Niko:
Before heading out for the day, you leave your two starting Pokemon alone in the base bell tower.
You head out to meet up with the Cubchoo selling contacts, and get to work. Instead of going door to door today, you stand on a busy looking street corner and yell out that you have Cubchoo for sale for the world to hear. Eventually a shady looking customer wearing a KotS hat buys one off you. You are rather thrilled about his high offering price, so you make the sale without questioning his motives.
+3500 PY
Roll After Mods = 17
You get back and find your Pokemon have left you an Eevee egg! It will hatch after 2 total forum turns or missions!
Roll After Mods = 15
Sami:
You drag Tick Tock down to the scanner and throw him in. It runs for several minutes without apparent issue, and you escort the prisoner back to the cells before pouring over the results with Carlos.
Sadly the images you get back are merely purple and white blurs. "Shit. That mutant bastard used a telepathic field to fuck up our scan! These are worthless!"
Roll After Mods = 7
You head over to Rik's workbench and get to work dissecting the drone. You find the Artificer's help invaluable as you pull apart the unit and set to work anaylising it's makeup.
Rik begins testing and probing the medi-drone's shell as soon as you get it off. After a few minutes and smiles. "Alright. The people who made this drone used some pretty cool materials. This stuff simulates the shell of an Aaron or other sturdy Pokemon. Its a bit too heavy to be made into armor for humans, but if you can fund the process, I can reproduce the substance.
You can now build drones with the Sturdy Ability for an extra 2000py!
Roll After Mods = 16
Lucian:
You bring Mark back to the interrogation room and begin to drill him about Waymor McCain and the NPO. He tightens his lips at your inquiry, and it takes you almost an hour of assuring Mark that no harm will befall him before he tells the truth.
"Alright. I did some work for McCain. He wanted me to sign up with the NPO traveling athletics squad, but I knew my girlfriend hates the NPO, so I turned him down on that."
Mark sighs. "Instead we came to a deal. I shoot five propaganda videos for the NPO, and he would secure passports for Claire and I to emigrate to a mutant controlled territory elsewhere in the world, likely the Citystate region in the old American Pacific Northwest. Claire and I could live there without fearing the PCNA showing up to kill us at any given moment, and they have a vibrant extreme sports scene to boot. I even make McCain promise not to air the videos until after we were gone, so Claire wouldn't have to know I helped the NPO."
You decide to ask about McCain's whereabouts, and Mark answers honestly. "Last I saw him, he was working on recruiting Mandy Melborne, a girl who lives down in Septicslum and just recently evolved. She would know how to get a hold of him. I could call him myself if you were to trust me with the Telephone."
Having never heard of Septicslum, you ask, and the answer amazes you. It would seem people have inhabited the sewer system underneath the northern end of Tropical Sands and most of the NPO's turf. The standard of living down there is low, illness and death run rampant, and half the system is flooded by the tides during the full moon, but seeing as it is the only reasonably inhabitable place on the island not controlled by a faction, people still live there.
New Location Found on Map!
New Mutant Available for Capture!
Roll After Mods = 17
Susan:
You drag Kull down to the OR, where Carlos is waiting with a small machine attached to Jumper Cables. "This is a primitive older model essence extractor I pulled out of a box back home in Belfast before I came here. The WPSF wouldn't let me take any of theirs! If we can take a sample of his living and dead essence I should be able to re-work the formula to process mutant essence into a form we can use. This is very sensitive equipment, so follow my lead carefully dear."
Following directions carefully you attach the cables to Kull's chest, and turn the machine on to setting '3'. The old motor roars to life and the mutant screams in agony. About 30 seconds in the machine hisses and sputters and Carlos swears. "Fuck! It must have been jarred a bit when I had it shipped over! I need to re-tune it."
Dr. Gonzalez hands you a fist full of money and tells you to get some potions from the vending machine, as the tuning process would likely cause Mr. Kull harm before harm needs to come to him. You run off to the machines and return with the drugs, only to find it to be too late. "Blasted old piece of garbage caused a power-surge and killed the subject. We might as well tune it up on his corpse and poke around to see what we find!
Kull has died!
Roll After Mods = 11
You take the scalpel and blowtorch (Kull's body is not easily cut) and got to work with a basic dissection. The procedure passes without incident, and you manage to sew up and preserve the corpse for future use. Sadly Dr. Gonzalez fails to make any breakthroughs after examining your findings.
Roll After Mods = 12
You patrol outside HQ for a few hours, but nothing of interest happens whatsoever. Eventually you give up and head in for supper.
Roll After Mods = 11 (jeeze the dice hate you)
Doug:
Knowing that you are unlikely to have another chance, you wake up before Rags and drag Kull down to the interrogation cells. Since you know your usual methods don't work on him, you bring a blowtorch and some gasoline. You have him talking about the prototype within minutes.
"Its a combat bike. All sorts of new technology imported Europe and Japan on that thing. All sorts of cool features I wrecked it two days before that bitch captured me, and sold off the parts. The frame went to my partner Myanard, the Engine was sold to a couple geeks from that NPO Sponsored university, and the Weapons System was sent to my nephew in Septicslums."
You spend the next hour or so getting all the information you need to try and capture any or all of the individuals mentioned as having parts of the prototype. Even if you are not intrested in the bike, you are sure Rik and Sami would enjoy messing with it's parts and you would enjoy messing with the people unlucky enough to own them.
With a chuckle you leave Kull to his fate and go get some breakfast...
Sami + Lucian + Doug:
Sami decides to head out and hunt for some Dark Type pokemon, and Lucian and Doug both agree to tag along. After a brief debate about location, the hunting party decides to try their luck in the swamps.
After a few hours of searching, one of Sami's drones spots a pack of Skorupi lead by a Drapion, and the party closes in to engage. An ambush is easily set up, and the battle begins on your terms. Guide and Lucian blast the little bugs with embers, while Sami's Serviper and Doug's Rhyhorn do battle with with the big scorpion!
The fight doesn't even last a minute, and when the dust has settled all the wilds have been captured or fled into the marsh. Sami manages to bag the leader herself, and notes that it is lower leveled than Drapion's in most regions, but it is still a powerful dark type nonetheless.
Sami loses 1 Great Ball and captures a Lvl 22 Drapion!
Doug loses 6 Cherish Balls and captures a lvl 16 Skorupi with the bonus moves Poison Tail and Confuse Ray!
Lucian loses 5 Pokeballs and captures a lvl 16 Skorupi!
Group Roll After Mods: 22
Niko + Lucian + Doug:
The three of you find Faust trying to haul a bunch of heavy boxes and crates into HQ from the docks on his own. "More supplies, and we are getting a new agent as well!" He announces.
The party quickly tells Faust to get back to his office, and leave the heavy lifting to their Pokemon, who are in need of training. For the next few hours your Pokemon work hard moving stuff from the docks to the storage area. Doug of course steps in and whips the Pokemon he deems to be under-performing, inflicting a few injuries here and there.
Niko gets 71 EXP
Lucian gets 34 EXP
Doug gets 78 EXP