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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 507177 times)

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #735 on: December 22, 2012, 01:42:15 pm »

Dibs on Armor Slipcreature, the earth pony mare!
I get to be awesome and useful! And I will also piss P(ony)SI off by going on season long breaks the second a caravan shows itself on the map! :D

I'll give you guys the rundown once I have set things up a little, I am still a bit on the edge with the black radscorpions and irradiated dust clouds swirling around our little embark, but I have almost got everything important underground and there is plenty of rocks to go around for a perimeter wall, so as long as they don't attack prematurely we'll be safe.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #736 on: December 22, 2012, 01:51:42 pm »

And I will also piss P(ony)SI off by going on season long breaks the second a caravan shows itself on the map! :D
Joke's on you, I don't trade with the caravan unless it's absolutely necessary.
You're also a miner, so keep that in mind.
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Crazy Cow

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #737 on: December 22, 2012, 01:52:34 pm »

I'll DL the new version once my current fortress dies off.

inb4 Crazy Cow bonehead bias jab.

Mud ponies need an exoskeleton of pure steel to come even with the master race. I don't need to say more ;P

Also, can I have Seed, P(oni)SI?

You honor me, Relica. I'll crush bones with racist furor! (Or die with racist furor; they're pretty much the same thing.)
« Last Edit: December 22, 2012, 01:55:07 pm by Crazy Cow »
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P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #738 on: December 22, 2012, 02:00:06 pm »

Also, can I have Seed, P(oni)SI?
You asked first, so yes :D

I'll make your ponies' nicknames your usernames unless you want me to give you a custom nickname. Professions will be the same, unless you also want a custom one.
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Crazy Cow

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #739 on: December 22, 2012, 02:05:51 pm »

Whatever professions you use to organize your military are fine. As for the nickname, make him 'Debesh Unnos,' if you please.

In other news I've rediscovered the value of low-quality salvage. When your map's ores are galena and tetrahedrite you need all the random steel bits you can get.
« Last Edit: December 22, 2012, 02:07:26 pm by Crazy Cow »
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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #740 on: December 22, 2012, 02:17:33 pm »

inb4 Crazy Cow bonehead bias jab.
Mud ponies need an exoskeleton of pure steel to come even with the master race. I don't need to say more ;P

Lycaeon is planning on making power armor earth pony only.
Where is your bonehead superiority now?

And I will also piss P(ony)SI off by going on season long breaks the second a caravan shows itself on the map! :D
Joke's on you, I don't trade with the caravan unless it's absolutely necessary.
You're also a miner, so keep that in mind.

That's cool, miners are also important, and kept safe at all times.
It's not like I will be mining star metal or lava ducts, right? Heh... heh... eh...?

And yeah, like Crazy Cow said, profession can be whatever, not going to force you to clutter the DFtherapist list if you organize professions the way I do.
But I'd really like to go with my username for my nickname, so go on with that. :)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #741 on: December 22, 2012, 02:19:44 pm »

> Please, we all know that earth ponies are vastly superior to unicorns.
(( Hehe, should we continue this? ))
Oh please, a bit more strength and damage won't do you much good unless you can survive a fight. Unicorns are vastly superior in defence. So much, in fact, that they don't even need to learn to dodge... or how to wear their armour properly.

Besides, to have an army and any kind of advanced industry you need specialists and Unicorns make better ones, due to their ability to manipulate small objects. Mudponies are only good for farming, minig, hauling stuff and other menial work. ((At least that was the case in the other Pony mod, don't know about this one.))

In all seriousness, though, I haven't run into any issues with one caste of pony being so OP that the other is only good for cannon fodder.

> Maklak will use axes (chainsaws, hacksaws, your favorite)
No, they are only part of my favourite weapon progression. To truly be my favourites they need moar dakka:


If you want to rename a pony to replace one that died, I suggest you change the name to "Maklak2", "Maklak3" and so on, to keep track of them. That said, I prefer pony-sounding names and our user names make poor ones. If you name your ponies by their cutie marks or something, and tell us which one is whose, that works too.

Mixed-weapon squads work poorly. It seems to work best to have 2, or up to 4 ponies per squad, with the same weapons.

> In other news I've rediscovered the value of low-quality salvage. When your map's ores are galena and tetrahedrite you need all the random steel bits you can get.
Yep, I have 500 of scrap metal and prismatic smelter has a reaction to turn 1 scrap metal into 1 iron.

> Lycaeon is planning on making power armor earth pony only.
> Where is your bonehead superiority now?
Nowhere. Earth Ponies need Power Armour to be on-par with Unicorns. :P

> @Maklak Would you care to "volunteer" for one of the ponies in my haunted desert expedition?
I normally prefer to go to nice places. That said, if you give me a pony, I won't yell or anything.
« Last Edit: December 22, 2012, 02:33:35 pm by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #742 on: December 22, 2012, 02:26:38 pm »

And I will also piss P(ony)SI off by going on season long breaks the second a caravan shows itself on the map! :D
Joke's on you, I don't trade with the caravan unless it's absolutely necessary.
You're also a miner, so keep that in mind.

