elevator has taken the day off.
Luckily, this isn't my first shit in the woods, so I knew to bring a rope.
Down towards rocky victory we go!
And here we are on the residential level.
...and immediately pestered by vermin. Pig rats this time, so at least there's some variety in the things I'm killing en mass.
Die porky fiends!
And normal fiends too it would seem. Oh and we leveled up!
I'll level up once I can walked a meter without bumping into rats.
That's better! Now, let's choose our skills.
Mostly into unarmed, some into throwing. I'll start leveling Big Guns when we've finished up our business in the northeast, as I don't recall there being any flamethrowers or miniguns around these parts.
I suffered quite a few nips to the shins from those damnable varmints, so let's test out our fancy new healing kit.
I guess it worked out alright. It did take a few hours, and it probably would've been more efficient just to trade it for a stimpak or two and use those.
Found a neat semiautomatic hunting rifle in the bathroom. What it was doing there, I have no idea, but I'll take it to sell anyway.
It's fully loaded too. What the Hell was someone doing with a fully loaded hunting rifle in their bathroom inside a vault?
Well, we'd better get a move on. Those rats don't punch themselves until they explode into bloody chunks after all.
Some bullets for our new rifle! I doubt I'll use them, but they should fetch a fair price.
The rooms to the north seem to have caved in. Hopefully we can scrounge some rocks from the debris.
But first, we must clear them of rats.
More bullets, but no pickup-able rocks. Urg.
Yes, I am going to include a screenshot of every single rat I kill. Every. Single. One.
Neat, a locker. Let's pretend I don't already know exactly what's in it.
Rope and a bitchin' leather jacket! Better put that bitch on.
Fuck yeah.
I wonder how it holds up against rat bites.
Now that the residential level has been sufficiently cleansed of life, let's use your conveniently-placed new rope to descend another level!
Once again we are greeted by the pig rat welcoming committee.
This is what I think of your committee motherfucker.
Aha, another big ass rat! This should break some of the monotony.
I tried using the throwing knives. Once again they were less than effective. Unfortunately, I was only able to recover one of them. The other is either hidden behind a computer or underneath the mole rat's corpse. This is why I decided not to use rocks as thrown weapons.
Screw knives, my trusty brass knuckles never fail me.
Another caved-in area to the east. Once again, a depressingly low number of pickup-able rocks (zero).
At least there's
blood-filled experience balloons rats!
Squeak's right, bitch.
30 more armor piercing rounds for the 10mm
Let's check out the supply closet, and kill a pig rat on the way there.
Praise Armok, this place is blessed.
The gun's alright too, but it's not nearly as fun as a bundle of dynamite and a pair of grenades. I'll probably just end up selling it.
Turns out there's no waterchip here. Shocker.
But we did find a crowbar. This makes up for everything.
Man, I feel like Gordon Freeman!
I guess we should finish business with our ratty associates. There's more loot to be had anyway.
But first, we must stimpak. 13 is a bad number for vaults as well as Hit Point values.
That was refreshing. I mean, er, medicinal. Don't do drugs kids.
And after all that we get...
.44 magnum armor piercing rounds. I'll take them to sell.
It seems that the library is the only place uninhabited by rats. They must be pretty ignorant.
I found this nifty book on the library's floor. Luckily, due to the rats' ignorance, it wasn't covered in feces.
Let's ascend our way out of this rock-forsaken hellhole.
Well, at least we're done with most of the game's rat killing. Although we found no rocks, we got some explosives and that nifty leather jacket. We also learned that Vault 15 has no water chip (which we already knew, and is pretty obvious given that the game gives us 150 days to get a water chip and Vault 15 is like a week's travel away from Vault 13 ramble ramble ramble).