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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20409 times)

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 12: One Yet Dead
« Reply #165 on: December 09, 2012, 05:12:12 pm »

Name: Gorgune
Mutations: Level 0 Carnivorous Digestive Tract                   -2
Level 1 Senses (eye)                                                -1
Colour Change 1                                                       -1
Armour 1                                                                 -1
Description: Scaled worm with a hole at one end ringed with pale eyes. The scales are soft and pliable, and can change colour.

((I'm not sure what stuff I get as default, do I get eyes, ears, smell etc? Bit confused))
Two of the above. Shoulda mentioned that...

Still waiting on a couple guys.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 12: One Yet Dead
« Reply #166 on: December 09, 2012, 05:28:14 pm »

cant you just auto them seeing as they havent posted in so long?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 12: One Yet Dead
« Reply #167 on: December 09, 2012, 05:42:39 pm »

Probably, I'll get to it soon...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 12: One Yet Dead
« Reply #168 on: December 09, 2012, 06:01:43 pm »

Behe will mewl and squirm!
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 12: One Yet Dead
« Reply #169 on: December 09, 2012, 08:20:26 pm »

The Wave-Reader throws silk into the creature's eyes to blind it, and then goes for the throat.
Metomophosis: 2 points to Brains please. (I believe that leaves me with 3 points)
Behe will mewl and squirm!
Quote from: GS
...
Quote from: H.P
Enter box!

-----

Wave-Reader sprays silk at the creatures, which entangles them. Impressive, given the difficulty of the task.
Pinky curls up in a resinous cocoon, and its head shifts somewhat.
Behe mewls and squirms. The creature removes it, opens a strange compartment in its front--no, that's something worn around the creature! Behe is put inside. It feels that the creature is moving...perhaps to get food? The odd vibration has stopped.
H.P. crawls up the side of the large box and drops inside. Sadly, almost all the food seems to be sealed up in big white bags!

Gorgune awakes inside a strange place, dark and wet. It feels tubes running out of its body...

-----

Random Event! Something escapes!

-----

Spoiler: H.P. (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)
Spoiler: Gorgune (click to show/hide)
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #170 on: December 09, 2012, 08:28:19 pm »

do i escape from my cocoon on turn 14 or 15?
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Wwolin

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #171 on: December 09, 2012, 08:39:28 pm »

The Wave-Reader attempts to devour one of its ensnared foes.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Caerwyn

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #172 on: December 09, 2012, 08:41:07 pm »

Behe will struggle, and try to escape!
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #173 on: December 09, 2012, 08:43:28 pm »

do i escape from my cocoon on turn 14 or 15?
15.

What were you metamorphosing again?
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Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #174 on: December 09, 2012, 10:14:28 pm »

dexterity and fat stores i think... Ill check

Yep dex and 2 fat
« Last Edit: December 09, 2012, 10:20:36 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Gamerlord

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #175 on: December 09, 2012, 11:07:32 pm »

Follow the tubes to the point where they begin.

Joben

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #176 on: December 10, 2012, 12:22:54 am »

((Oh man it would be embarrassing if I starved to death while getting smarter. I feel that would be ironic. One turn to go right?))

Pinky continues transforming.
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Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #177 on: December 10, 2012, 07:39:44 am »

It sure would be.
Thankfully, you'll be out in two turns, with 2 Fullness.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #178 on: December 10, 2012, 07:40:46 am »

It sure would be.
Thankfully, you'll be out in two turns, with 2 Fullness.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #179 on: December 10, 2012, 01:20:59 pm »

O great GreatWyrmGold!Can you add 1 or 2 slots to the game?
I can understand that it takes time and all..but..can you try?
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