That's cool, miners are also important, and kept safe at all times.
It's not like I will be mining star metal or lava ducts, right? Heh... heh... eh...?

And yeah, like Crazy Cow said, profession can be whatever, not going to force you to clutter the DFtherapist list if you organize professions the way I do.
But I'd really like to go with my username for my nickname, so go on with that. :)
There's a lack of wood on the surface, so cavern exploration may be necessary for you. Star metal can literally go to hell and so can lava.
Sure, I'll do that. I don't even use Dwarf Therapist anyways :P

@Maklak Would you care to "volunteer" for one of the ponies in my haunted desert expedition?
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Crazy Cow

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #743 on: December 22, 2012, 02:29:12 pm »

Don't forget magic, Maklak. It doesn't matter if you're covered in steel if I just implode your spleen before you get to me ;P

If you want to rename a pony to replace one that died, I suggest you change the name to "Maklak2", "Maklak3" and so on, to keep track of them. That said, I prefer pony-sounding names and our user names make poor ones. If you name your ponies by their cutie marks or something, and tell us which one is whose, that works too.

I'm fine with this, if you decide to go about doing it instead.

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #744 on: December 22, 2012, 02:40:00 pm »

Spoiler: UNICORN SUPERIORITY (click to show/hide)

If you want to rename a pony to replace one that died, I suggest you change the name to "Maklak2", "Maklak3" and so on, to keep track of them. That said, I prefer pony-sounding names and our user names make poor ones. If you name your ponies by their cutie marks or something, and tell us which one is whose, that works too.

Mixed-weapon squads work poorly. It seems to work best to have 2, or up to 4 ponies per squad, with the same weapons.

Oh you can't die, you are "essential characters".
If you die the game is rewinded and the situation that caused it dealt with.

Just now this giant radscorpion attack had an amazing outcome that left everyone at high combat skills.
Thing was, P(ony)IS was killed just by the end, so now I got to re-roll and try again. I don't want to rename migrants, the only ponies who get to be renamed are our children.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #745 on: December 22, 2012, 02:50:30 pm »

Thing was, P(ony)IS was killed just by the end, so now I got to re-roll and try again.
Cavern exploration it is for you.

But seriously, use same-weapon squads. I'd suggest axes or swords for the first squad. A steel hacksaw in the hooves/telekinesis of a skilled warrior can kill a giant radscorpion.
Hammers/maces are not good until you meet up with inorganic enemies.
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Crazy Cow

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #746 on: December 22, 2012, 02:52:20 pm »

Actually, my maceponies are doing pretty well against the radhogs of the surface. They'll be invaluable against the heavily-armored slavers; even steel chain weapons have a hard time cutting through combat armor.

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #747 on: December 22, 2012, 02:55:34 pm »

Actually, my maceponies are doing pretty well against the radhogs of the surface. They'll be invaluable against the heavily-armored slavers; even steel chain weapons have a hard time cutting through combat armor.
Weaker enemies are vulnerable against all weapons. And really? My chainsaw ponies are very efficient in slicing up slaver ambushes.
And from my experience, piercing weapons (including ranged weapons) are the best against armored organics.

Oh, do corpses still rise in evil regions in this mod?
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Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #748 on: December 22, 2012, 03:08:58 pm »

Thing was, P(ony)IS was killed just by the end, so now I got to re-roll and try again.
Cavern exploration it is for you.

But seriously, use same-weapon squads. I'd suggest axes or swords for the first squad. A steel hacksaw in the hooves/telekinesis of a skilled warrior can kill a giant radscorpion.
Hammers/maces are not good until you meet up with inorganic enemies.

Hey! I savescummed because of you!
If you didn't hug that wounded scorpion just before the fight was over we could all have lived on with awesome skills. >:I

No idea what you are on about the weapon squads.
I have had zero problems with my mixed-weapon squads, and in this case it is more out of flavor and giggles, I didn't want all of us to train the same weapon skills, I wanted swords and I wanted to give Maklak axes due to the way he fanboys over them all the time. Also maces aren't bad, they break bones through armor wielding enemies, and are handy against ghouls and eventually there will be lots of those showing up.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #749 on: December 22, 2012, 03:17:02 pm »

Hey! I savescummed because of you!
If you didn't hug that wounded scorpion just before the fight was over we could all have lived on with awesome skills. >:I

No idea what you are on about the weapon squads.
I have had zero problems with my mixed-weapon squads, and in this case it is more out of flavor and giggles, I didn't want all of us to train the same weapon skills, I wanted swords and I wanted to give Maklak axes due to the way he fanboys over them all the time. Also maces aren't bad, they break bones through armor wielding enemies, and are handy against ghouls and eventually there will be lots of those showing up.
Hmph. At least we're even now.

Maybe it's just my stupidity, but hammers and maces never worked for me against organics. Slashing weapons are pretty much the only ones that most effectively work on organics.
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