Turn 6: Lust For PowerImprove that desert with 1 power.
[4+1] The powder swirls around, recoalescing into a sweeping proper desert, albeit one that's a bit prone to sandstorms.
Ugh.
Improve the dice, so that when they're rolled, a random good or bad effect happens to the roller...
[6][6][1] You put too much of your own essence into the dice, which warp slightly to become better made and more bonelike. The result is an artifact that allows anyone who rolls them to always succeed perfectly, at the cost of shoving their bad luck onto you.
Your paws are now full.
+2 PowerTurn the abyss sphere into a sphere of glowing water, use a power point.
[4+1] You alter the abyss sphere to softly emit light rather than drawing it in. It's a bit cloudy at times due to the powder inside.
"Hahahaha! Look at those freakish things! Why, simply looking at them will drive their foes mad. Irotas, you've really outdone yourself this time. But they don't look grateful at all for what I've done for them. Let's help them with that, shall we?"
Grant my new abominations sentience, so that they can appreciate the madness that they will cause.
[4] The mutated silk grazers awaken, but don't seem very enthusiastic about their condition. Still, they get to work... well, mostly just digging a few gravel pits, there's not a lot for them to do.
"Oh dear, oh dear...seems that I've made something completely opposite to what I had wished; still, better than no result at all."
Transport some of the Warm Grass to the Shining Stones and make them not at all soft, making rough, course and porous.
[3] You make the grass a bit courser and try to transport it to the shining stones, but it can't really get that good a grip on the stone surface. It's definitely not going to sustain much, if it can survive at all.
Speaking of which, the Shining Stones are unable to support the Azure Veil Tribe or Silk Eaters for much longer.
Grant the comets sentience.
[2] They become... er... "living" in a very loose sense of the word, not really aware of much but more animate than normal rock, at least.
A new rule is now in effect:To modify something, you need to get a result of at least equal to the level of the thing you're improving.
Ochita (Ochita)
Water
Power 0
Mesphyn (Spinal)
Fire/Light
Power 2
Irotas (Wwolin)
Madness
Power 1
Oristor (Firelordsky)
Knowledge
Power 4
Lokas (micelus)
Change
Power 4
Jelki (Caerwyn)
Chance
Power 2