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Author Topic: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread  (Read 20388 times)

javierpwn

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #180 on: December 10, 2012, 01:46:05 pm »

+1
I got ninja'd so many times I gave up
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GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #181 on: December 10, 2012, 05:27:54 pm »

I probably could.
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TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #182 on: December 11, 2012, 08:12:43 am »

We'd thank you if you could!That waitlist is getting bigger and bigger.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #183 on: December 11, 2012, 06:10:54 pm »

Let's say...trynar and Lenglon. Both of you are in.
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Unholy_Pariah

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #184 on: December 11, 2012, 06:57:46 pm »

you are both in jars with iv lines inserted in your bodies... post you escape methods quickly so we can update and i can free myself from this infernal cocoon :D
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #185 on: December 12, 2012, 07:40:08 am »

The waitlist needs updating.

tryrar

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #186 on: December 12, 2012, 12:15:34 pm »

ok then, need to reread what comes standard

Edit:

Name:Dralkin
2 point Hearing
0 point carnivorous tract
1 point Fangs
1 point brains

Description:A small, furry, vaguely arachnoid creature
« Last Edit: December 12, 2012, 08:57:53 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Lenglon

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #187 on: December 12, 2012, 03:08:37 pm »

reviewing character creation right now, will edit with creature

Edit-

Name: Unen
points:
level 0 carnivorous digestive tract (-2 points)
level 1 body (-2 points)
level 1 color change (-1 point)

5 points unused (late join bonus)

senses:
sight and hearing

description:
a resilient slug with a single pale eye and small earholes, beware its digestive skin!
« Last Edit: December 12, 2012, 03:48:37 pm by Lenglon »
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

borno

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #188 on: December 12, 2012, 10:47:10 pm »

HP tries to open one of the bags and eat the food. If that doesn't work, he tries to crawl out.
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TheZoomZoll

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #189 on: December 15, 2012, 04:26:56 pm »

Do people that join later on get any bonuses?
I can see why joining as a 1 inch larvae vs a big sperm whale would be a problem.

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #190 on: December 15, 2012, 06:14:57 pm »

Yup. I'm going to be increasing the amount of bonus mutation points or mutations new players get as time goes on.
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Lenglon

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #191 on: December 17, 2012, 11:47:00 pm »

um, who are we waiting for?

HP tries to open one of the bags and eat the food. If that doesn't work, he tries to crawl out.
((Oh man it would be embarrassing if I starved to death while getting smarter. I feel that would be ironic. One turn to go right?))

Pinky continues transforming.

Behe will struggle, and try to escape!

The Wave-Reader attempts to devour one of its ensnared foes.

Follow the tubes to the point where they begin.

GS is metamorphosing.

Unen and Dralkin haven't entered the game yet.

doesn't that cover everyone?
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #192 on: December 17, 2012, 11:49:17 pm »

Yeah, sorry. Got distracted.

I'll probably update tomorrow.
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Gamerlord

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Re: Roll to Mutate: An Adventure in Change. Turn 13: Unlucky Number
« Reply #193 on: December 17, 2012, 11:58:55 pm »

Can we take 'negatiove' traits? Like things that have a large downside for a small upside, and how much would these cost in comparison to normal mutations?

GreatWyrmGold

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Re: Roll to Mutate: An Adventure in Change. Turn 14: Raise Thread
« Reply #194 on: December 18, 2012, 11:25:52 pm »

HP tries to open one of the bags and eat the food. If that doesn't work, he tries to crawl out.
Behe will struggle, and try to escape!
Follow the tubes to the point where they begin.

-----

H.P. easily rips into the bag. It eats a lot, including a creature with a shiny shell. Oh, that creature was poisonous...(FP +5, HP -3, Mutation Points +4]
Behe squirms, causing the creature holding it to squeeze back. Behe stops, due to...needing ears...please...and, after a few minutes, gets dropped onto a soft, furry floor, next to a larger creature, covered in white fur and with four cylindrical limbs and a large head. The head's only features are two beady black eyes and two plain ears. The larger creature puts her mouth to Behe's head and runs off.
Wave-Reader struggles with the others, ending up wounded but ripping off part of the creature's body. (+1 FP, +2 Mutation Points, -3 HP)
Gorgune follows the tubes up to a clear barrier. At least, it's probably clear, it's still dark...

As two sleep, two awake, in darkness, with tubes.

-----

Statuses:
Spoiler: H.P. (click to show/hide)
Spoiler: Wave-Reader (click to show/hide)
Spoiler: GS (click to show/hide)
Spoiler: Behe (click to show/hide)
Spoiler: Pinky (click to show/hide)
Spoiler: Gorgune (click to show/hide)
Spoiler: D!alkin (click to show/hide)
Spoiler: Unen (click to show/hide)
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.
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