Some more feedback on the mod:
[FOUNDRY_STONE] reactions would make sense in either Craftpony's or Mason's workshop. I don't think there is a need for another workshop like this and I dislike having too many of them that just do a few things.
I think [PRESS_WATER] (out of quarry bush leaves) reaction should leave behind some solid residue. Maybe usable for making ash or something. I understand that the point of this is making water for the hospital in dry embarks. Some other plants, like barrel cactus, should also work for this.
The "Cremate 10 vermin / posters / body parts" make more sense at the smelter or wood burner than at the Salvage yard, which is just for sorting scrap.
Consider adding [AUTOMATIC] to cremating 10 vermin and 10 body parts. the barding may be marginally useful for some. Better yet, if those reactions all produce 4 ash, I would prefer those reactions to cremate 5 and give me 2 ash.
[MAKE_BEDROLL] uses the same amount of cloth as a stone bed and is made at craftpony's workshop. Unless I use an expensive stone, like ore, to make the bed out of rock, I don't really see the point in stone beds when I have bedrolls.
What is the point of bonfires? They have reactions that burn up wood, but what do they do? What is their purpose and application? Starting forest fires?
Consider adding more tools to the pack, like LNP does. dfhack and runesmith would be useful. Also, there is a patched version of the exe, with some bugs removed.
http://dffd.wimbli.com/file.php?id=6741 Finally, there is a tool to enable Large Address Aware for the exe. Any plans for a Linux edition? What you have now works under WINE, mind you.
In the RAWS the Scorpion (Enclave) Power Armour has twice the coverage of Steel Ranger armour. This is wrong, canonically the Rangers had much better protection. Plus plasteel is overpowered. Just consider what would happen if an ambush of the Enclave showed up. They should be beatable. I know that DF players expect survivability for their best soldiers, but in FoE there is no Armour able to withstand a well-place AMR shot. The closest thing would be Alicorn Shield + Power Armour. Would you rather have the sword or the shield stronger in your mod? Consider nerfing armours across the board.
"item_food.txt": Although my ponies munch on feral dog meat just fine, I'd change the names of meals to something more vegetarian or "neutral", like "soup", "sandwich" and so on. Especially "mutton" doesn't seem fitting, as the name implies a meal made out of a lamb.
If you want to nerf the food industry, go ahead and leave only two ingredient prepared meals.
Playwood may help a little bit with wood conservation, especially with dismantling, but has
value 0 (!). I strongly disagree with this and want it to have value 1, otherwise quality is meaningless for plywood items. To get it you still have to build a workshop with a serrated disc, so there should be some benefit to it. If you want ways to nerf plywood further:
a)
Sawmill could require power. Putman said this is impossible.
b) Plywood needs glue. I believe some kind of glue can be made out of bones, so 1 wood + 1 bone -> 10 plywood would work fine, I think.
c) Have the dismantling always net less plywood than was used to make the item (minimum 1). I think now hive is the only thing without 100% return from dismantling.
If someone wants to cheese and make and dismantle furniture repeatedly until everything is masterwork, that takes some effort to do and should be allowed. It also seems legit as a way of training a carpenter.
Is the point of having a separate plywood workshop not cluttering the list of things in carpenter's workshop?
Crusader maneframes were very rare and a pinnacle of technology. Unless there is a way for it to run the fort for the player, I strongly suggest having just a "generic" maneframe for a name. Adjectives such as "Industrial-class", "Powerful", "Arcane", "High-end" or similar would also work. Finding a crusader maneframe in scrap would be like finding google mainframe farm in an abandoned building after a war. At best you would get some datacenter, which is nothing to sneeze at in itself.
On a similar note, I dislike having Spitfire's Thunder and Little Macintosh in the game. Those are supposed to be unique.
You said that you don't want the BB chests to grant too many BBs, not to drown the player in them, with the ability to make them from bone and wood. Well:
a) Wooden crossbow bolts aren't much good. In your mod even bone pellets don't do much besides bruising unarmoured opponents.
b) Making bone BBs takes a lot of time, as they are produced in batches of five, instead of from the whole stack. With a semi-reliable source of BBs, I can just atmo-smash the bones and free up 1-3 ponies for other jobs.
c) Having lots of BBs is useful to train soldiers without wasting more valuable ammunition.
d) They can always be sold or smelted or atom-smashed. Heck, at least one of these things should be doable without even opening the BB box. It's not like it is an automatic reaction.
Chainsaw rifle is as ridiculous as it is useful. Maybe I should have equipped my melee squad with axes instead of machetes.
In reality... well, a chainsaw is scary, but against armoured opponents it is unwieldy and prone to failure. Bone, a wire or a rock damage it very quickly.
Install SATS: Canonically all stable dwellers have SATS by default. Having this reaction makes one feel "teching-up", though. I'm on the fence about this.
On another note, in FoE EFS is explained as magical, while in those FPS Fallouts its range increases with the player's perception, which means it is just a way the game tells the player, what his character hears and smells from afar. Should SATS reveal invisibles, if it is magical? Probably not. Invisibility is magical too.
Idea for a new item: Installing a
motion sensor like SATS would boost Observer skill permanently.
"Wiring" -> "Scrap electronics" ?
> "Battle saddles for everypony. A flametower turret at every home."
While the notion of purifying heretics with holly prometheum may be appealing to some, I believe the ponies are too stupid to handle flamethrowers safely. That's why I prefer miniguns, but they take a lot of resources to make into battle saddles or turrets.
Scrap metal seems to be found in small clusters all over sedimentary layers. Good.
I find the bar that opens drinks unnecessary. The still could do that without an additional workshop. Furthermore, I think the reactions for drinks that don't boost stats should be automatic.
CM "fish and rod" -> "Her natural charisma..." I thought she was another fisherpony, but I got myself a politician. Lol. I get many ponies with talents in social skills.
Some CMs are frequent in my fort. Notably out of less than 60 ponies, I had 4 "Red cross and a splint", several "An Apple", a few gunners, lots of smiley faces and consolers and some other CMs were more than one. Still, the birthday attack applies here. To have a very good chance of having a 100 unique CMs in a given fort, you would need a pool of around 10k, which isn't feasible.
My world is called "Pastuniverse". Lol.
There is no sprite-bot upgrade. There could be "Plasteel shell" that makes it much more enduring. Still, those bots loose wings, antennae and weapon before they are destroyed, so it wouldn't make much difference anyway.
I haven't noticed any guards showing up with caravans. Those can't take out ambushes by themselves, but can usually handle the odd raider or ghoul just fine.
Your bullets aren't the same as the ammo and can't be reused. Smart.